服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
287 lines
9.5 KiB
Go
287 lines
9.5 KiB
Go
package dnfbridge
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import (
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"errors"
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"fmt"
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"math"
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"strings"
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"longheng.io/server/internal/modules/dnf/alignedcmd"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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)
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const (
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currentChronicleCanonicalAuraBase = 1254
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currentChronicleFailureFragmentItemID = 3311
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)
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func (s *Service) alignedChronicleRefineResolverForCommand(opcode dnfenum.CmdPacket) (alignedcmd.ChronicleRefineResolver, error) {
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if opcode != dnfenum.CmdPacketEnchant3rdChronicleItem {
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return nil, nil
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}
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catalog, err := s.currentPVFItemCatalog()
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if err != nil {
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return nil, err
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}
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if catalog == nil {
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return nil, errDungeonDropSourceRequired
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}
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s.initialEquipmentMu.Lock()
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source, err := s.initialEquipmentArchiveLocked()
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s.initialEquipmentMu.Unlock()
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if err != nil {
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return nil, err
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}
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return func(materialItemID, targetItemID int64, characterJob, firstGrowType, optionNo byte) (alignedcmd.ChronicleRefineResolution, error) {
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return resolveCurrentChronicleRefineMetadata(catalog, source, materialItemID, targetItemID, characterJob, firstGrowType, optionNo)
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}, nil
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}
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func resolveCurrentChronicleRefineMetadata(
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catalog *pvfDungeonDropCatalog,
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source dnfpvf.Source,
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materialItemID int64,
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targetItemID int64,
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characterJob byte,
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firstGrowType byte,
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optionNo byte,
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) (alignedcmd.ChronicleRefineResolution, error) {
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resolution := alignedcmd.ChronicleRefineResolution{}
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if catalog == nil || source == nil {
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return resolution, errDungeonDropSourceRequired
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}
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if materialItemID <= 0 || materialItemID > math.MaxUint32 || targetItemID <= 0 || targetItemID > math.MaxUint32 {
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return resolution, nil
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}
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material, err := catalog.ResolveItem(uint32(materialItemID))
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if err != nil {
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if errors.Is(err, errDungeonDropItemUnresolved) {
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return resolution, nil
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}
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return resolution, err
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}
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if material.Kind != dungeonDropItemStackable {
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return resolution, nil
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}
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materialDocument, err := parseDungeonCardPVFDocument(source, material.PVFPath)
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if err != nil {
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return resolution, fmt.Errorf("parse chronicle material item=%d path=%s: %w", materialItemID, material.PVFPath, err)
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}
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importScript, found := materialDocument.Text("import script")
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if !found || strings.TrimSpace(importScript) == "" {
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return resolution, nil
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}
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auraType, found := materialDocument.Int("type")
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if !found || auraType < 0 || auraType > 2 {
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return resolution, nil
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}
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probabilities := materialDocument.Ints("probability")
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if len(probabilities) < 2 || probabilities[0] < 0 || probabilities[0] > 100 || probabilities[1] < 0 || probabilities[1] > 100 {
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return resolution, nil
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}
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target, err := catalog.ResolveItem(uint32(targetItemID))
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if err != nil {
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if errors.Is(err, errDungeonDropItemUnresolved) {
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return resolution, nil
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}
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return resolution, err
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}
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if target.Kind != dungeonDropItemEquipment || target.Rarity != 5 {
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return resolution, nil
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}
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targetType, targetTypeCode, ok := currentChronicleEquipmentType(target.EquipmentType)
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if !ok {
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return resolution, nil
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}
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targetDocument, err := parseDungeonCardPVFDocument(source, target.PVFPath)
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if err != nil {
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return resolution, fmt.Errorf("parse chronicle target item=%d path=%s: %w", targetItemID, target.PVFPath, err)
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}
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if !currentChronicleCharacterItemCheckMatches(targetDocument, characterJob, firstGrowType, targetType) {
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return resolution, nil
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}
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importedPath, importedText, err := readDungeonDropText(source, "stackable", importScript)
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if err != nil {
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return resolution, fmt.Errorf("read chronicle import script=%s: %w", importScript, err)
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}
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importedDocument, err := dnfpvf.Parse(importedPath, importedText)
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if err != nil {
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return resolution, fmt.Errorf("parse chronicle import script=%s: %w", importedPath, err)
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}
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if !currentChronicleImportedOptionMatches(importedDocument, characterJob, firstGrowType, targetType, optionNo) {
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return resolution, nil
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}
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disjointConfig, err := loadCurrentDisjointPVFConfig(source)
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if err != nil {
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return resolution, fmt.Errorf("load chronicle failure disjoint config: %w", err)
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}
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cubeReward, _, _, err := currentEquipmentDisjointCubeReward(disjointConfig, targetDocument)
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if err != nil {
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return resolution, fmt.Errorf("resolve chronicle failure cube target=%d path=%s: %w", targetItemID, target.PVFPath, err)
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}
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cubeItem, err := resolveCurrentMagicBoxRewardItem(catalog, source, int64(cubeReward.ItemID))
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if err != nil {
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return resolution, fmt.Errorf("resolve chronicle failure cube item=%d: %w", cubeReward.ItemID, err)
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}
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needMaterial := materialDocument.Ints("need material")
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if len(needMaterial) < 1 || needMaterial[0] != currentChronicleFailureFragmentItemID {
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return resolution, nil
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}
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fragmentItem, err := resolveCurrentMagicBoxRewardItem(catalog, source, currentChronicleFailureFragmentItemID)
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if err != nil {
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return resolution, fmt.Errorf("resolve chronicle failure fragment item=%d: %w", currentChronicleFailureFragmentItemID, err)
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}
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resolution.MaterialPVFPath = material.PVFPath
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resolution.ImportedScriptPVFPath = importedPath
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resolution.AuraType = byte(auraType)
