Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

240 lines
9.7 KiB
Go

package dnfbridge
import (
"context"
"encoding/binary"
"errors"
"fmt"
"strings"
"time"
dnfcharacter "longheng.io/server/internal/modules/dnf/character"
dnfcharacterdata "longheng.io/server/internal/modules/dnf/characterdata"
"longheng.io/server/internal/modules/dnf/dnfenum"
"longheng.io/server/internal/modules/dnf/premium"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnffriend "longheng.io/server/internal/modules/dnf/unitedfriend"
)
const (
currentDeleteCharacterDatabaseError = byte(2)
currentDeleteCharacterMissingError = byte(21)
// currentDeleteCharacterRefusedError is the op6 refusal that is neither
// "not found" nor "database broken". The current EXE's class-1 op6 handler
// sub_1CFEB20 shows a dedicated text for it (failure branch 0x1CFED90 ->
// text 0x2B5, one of the 0x2B1..0x2B5 delete-error family), and 86JP sends
// the same 0x28 when it declines to delete a character it still considers
// in use. Reusing the missing/database codes here would tell the player
// their character is gone or the server is broken.
currentDeleteCharacterRefusedError = byte(40)
)
var errCurrentCharacterDeleteGuardUnavailable = errors.New("character delete guard repository is unavailable")
// currentCharacterDeleteSameDayBlocked reports whether a character may not be
// deleted yet because it was created inside the current service day.
//
// The boundary is premium.ServiceDayID - the 06:00 Beijing reset every other
// daily counter on this server already uses - so "当天创建" means the same
// service day the rest of the game counts, not a rolling 24 hours. A record
// with no creation timestamp is never blocked: characters written before the
// column was populated must stay deletable.
func currentCharacterDeleteSameDayBlocked(createdAt, now time.Time) bool {
if createdAt.IsZero() {
return false
}
return premium.ServiceDayID(createdAt.UTC()) == premium.ServiceDayID(now.UTC())
}
func (s *Service) handleDeleteCharacter(session *gameSession, body []byte) error {
s.logGameEvent(session, "game-character-delete-request",
"body_len", len(body),
"body_hex", fmt.Sprintf("%x", body))
request, err := dnfcharacter.DecodeDeleteCharacterRequest(body)
if err != nil {
s.logGameEvent(session, "game-character-delete-parse-failed", "body_len", len(body), "error", err)
return s.sendGameUpperFailure(session, uint16(dnfenum.CmdPacketDeleteCharacter), currentDeleteCharacterMissingError)
}
deleteName, err := decodeCharacterName([]byte(request.Name))
if err != nil {
s.logGameEvent(session, "game-character-delete-name-decode-failed",
"slot", request.Slot,
"name_byte_len", len(request.Name),
"error", err)
return s.sendGameUpperFailure(session, uint16(dnfenum.CmdPacketDeleteCharacter), currentDeleteCharacterMissingError)
}
repositories, ok := s.repositoryGroup()
if !ok || repositories.Character == nil {
s.logGameEvent(session, "game-character-delete-repository-missing", "slot", request.Slot)
return s.sendGameUpperFailure(session, uint16(dnfenum.CmdPacketDeleteCharacter), currentDeleteCharacterDatabaseError)
}
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
owner, err := dnfcharacterdata.NewRosterOwner(repositories)
if err != nil {
return s.sendGameUpperFailure(session, uint16(dnfenum.CmdPacketDeleteCharacter), currentDeleteCharacterDatabaseError)
}
accountID := s.accountIDForSession(session)
slotLimit, err := s.accountCharacterSlotLimit(ctx, repositories, accountID)
if err != nil || int(request.Slot) >= slotLimit {
s.logGameEvent(session, "game-character-delete-slot-out-of-range",
"account_id", accountID,
"slot", request.Slot,
"slot_limit", slotLimit,
"error", err)
return s.sendGameUpperFailure(session, uint16(dnfenum.CmdPacketDeleteCharacter), currentDeleteCharacterMissingError)
}
resolvedSlot, err := resolveCurrentDeleteCharacterSlot(ctx, repositories.Character, accountID, int(request.Slot), deleteName, slotLimit)
if err == nil {
blocked, target, blockErr := s.currentCharacterDeleteSameDayGuard(ctx, repositories, accountID, resolvedSlot, deleteName)
if blockErr != nil {
s.logGameEvent(session, "game-character-delete-same-day-check-failed",
"account_id", accountID,
"resolved_slot", resolvedSlot,
"error", blockErr)
return s.sendGameUpperFailure(session, uint16(dnfenum.CmdPacketDeleteCharacter), currentDeleteCharacterDatabaseError)
}
if blocked {
s.logGameEvent(session, "game-character-delete-blocked-same-service-day",
"account_id", accountID,
"character_id", target.CharacterID,
"resolved_slot", resolvedSlot,
"created_at", target.CreatedAt.UTC(),
"service_day_id", premium.ServiceDayID(target.CreatedAt.UTC()),
"code", currentDeleteCharacterRefusedError,
"reason", "character_created_in_the_current_service_day")
return s.sendGameUpperFailure(session, uint16(dnfenum.CmdPacketDeleteCharacter), currentDeleteCharacterRefusedError)
