Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

287 lines
9.5 KiB
Go

package dnfbridge
import (
"errors"
"fmt"
"math"
"strings"
"longheng.io/server/internal/modules/dnf/alignedcmd"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
)
const (
currentChronicleCanonicalAuraBase = 1254
currentChronicleFailureFragmentItemID = 3311
)
func (s *Service) alignedChronicleRefineResolverForCommand(opcode dnfenum.CmdPacket) (alignedcmd.ChronicleRefineResolver, error) {
if opcode != dnfenum.CmdPacketEnchant3rdChronicleItem {
return nil, nil
}
catalog, err := s.currentPVFItemCatalog()
if err != nil {
return nil, err
}
if catalog == nil {
return nil, errDungeonDropSourceRequired
}
s.initialEquipmentMu.Lock()
source, err := s.initialEquipmentArchiveLocked()
s.initialEquipmentMu.Unlock()
if err != nil {
return nil, err
}
return func(materialItemID, targetItemID int64, characterJob, firstGrowType, optionNo byte) (alignedcmd.ChronicleRefineResolution, error) {
return resolveCurrentChronicleRefineMetadata(catalog, source, materialItemID, targetItemID, characterJob, firstGrowType, optionNo)
}, nil
}
func resolveCurrentChronicleRefineMetadata(
catalog *pvfDungeonDropCatalog,
source dnfpvf.Source,
materialItemID int64,
targetItemID int64,
characterJob byte,
firstGrowType byte,
optionNo byte,
) (alignedcmd.ChronicleRefineResolution, error) {
resolution := alignedcmd.ChronicleRefineResolution{}
if catalog == nil || source == nil {
return resolution, errDungeonDropSourceRequired
}
if materialItemID <= 0 || materialItemID > math.MaxUint32 || targetItemID <= 0 || targetItemID > math.MaxUint32 {
return resolution, nil
}
material, err := catalog.ResolveItem(uint32(materialItemID))
if err != nil {
if errors.Is(err, errDungeonDropItemUnresolved) {
return resolution, nil
}
return resolution, err
}
if material.Kind != dungeonDropItemStackable {
return resolution, nil
}
materialDocument, err := parseDungeonCardPVFDocument(source, material.PVFPath)
if err != nil {
return resolution, fmt.Errorf("parse chronicle material item=%d path=%s: %w", materialItemID, material.PVFPath, err)
}
importScript, found := materialDocument.Text("import script")
if !found || strings.TrimSpace(importScript) == "" {
return resolution, nil
}
auraType, found := materialDocument.Int("type")
if !found || auraType < 0 || auraType > 2 {
return resolution, nil
}
probabilities := materialDocument.Ints("probability")
if len(probabilities) < 2 || probabilities[0] < 0 || probabilities[0] > 100 || probabilities[1] < 0 || probabilities[1] > 100 {
return resolution, nil
}
target, err := catalog.ResolveItem(uint32(targetItemID))
if err != nil {
if errors.Is(err, errDungeonDropItemUnresolved) {
return resolution, nil
}
return resolution, err
}
if target.Kind != dungeonDropItemEquipment || target.Rarity != 5 {
return resolution, nil
}
targetType, targetTypeCode, ok := currentChronicleEquipmentType(target.EquipmentType)
if !ok {
return resolution, nil
}
targetDocument, err := parseDungeonCardPVFDocument(source, target.PVFPath)
if err != nil {
return resolution, fmt.Errorf("parse chronicle target item=%d path=%s: %w", targetItemID, target.PVFPath, err)
}
if !currentChronicleCharacterItemCheckMatches(targetDocument, characterJob, firstGrowType, targetType) {
return resolution, nil
}
importedPath, importedText, err := readDungeonDropText(source, "stackable", importScript)
if err != nil {
return resolution, fmt.Errorf("read chronicle import script=%s: %w", importScript, err)
}
importedDocument, err := dnfpvf.Parse(importedPath, importedText)
if err != nil {
return resolution, fmt.Errorf("parse chronicle import script=%s: %w", importedPath, err)
}
if !currentChronicleImportedOptionMatches(importedDocument, characterJob, firstGrowType, targetType, optionNo) {
return resolution, nil
}
disjointConfig, err := loadCurrentDisjointPVFConfig(source)
if err != nil {
return resolution, fmt.Errorf("load chronicle failure disjoint config: %w", err)
}
cubeReward, _, _, err := currentEquipmentDisjointCubeReward(disjointConfig, targetDocument)
if err != nil {
return resolution, fmt.Errorf("resolve chronicle failure cube target=%d path=%s: %w", targetItemID, target.PVFPath, err)
}
cubeItem, err := resolveCurrentMagicBoxRewardItem(catalog, source, int64(cubeReward.ItemID))
if err != nil {
return resolution, fmt.Errorf("resolve chronicle failure cube item=%d: %w", cubeReward.ItemID, err)
}
needMaterial := materialDocument.Ints("need material")
if len(needMaterial) < 1 || needMaterial[0] != currentChronicleFailureFragmentItemID {
return resolution, nil
}
fragmentItem, err := resolveCurrentMagicBoxRewardItem(catalog, source, currentChronicleFailureFragmentItemID)
if err != nil {