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resolution.CanonicalAuraOptionID = int32(currentChronicleCanonicalAuraBase + auraType)
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resolution.Probabilities = [2]byte{byte(probabilities[0]), byte(probabilities[1])}
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resolution.FailureFragmentItemID = currentChronicleFailureFragmentItemID
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resolution.FailureCubeCount = int64(cubeReward.Count)
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resolution.FailureCubeItem = cubeItem
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resolution.FailureFragmentItem = fragmentItem
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resolution.TargetPVFPath = target.PVFPath
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resolution.TargetKind = string(target.Kind)
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resolution.TargetEquipmentType = targetType
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resolution.TargetEquipmentTypeCode = targetTypeCode
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resolution.TargetDurability = target.Durability
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resolution.Matched = true
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return resolution, nil
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}
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func currentChronicleCharacterItemCheckMatches(document *dnfpvf.Document, job, grow byte, equipmentType string) bool {
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if document == nil {
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return false
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}
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for _, section := range document.Sections {
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if !strings.EqualFold(strings.TrimSpace(section.Name), "character item check") || section.Start < 0 || section.End > len(document.Tokens) {
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continue
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}
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if currentChronicleCheckTupleMatches(document.Tokens[section.Start:section.End], job, grow, equipmentType) {
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return true
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}
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}
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return false
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}
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func currentChronicleImportedOptionMatches(document *dnfpvf.Document, job, grow byte, equipmentType string, optionNo byte) bool {
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if document == nil {
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return false
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}
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inEnchant := false
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matchingCheck := false
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for _, section := range document.Sections {
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name := strings.ToLower(strings.TrimSpace(section.Name))
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switch name {
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case "3choro enchant":
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inEnchant = true
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matchingCheck = false
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case "/3choro enchant":
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return false
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case "check":
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matchingCheck = false
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if !inEnchant || section.Start < 0 || section.End > len(document.Tokens) {
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continue
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}
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matchingCheck = currentChronicleCheckTupleMatches(
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document.Tokens[section.Start:section.End],
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job,
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grow,
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equipmentType,
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)
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case "/check":
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matchingCheck = false
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case "skill":
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if !inEnchant || !matchingCheck || section.Start < 0 || section.End > len(document.Tokens) {
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continue
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}
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ints, _ := currentChronicleSectionValues(document.Tokens[section.Start:section.End])
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if len(ints) >= 1 && ints[0] == int64(optionNo) {
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return true
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}
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}
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}
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return false
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}
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// currentChronicleCheckTupleMatches preserves the PVF value order while
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// walking one [check] or [character item check] section. Shared Chronicle
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// equipment stores more than one compatibility tuple in the same section,
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// for example male/female gunner as:
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//
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// 2 1 `weapon` 5 1 `weapon`
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//
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// Splitting all integers from all text values loses those tuple boundaries
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// and only validates the first profession. The current client evaluates every
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// (job, first-grow, equipment-type) tuple in source order.
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func currentChronicleCheckTupleMatches(tokens []dnfpvf.Token, job, grow byte, equipmentType string) bool {
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for index := 0; index+2 < len(tokens); index++ {
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if tokens[index].Kind != dnfpvf.TokenInt || tokens[index].Int != int64(job) ||
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tokens[index+1].Kind != dnfpvf.TokenInt || tokens[index+1].Int != int64(grow) {
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continue
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}
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typeToken := tokens[index+2]
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if typeToken.Kind != dnfpvf.TokenString && typeToken.Kind != dnfpvf.TokenIdent {
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continue
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}
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if currentChronicleNormalizeType(typeToken.Value) == equipmentType {
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return true
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}
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}
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return false
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}
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func currentChronicleSectionValues(tokens []dnfpvf.Token) ([]int64, []string) {
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ints := make([]int64, 0, len(tokens))
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texts := make([]string, 0, len(tokens))
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for _, token := range tokens {
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switch token.Kind {
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case dnfpvf.TokenInt:
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ints = append(ints, token.Int)
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case dnfpvf.TokenString, dnfpvf.TokenIdent:
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texts = append(texts, token.Value)
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}
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}
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return ints, texts
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}
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func currentChronicleEquipmentType(raw string) (string, byte, bool) {
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typeName := currentChronicleNormalizeType(raw)
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switch typeName {
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case "weapon":
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return typeName, 12, true
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case "coat":
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return typeName, 14, true
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case "shoulder":
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return typeName, 15, true
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case "pants":
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return typeName, 16, true
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case "shoes":
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return typeName, 17, true
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case "waist":
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return typeName, 18, true
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case "amulet":
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return typeName, 19, true
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case "wrist":
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return typeName, 20, true
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case "ring":
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return typeName, 21, true
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case "support":
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return typeName, 22, true
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case "magic stone":
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return typeName, 23, true
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case "earring":
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return typeName, 25, true
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default:
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return typeName, 0, false
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}
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}
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func currentChronicleNormalizeType(raw string) string {
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return strings.ToLower(strings.TrimSpace(strings.Trim(strings.TrimSpace(strings.ReplaceAll(raw, "`", "")), "[]")))
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}
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