}
err = owner.DeleteCharacter(ctx, accountID, resolvedSlot, deleteName)
}
if err != nil {
code := currentDeleteCharacterDatabaseError
if errors.Is(err, dnfrepo.ErrCharacterDeleteNotFound) ||
errors.Is(err, dnfrepo.ErrCharacterDeleteNameMismatch) ||
errors.Is(err, dnfrepo.ErrCharacterSlotMissing) {
code = currentDeleteCharacterMissingError
}
s.logGameEvent(session, "game-character-delete-rejected",
"account_id", accountID,
"request_slot", request.Slot,
"resolved_slot", resolvedSlot,
"name_byte_len", len(request.Name),
"code", code,
"error", err)
return s.sendGameUpperFailure(session, uint16(dnfenum.CmdPacketDeleteCharacter), code)
}
var friendObservers []string
if repositories.UnitedFriend != nil {
friendOwner, friendErr := dnffriend.NewOwner(repositories, nil)
if friendErr == nil {
s.friendMu.Lock()
friendObservers, friendErr = friendOwner.DeleteCharacter(ctx, deleteName)
s.friendMu.Unlock()
}
if friendErr != nil {
s.logGameEvent(session, "game-character-delete-friend-cleanup-failed", "name", deleteName, "error", friendErr)
}
}
characters, err := s.listCharacters(ctx, repositories, accountID)
if err != nil {
s.logGameEvent(session, "game-character-delete-refresh-list-failed", "account_id", accountID, "error", err)
return s.sendGameUpperFailure(session, uint16(dnfenum.CmdPacketDeleteCharacter), currentDeleteCharacterDatabaseError)
}
session.selectorAdventureInfoPending = len(characters) > 0
session.selectorAdventureInfoSent = false
if len(characters) > 0 {
session.selectorAdventureInfoSlot = uint16(characters[0].Slot)
} else {
session.selectorAdventureInfoSlot = 0
}
response := make([]byte, 3)
response[0] = 0
binary.LittleEndian.PutUint16(response[1:], request.Slot)
if err := s.sendGameUpperSuccess(session, uint16(dnfenum.CmdPacketDeleteCharacter), response); err != nil {
return err
}
for _, observerName := range friendObservers {
observerID, found, findErr := repositories.Character.FindIDByName(ctx, observerName)
if findErr != nil || !found {
continue
}
observerSession, online := s.onlineGameSession(uint16(numericCharacterStat(observerID)))
if !online || observerSession == nil {
continue
}
_ = s.sendGameUpperRawClassCodec(observerSession, currentFriendListOpcode, buildCurrentUnitedFriendDeleteBody(s.currentRegionID(), deleteName), 0, true)
_ = s.sendCurrentUnitedFriendList(observerSession, observerName, "deleted_friend_character_cleanup")
}
s.logGameEvent(session, "game-character-delete-committed",
"account_id", accountID,
"request_slot", request.Slot,
"resolved_slot", resolvedSlot,
"remaining", len(characters))
return nil
}
// currentCharacterDeleteSameDayGuard resolves the record the delete is about
// to remove and reports whether it was created inside the current service day.
// A record the account no longer owns is left to the ordinary delete path, so
// the not-found and name-mismatch refusals keep their own error codes.
func (s *Service) currentCharacterDeleteSameDayGuard(
ctx context.Context,
repositories dnfrepo.Group,
accountID string,
slot int,
name string,
) (bool, dnfrepo.CharacterRecord, error) {
if s == nil || repositories.Character == nil {
return false, dnfrepo.CharacterRecord{}, errCurrentCharacterDeleteGuardUnavailable
}
records, err := repositories.Character.ListByAccount(ctx, accountID, dnfrepo.DefaultCharacterSlotLimit)
if err != nil {
return false, dnfrepo.CharacterRecord{}, err
}
name = strings.TrimSpace(name)
for _, record := range records {
if record.Slot != slot || strings.TrimSpace(record.Name) != name {
continue
}
return currentCharacterDeleteSameDayBlocked(record.CreatedAt, s.gameplayNow()), record, nil
}
return false, dnfrepo.CharacterRecord{}, nil
}
// resolveCurrentDeleteCharacterSlot tolerates the selector's stale slot key
// after a prior successful deletion. The name remains authoritative.
func resolveCurrentDeleteCharacterSlot(ctx context.Context, repository dnfrepo.CharacterRepository, accountID string, requestSlot int, requestName string, slotLimit ...int) (int, error) {
limit := dnfrepo.DefaultCharacterSlotLimit
if len(slotLimit) > 0 {
limit = normalizedCharacterSlotLimit(slotLimit[0])
}
records, err := repository.ListByAccount(ctx, accountID, limit)
if err != nil {
return 0, err
}
requestName = strings.TrimSpace(requestName)
requestSlotFound := false
matchedSlot := -1
matchedCount := 0
for _, record := range records {
recordName := strings.TrimSpace(record.Name)
if record.Slot == requestSlot {
requestSlotFound = true
if recordName == requestName {
return requestSlot, nil
}
}
if recordName == requestName {
matchedSlot = record.Slot
matchedCount++
}
}
if matchedCount == 1 {
return matchedSlot, nil
}
if requestSlotFound || matchedCount > 1 {
return 0, dnfrepo.ErrCharacterDeleteNameMismatch
}
return 0, dnfrepo.ErrCharacterDeleteNotFound
}