return resolution, fmt.Errorf("resolve chronicle failure fragment item=%d: %w", currentChronicleFailureFragmentItemID, err)
}
resolution.MaterialPVFPath = material.PVFPath
resolution.ImportedScriptPVFPath = importedPath
resolution.AuraType = byte(auraType)
resolution.CanonicalAuraOptionID = int32(currentChronicleCanonicalAuraBase + auraType)
resolution.Probabilities = [2]byte{byte(probabilities[0]), byte(probabilities[1])}
resolution.FailureFragmentItemID = currentChronicleFailureFragmentItemID
resolution.FailureCubeCount = int64(cubeReward.Count)
resolution.FailureCubeItem = cubeItem
resolution.FailureFragmentItem = fragmentItem
resolution.TargetPVFPath = target.PVFPath
resolution.TargetKind = string(target.Kind)
resolution.TargetEquipmentType = targetType
resolution.TargetEquipmentTypeCode = targetTypeCode
resolution.TargetDurability = target.Durability
resolution.Matched = true
return resolution, nil
}
func currentChronicleCharacterItemCheckMatches(document *dnfpvf.Document, job, grow byte, equipmentType string) bool {
if document == nil {
return false
}
for _, section := range document.Sections {
if !strings.EqualFold(strings.TrimSpace(section.Name), "character item check") || section.Start < 0 || section.End > len(document.Tokens) {
continue
}
if currentChronicleCheckTupleMatches(document.Tokens[section.Start:section.End], job, grow, equipmentType) {
return true
}
}
return false
}
func currentChronicleImportedOptionMatches(document *dnfpvf.Document, job, grow byte, equipmentType string, optionNo byte) bool {
if document == nil {
return false
}
inEnchant := false
matchingCheck := false
for _, section := range document.Sections {
name := strings.ToLower(strings.TrimSpace(section.Name))
switch name {
case "3choro enchant":
inEnchant = true
matchingCheck = false
case "/3choro enchant":
return false
case "check":
matchingCheck = false
if !inEnchant || section.Start < 0 || section.End > len(document.Tokens) {
continue
}
matchingCheck = currentChronicleCheckTupleMatches(
document.Tokens[section.Start:section.End],
job,
grow,
equipmentType,
)
case "/check":
matchingCheck = false
case "skill":
if !inEnchant || !matchingCheck || section.Start < 0 || section.End > len(document.Tokens) {
continue
}
ints, _ := currentChronicleSectionValues(document.Tokens[section.Start:section.End])
if len(ints) >= 1 && ints[0] == int64(optionNo) {
return true
}
}
}
return false
}
// currentChronicleCheckTupleMatches preserves the PVF value order while
// walking one [check] or [character item check] section. Shared Chronicle
// equipment stores more than one compatibility tuple in the same section,
// for example male/female gunner as:
//
// 2 1 `weapon` 5 1 `weapon`
//
// Splitting all integers from all text values loses those tuple boundaries
// and only validates the first profession. The current client evaluates every
// (job, first-grow, equipment-type) tuple in source order.
func currentChronicleCheckTupleMatches(tokens []dnfpvf.Token, job, grow byte, equipmentType string) bool {
for index := 0; index+2 < len(tokens); index++ {
if tokens[index].Kind != dnfpvf.TokenInt || tokens[index].Int != int64(job) ||
tokens[index+1].Kind != dnfpvf.TokenInt || tokens[index+1].Int != int64(grow) {
continue
}
typeToken := tokens[index+2]
if typeToken.Kind != dnfpvf.TokenString && typeToken.Kind != dnfpvf.TokenIdent {
continue
}
if currentChronicleNormalizeType(typeToken.Value) == equipmentType {
return true
}
}
return false
}
func currentChronicleSectionValues(tokens []dnfpvf.Token) ([]int64, []string) {
ints := make([]int64, 0, len(tokens))
texts := make([]string, 0, len(tokens))
for _, token := range tokens {
switch token.Kind {
case dnfpvf.TokenInt:
ints = append(ints, token.Int)
case dnfpvf.TokenString, dnfpvf.TokenIdent:
texts = append(texts, token.Value)
}
}
return ints, texts
}
func currentChronicleEquipmentType(raw string) (string, byte, bool) {
typeName := currentChronicleNormalizeType(raw)
switch typeName {
case "weapon":
return typeName, 12, true
case "coat":
return typeName, 14, true
case "shoulder":
return typeName, 15, true
case "pants":
return typeName, 16, true
case "shoes":
return typeName, 17, true
case "waist":
return typeName, 18, true
case "amulet":
return typeName, 19, true
case "wrist":
return typeName, 20, true
case "ring":
return typeName, 21, true
case "support":
return typeName, 22, true
case "magic stone":
return typeName, 23, true
case "earring":
return typeName, 25, true
default:
return typeName, 0, false
}
}
func currentChronicleNormalizeType(raw string) string {
return strings.ToLower(strings.TrimSpace(strings.Trim(strings.TrimSpace(strings.ReplaceAll(raw, "`", "")), "[]")))
}