Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

97 lines
3.5 KiB
Go

package dnfbridge
import (
"context"
"encoding/binary"
dnfcharacterdata "longheng.io/server/internal/modules/dnf/characterdata"
"longheng.io/server/internal/modules/dnf/dnfenum"
)
func (s *Service) handleChangeCharacterSlot(session *gameSession, body []byte, upper bool) error {
// Both current op295 writers emit exactly two u32 slot indexes. Reject
// truncated bodies and any trailing field before touching the repository.
if len(body) != 8 {
s.logGameEvent(session, "game-character-slot-change-malformed", "upper", upper, "body_len", len(body), "expected_body_len", 8)
return s.sendChangeCharacterSlotFailure(session, upper)
}
slotA := int(binary.LittleEndian.Uint32(body[:4]))
slotB := int(binary.LittleEndian.Uint32(body[4:8]))
repos, ok := s.repositoryGroup()
if !ok || repos.Character == nil {
s.logGameEvent(session, "game-character-slot-change-repository-missing", "upper", upper, "slot_a", slotA, "slot_b", slotB)
return s.sendChangeCharacterSlotFailure(session, upper)
}
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
accountID := s.accountIDForSession(session)
slotLimit, err := s.accountCharacterSlotLimit(ctx, repos, accountID)
if err != nil || slotA < 0 || slotA >= slotLimit || slotB < 0 || slotB >= slotLimit {
s.logGameEvent(session, "game-character-slot-change-out-of-range",
"upper", upper,
"account_id", accountID,
"slot_a", slotA,
"slot_b", slotB,
"slot_limit", slotLimit,
"error", err)
return s.sendChangeCharacterSlotFailure(session, upper)
}
owner, err := dnfcharacterdata.NewRosterOwner(repos)
if err != nil {
s.logGameEvent(session, "game-character-slot-change-owner-missing",
"upper", upper,
"account_id", accountID,
"slot_a", slotA,
"slot_b", slotB,
"error", err)
return s.sendChangeCharacterSlotFailure(session, upper)
}
if err := owner.SwapSlots(ctx, accountID, slotA, slotB); err != nil {
s.logGameEvent(session, "game-character-slot-change-failed",
"upper", upper,
"account_id", accountID,
"slot_a", slotA,
"slot_b", slotB,
"error", err)
return s.sendChangeCharacterSlotFailure(session, upper)
}
characters, err := s.listCharacters(ctx, repos, accountID)
if err != nil {
s.logGameEvent(session, "game-character-slot-change-refresh-list-failed",
"upper", upper,
"account_id", accountID,
"slot_a", slotA,
"slot_b", slotB,
"error", err)
return s.sendChangeCharacterSlotFailure(session, upper)
}
if upper {
if err := s.sendGameUpperSuccess(session, uint16(dnfenum.CmdPacketChangeCharacSlot), nil); err != nil {
return err
}
} else if err := s.sendGame(session, byte(dnfenum.GameCmdCommand), uint16(dnfenum.CmdPacketChangeCharacSlot), []byte{0x01}); err != nil {
return err
}
if err := s.sendUpperRoster(session, characters); err != nil {
return err
}
s.logGameEvent(session, "game-character-slot-change-accepted",
"upper", upper,
"account_id", accountID,
"slot_a", slotA,
"slot_b", slotB,
"count", len(characters))
return nil
}
func (s *Service) sendChangeCharacterSlotFailure(session *gameSession, upper bool) error {
if upper {
return s.sendGameUpperFailure(session, uint16(dnfenum.CmdPacketChangeCharacSlot), createCodeServerError)
}
return s.sendGame(session, byte(dnfenum.GameCmdCommand), uint16(dnfenum.CmdPacketChangeCharacSlot), []byte{0x00, createCodeServerError})
}
// sendCharacterBootstrap 发送角色选择页初始化序列。
// 当前只回角色列表;未选角色前不提前发送 C# 旧端的场景尾包。