Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

203 lines
7.1 KiB
Go

package dnfbridge
import (
"context"
"encoding/binary"
"fmt"
"strconv"
"strings"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfproto "longheng.io/server/internal/modules/dnf/protocol"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
func (s *Service) sendCharacterBootstrap(session *gameSession, source string) error {
repos, ok := s.repositoryGroup()
if !ok || repos.Character == nil {
s.logGameEvent(session, "game-character-bootstrap-repository-missing", "source", source)
return errCharacterRepositoryMissing
}
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
accountID := s.accountIDForSession(session)
characters, err := s.listCharacters(ctx, repos, accountID)
if err != nil {
s.logGameEvent(session, "game-character-bootstrap-list-failed", "source", source, "account_id", accountID, "error", err)
return err
}
if err := s.sendCurrentCharacterSelectRoster(session, characters); err != nil {
return err
}
if err := s.sendCurrentDarkKnightComboPreload(session, ctx, characters, source+"_after_roster"); err != nil {
return err
}
s.logGameEvent(session, "game-character-bootstrap-sent", "source", source, "account_id", accountID, "count", len(characters))
return nil
}
// createCharacter 执行 latest 创建角色的最小写路经。
// 当前 bridge 只落账号、角色、空背包和空技能记录;后续 starter 装备、技能和经济初始化要迁入 DNF 角色 owner。
func (s *Service) sendUpperRoster(session *gameSession, characters []dnfrepo.CharacterRecord) error {
return s.sendGameUpperCharacterRosterRaw(session, buildCSharpRosterBodyForLimit(characters, s.characterSlotLimitForSession(session)))
}
func (s *Service) handleUpperLoadExtendCharacs(session *gameSession, body []byte) error {
const msgID = uint16(dnfenum.UpperMsgLoadExtendCharacs)
if len(body) != 2 {
s.logGameEvent(session, "game-upper-load-extend-characs-rejected", "body_len", len(body), "reason", "malformed_request")
return s.sendGameUpperFailure(session, msgID, 0)
}
start := int(binary.LittleEndian.Uint16(body))
if start < currentRosterExtensionBatchSize ||
start%currentRosterExtensionBatchSize != 0 {
s.logGameEvent(session, "game-upper-load-extend-characs-rejected", "requested_slot", start, "reason", "invalid_batch_start")
return s.sendGameUpperFailure(session, msgID, 0)
}
repos, ok := s.repositoryGroup()
if !ok || repos.Character == nil {
s.logGameEvent(session, "game-upper-load-extend-characs-rejected", "requested_slot", start, "reason", "repository_missing")
return s.sendGameUpperFailure(session, msgID, 0)
}
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
characters, slotLimit, err := s.listCharactersWithLimit(ctx, repos, s.accountIDForSession(session))
if err != nil {
s.logGameEvent(session, "game-upper-load-extend-characs-rejected", "requested_slot", start, "reason", "repository_list_failed", "error", err)
return s.sendGameUpperFailure(session, msgID, 0)
}
extension, ok := buildNoPackRosterExtensionBodyForLimit(characters, slotLimit, start)
if !ok {
s.logGameEvent(session, "game-upper-load-extend-characs-rejected", "requested_slot", start, "slot_limit", slotLimit, "repository_count", len(characters), "reason", "empty_or_out_of_range_batch")
return s.sendGameUpperFailure(session, msgID, 0)
}
if err := s.sendGameUpperSuccess(session, msgID, nil); err != nil {
return err
}
if err := s.sendGameUpperCharacterRosterRaw(session, extension); err != nil {
return err
}
s.logGameEvent(session, "game-upper-load-extend-characs-sent",
"requested_slot", start,
"slot_limit", slotLimit,
"repository_count", len(characters),
"extension_count", binary.LittleEndian.Uint16(extension[3:5]),
"sequence", "op679_ack_op2_mode4")
return nil
}
func (s *Service) sendCharacterList(session *gameSession, characters []dnfrepo.CharacterRecord) error {
// 86 级 C# inventory.db 的 get_userinfo_template 证明 0x0002 必须带 route=1。
return s.sendGameWithTransport(
session,
byte(dnfenum.GameCmdNotice),
uint16(dnfenum.GameTypeCharacterList),
buildCharacterListBody(characters),
dnfproto.TransportOptions{Route: latestCharacterStateRoute},
)
}
// sendCurrentCharacterSelectRoster is the current NoPack mode-2 character
// select snapshot. It is intentionally distinct from the old compact
// ID/slot notification: the current reader dispatches type 2 to
// sub_200BEA0(mode=2), which consumes the complete roster rows.
func (s *Service) sendCurrentCharacterSelectRoster(session *gameSession, characters []dnfrepo.CharacterRecord) error {
slotLimit := s.characterSlotLimitForSession(session)
body := buildNoPackRosterBodyForLimit(characters, slotLimit)
if len(body) < 15 {
return fmt.Errorf("current character roster is shorter than its 15-byte prefix: %d", len(body))
}
s.logGameEvent(session, "game-character-roster-prefix",
"repository_count", len(characters),
"slot_limit", slotLimit,
"display_count", body[1],
"selected_page", binary.LittleEndian.Uint16(body[7:9]),
"entry_count", binary.LittleEndian.Uint16(body[13:15]),
"prefix_len", 15,
)
if err := s.sendGameFixed15Route(
session,
byte(dnfenum.GameCmdNotice),
uint16(dnfenum.GameTypeCharacterList),
// Current NoPack sub_200BEA0 mode=2 consumes two leading bytes,
// three u16 values, one u32 value, then the final u16 entry count.
// Do not substitute the different C# account-header grammar here.
body,
latestCharacterStateRoute,
); err != nil {
return err
}
noteEmptyRosterSlotProbe(session, body)
return nil
}
func (s *Service) characterSlotLimitForSession(session *gameSession) int {
repos, ok := s.repositoryGroup()
if !ok {
return defaultCharacterSlots
}
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
limit, err := s.accountCharacterSlotLimit(ctx, repos, s.accountIDForSession(session))
if err != nil {
s.logGameEvent(session, "game-character-slot-limit-load-failed", "error", err)
return defaultCharacterSlots
}
return limit
}
func buildCharacterListBody(characters []dnfrepo.CharacterRecord) []byte {
var writer packetWriter
count := len(characters)
if count > 255 {
count = 255
}
writer.writeByte(byte(count))
writer.writeByte(latestCharacterStateActive)
writer.writeByte(0)
writer.writeByte(latestCharacterCreateEnabled)
for idx, character := range characters {
if idx >= count {
break
}
writer.writeUint32(uint32(numericCharacterID(character)))
writer.writeUint16(uint16(character.Slot))
}
writer.writeByte(0)
writer.writeByte(0)
writer.writeByte(0)
writer.writeByte(0)
writer.writeByte(0)
return writer.bytes()
}
func numericCharacterID(record dnfrepo.CharacterRecord) int {
value, err := strconv.Atoi(strings.TrimSpace(record.CharacterID))
if err != nil || value < 0 {
return 0
}
return value
}
func numericCharacterStat(value string) int {
parsed, err := strconv.Atoi(strings.TrimSpace(value))
if err != nil || parsed < 0 {
return 0
}
return parsed
}
func numericCharacterStatValue(record dnfrepo.CharacterRecord, key string) int64 {
if record.Stats == nil {
return 0
}
value := record.Stats[key]
if value < 0 {
return 0
}
return value
}