Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

285 lines
11 KiB
Go

package dnfbridge
import (
"bytes"
"context"
"os"
"testing"
"time"
dnfdungeonadmission "longheng.io/server/internal/modules/dnf/dungeonadmission"
dnffatigue "longheng.io/server/internal/modules/dnf/fatigue"
"longheng.io/server/internal/modules/dnf/premium"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
platformpvf "longheng.io/server/internal/platform/pvf"
)
func TestSelectedCharacterForEnterReconcilesInitializedDailyFatigue(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
before := time.Date(2026, 8, 30, 21, 59, 0, 0, time.UTC)
after := time.Date(2026, 8, 30, 22, 1, 0, 0, time.UTC)
if err := repositories.Character.Save(ctx, dnfrepo.CharacterRecord{
CharacterID: "19", AccountID: "account-1", Name: "daily-reset", Stats: map[string]int64{
"fatigue": 0, "fatigue_limit": dnffatigue.BlackDiamondLimit,
dnffatigue.DailyRecoveryDayStatKey: premium.ServiceDayID(before),
dnffatigue.PotionUsageDayStatKey: premium.ServiceDayID(before),
dnffatigue.PotionUsageStatPrefix + "490702338": 3,
},
}); err != nil {
t.Fatal(err)
}
service := &Service{
repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
gameplayTimers: &processGameplayTimeQueue{now: func() time.Time { return after }},
}
session := &gameSession{selectedCharacterID: 19, accountID: "account-1"}
characterID, _, character, found := service.selectedCharacterForEnter(ctx, session)
if !found || characterID != 19 || character.Stats["fatigue"] != dnffatigue.BlackDiamondLimit ||
character.Stats[dnffatigue.PotionUsageStatPrefix+"490702338"] != 0 {
t.Fatalf("character_id=%d found=%t character=%+v", characterID, found, character)
}
stored, found, err := repositories.Character.Load(ctx, "19")
if err != nil || !found || stored.Stats[dnffatigue.DailyRecoveryDayStatKey] != premium.ServiceDayID(after) {
t.Fatalf("stored=%+v found=%t err=%v", stored, found, err)
}
}
func TestDailyFatigueTimerResetsOnlineCharacterAtBeijingSixAndRefreshesHUD(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
before := time.Date(2026, 8, 30, 21, 59, 0, 0, time.UTC)
after := time.Date(2026, 8, 30, 22, 0, 0, 0, time.UTC)
if err := repositories.Account.Save(ctx, dnfrepo.AccountRecord{AccountID: "account-1"}); err != nil {
t.Fatal(err)
}
if err := repositories.Character.Save(ctx, dnfrepo.CharacterRecord{
CharacterID: "19", AccountID: "account-1", Name: "daily-reset", Stats: map[string]int64{
"fatigue": 3, "fatigue_limit": dnffatigue.BlackDiamondLimit, "fatigue_display_update": 185,
dnffatigue.DailyRecoveryDayStatKey: premium.ServiceDayID(before),
dnffatigue.PotionUsageDayStatKey: premium.ServiceDayID(before),
dnffatigue.PotionUsageStatPrefix + "490702338": 2,
},
}); err != nil {
t.Fatal(err)
}
queue := newFakeCurrentDungeonDeathTimerQueue()
queue.now = before
connection := &bufferConn{}
service := &Service{
repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
gameplayTimers: queue,
}
session := &gameSession{
conn: connection, connID: "daily-fatigue", accountID: "account-1",
selectedCharacterID: 19, characterGeneration: 7,
}
if err := service.armCurrentDailyFatigueReset(session); err != nil {
t.Fatal(err)
}
first := queue.task(t, 0)
if first.delay != time.Minute || first.cancelled {
t.Fatalf("first timer delay=%v cancelled=%t", first.delay, first.cancelled)
}
queue.mu.Lock()
queue.now = after
queue.mu.Unlock()
first.callback(after)
stored, found, err := repositories.Character.Load(ctx, "19")
if err != nil || !found {
t.Fatalf("stored character found=%t err=%v", found, err)
}
if stored.Stats["fatigue"] != dnffatigue.DefaultLimit || stored.Stats["fatigue_display_update"] != 0 ||
stored.Stats[dnffatigue.PotionUsageStatPrefix+"490702338"] != 0 ||
stored.Stats[dnffatigue.DailyRecoveryDayStatKey] != premium.ServiceDayID(after) {
t.Fatalf("stored stats=%+v", stored.Stats)
}
packet, trailing := splitGameServerUpperPacket(t, connection.write.Bytes())
if packet.Header.Classification != 0 || packet.Header.MsgID != currentFatigueMsgID ||
!bytes.Equal(packet.Body, buildCurrentFatigueBody(stored, true)) || len(trailing) != 0 {
