Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

134 lines
4.1 KiB
Go

package dnfbridge
import (
"bytes"
"encoding/binary"
"testing"
"time"
"unicode/utf8"
dnfcharstat "longheng.io/server/internal/modules/dnf/charstat"
dnfcombatpower "longheng.io/server/internal/modules/dnf/combatpower"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
func TestBuildCurrentCombatPowerAffixBodyKeepsPVFCategoriesSeparate(t *testing.T) {
body := buildCurrentCombatPowerAffixBody(currentCombatPowerProjection{
Result: dnfcombatpower.Result{Affixes: dnfcombatpower.Affixes{
WhiteDamage: 37,
YellowDamage: 20,
CriticalDamage: 20,
YellowAdditional: 16,
CriticalAdditional: 18,
AllAttack: 35,
}, EquippedItems: 12, PVFEquipmentScore: 38835, ActiveSets: []dnfcombatpower.ActiveSet{
{ID: 12590, Pieces: 5},
{ID: 12594, Pieces: 3},
{ID: 12605, Pieces: 3},
}},
Job: 11, GrowType: 0x21, Level: 90,
ProfessionName: "剑皇",
Stats: dnfcharstat.Vector{
PhysicalAttack: 12345, MagicalAttack: 6789, IndependentAttack: 2500,
},
CharacterID: 77,
})
want := make([]byte, currentCombatPowerAffixBodyLength)
want[0] = 1
want[1] = 4
binary.LittleEndian.PutUint16(want[2:4], 370)
binary.LittleEndian.PutUint16(want[4:6], 200)
binary.LittleEndian.PutUint16(want[6:8], 200)
binary.LittleEndian.PutUint16(want[8:10], 160)
binary.LittleEndian.PutUint16(want[10:12], 180)
binary.LittleEndian.PutUint16(want[12:14], 350)
binary.LittleEndian.PutUint16(want[14:16], 12)
binary.LittleEndian.PutUint16(want[16:18], 3)
want[18] = 11
want[19] = 0x21
want[20] = 90
want[21] = byte(len([]byte("剑皇")))
binary.LittleEndian.PutUint32(want[22:26], 12345)
binary.LittleEndian.PutUint32(want[26:30], 6789)
binary.LittleEndian.PutUint32(want[30:34], 2500)
binary.LittleEndian.PutUint32(want[66:70], 38835)
copy(want[34:66], []byte("剑皇"))
if !bytes.Equal(body, want) {
t.Fatalf("body=%x want=%x", body, want)
}
if len(body) != 70 {
t.Fatalf("op413 body must stay at the 86-byte packet the client DLL accepts, got %d", len(body))
}
}
func TestBoundedCombatPowerProfessionKeepsWholeUTF8Characters(t *testing.T) {
got := boundedCombatPowerProfession(" 超长职业名称超长职业名称 ")
if len(got) > currentCombatPowerProfessionBytes-1 || !utf8.Valid(got) {
t.Fatalf("bounded profession=%x len=%d", got, len(got))
}
}
func TestCombatPowerEquippedItemIDsIncludesPetAndEveryArtifactSlot(t *testing.T) {
now := time.Date(2026, 8, 3, 0, 0, 0, 0, time.UTC)
got := combatPowerEquippedItemIDs(
dnfrepo.EquipmentRecord{Entries: map[string]dnfrepo.EquipmentEntry{
"0": {SlotIndex: 0, ItemID: 100},
"12": {SlotIndex: 12, ItemID: 112},
"26": {SlotIndex: 26, ItemID: 126},
}}, true,
dnfrepo.PetRecord{
EquippedKey: "legacy",
Entries: map[string]dnfrepo.PetEntry{
"legacy": {ItemID: 999},
},
Artifacts: map[string]dnfrepo.ItemStack{
"red": {ItemID: 127, Count: 1},
"blue": {ItemID: 128, Count: 1},
"green": {ItemID: 129, Count: 1},
},
}, true, now,
)
want := []int64{100, 112, 126, 127, 128, 129}
if !bytes.Equal(int64sAsBytes(got), int64sAsBytes(want)) {
t.Fatalf("item ids=%v want=%v", got, want)
}
}
func TestCombatPowerEquippedItemIDsUsesLegacyPetOnlyWithoutEquipmentRecord(t *testing.T) {
got := combatPowerEquippedItemIDs(
dnfrepo.EquipmentRecord{}, false,
dnfrepo.PetRecord{
EquippedKey: "legacy",
Entries: map[string]dnfrepo.PetEntry{
"legacy": {ItemID: 726},
},
}, true, time.Now(),
)
if len(got) != 1 || got[0] != 726 {
t.Fatalf("legacy pet item ids=%v", got)
}
}
func int64sAsBytes(values []int64) []byte {
out := make([]byte, 0, len(values)*8)
for _, value := range values {
var raw [8]byte
binary.LittleEndian.PutUint64(raw[:], uint64(value))
out = append(out, raw[:]...)
}
return out
}
func TestCombatPowerActorSlotIncludesCompleteCurrentActorEquipmentMap(t *testing.T) {
for _, slot := range []int16{0, 1, 9, 10, 11, 12, 25, 26, 27, 28, 29, 30, 31, 32} {
if !combatPowerActorSlot(slot) {
t.Fatalf("combat slot %d rejected", slot)
}
}
for _, slot := range []int16{-2, -1, 33, 34, 255} {
if combatPowerActorSlot(slot) {
t.Fatalf("non-combat slot %d accepted", slot)
}
}
}