t.Fatalf("fatigue packet header=%+v body=%x trailing=%d", packet.Header, packet.Body, len(trailing))
}
second := queue.task(t, 1)
if second.delay != 24*time.Hour || second.cancelled {
t.Fatalf("second timer delay=%v cancelled=%t", second.delay, second.cancelled)
}
}
func TestDailyResetTimerGrantsMissingTowerInvitationsAndDoesNotStackExistingOne(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
before := time.Date(2026, 8, 30, 21, 59, 0, 0, time.UTC)
after := time.Date(2026, 8, 30, 22, 0, 0, 0, time.UTC)
if err := repositories.Account.Save(ctx, dnfrepo.AccountRecord{AccountID: "account-1"}); err != nil {
t.Fatal(err)
}
if err := repositories.Character.Save(ctx, dnfrepo.CharacterRecord{
CharacterID: "19", AccountID: "account-1", Stats: map[string]int64{
"fatigue": 0, "fatigue_limit": dnffatigue.DefaultLimit,
dnffatigue.DailyRecoveryDayStatKey: premium.ServiceDayID(before),
dnffatigue.PotionUsageDayStatKey: premium.ServiceDayID(before),
},
}); err != nil {
t.Fatal(err)
}
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
CharacterID: "19",
Slots: map[string]dnfrepo.ItemStack{
"0:121": {ItemID: currentTowerOfGriefInvitationItemID, Count: 2},
},
}); err != nil {
t.Fatal(err)
}
source := dungeonAdmissionBridgeCatalogSource()
source["monster/monster.lst"] = ""
source[dungeonDropStackableList] = "4473 `invitation_drapyus2.stk`\n10161065 `10161001/10161065.stk`\n"
source[dungeonDropEquipmentList] = ""
source[currentTowerOfGriefInvitationPVFPath] = "[name]\n`悲叹之邀请函`\n[explain]\n`通关成功后当天无法再次进入悲叹之塔。`\n[stackable type]\n`[material]` 0\n"
itemCatalog, err := newPVFDungeonDropCatalog(source)
if err != nil {
t.Fatal(err)
}
admissionCatalog, err := dnfdungeonadmission.LoadCatalog(source)
if err != nil {
t.Fatal(err)
}
queue := newFakeCurrentDungeonDeathTimerQueue()
queue.now = before
connection := &bufferConn{}
service := &Service{
repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
gameplayTimers: queue,
pvfItemCatalog: itemCatalog,
dungeonAdmissionCatalog: admissionCatalog,
}
session := &gameSession{
conn: connection, connID: "daily-dungeon", accountID: "account-1",
selectedCharacterID: 19, characterGeneration: 7,
}
if err := service.armCurrentDailyFatigueReset(session); err != nil {
t.Fatal(err)
}
queue.mu.Lock()
queue.now = after
queue.mu.Unlock()
queue.task(t, 0).callback(after)
inventory, found, err := repositories.Inventory.Load(ctx, "19")
if err != nil || !found {
t.Fatalf("inventory found=%t err=%v", found, err)
}
if inventory.Slots["0:121"].ItemID != currentTowerOfGriefInvitationItemID || inventory.Slots["0:121"].Count != 2 {
t.Fatalf("existing grief invitation was stacked: %+v", inventory.Slots)
}
if inventory.Slots["0:177"].ItemID != currentTowerOfDespairInvitationItemID || inventory.Slots["0:177"].Count != 1 {
t.Fatalf("missing despair invitation was not granted: %+v", inventory.Slots)
}
if _, materialPageGrant := inventory.Slots["0:122"]; materialPageGrant {
t.Fatalf("daily invitation was granted to the material page: %+v", inventory.Slots)
}
first, trailing := splitGameServerUpperPacket(t, connection.write.Bytes())
if first.Header.MsgID != currentFatigueMsgID {
t.Fatalf("first packet=%+v", first.Header)
}
second, trailing := splitGameServerUpperPacket(t, trailing)
if second.Header.Classification != 0 || second.Header.MsgID != 14 {
t.Fatalf("invitation refresh packet=%+v body=%x", second.Header, second.Body)
}
third, trailing := splitGameServerUpperPacket(t, trailing)
if third.Header.Classification != 0 || third.Header.MsgID != currentRaidDailyAvailabilityMsgID {
t.Fatalf("daily count packet=%+v trailing=%x", third.Header, trailing)
}
// The same service-window boundary rolls the weekly admission counters back to
// zero, so the reset must re-push the three op1206 raid records immediately
// after the op1303 rows -- otherwise a player who is online at 06:00 keeps
// reading last week's used count until they relog.
for _, wantEventID := range []uint32{currentAntonRaidEventID, currentLukeRaidEventID, currentFiendWarEventID} {
schedule, rest := splitGameServerUpperPacket(t, trailing)
want, err := buildCurrentRaidScheduleProgressBody(wantEventID, currentRaidScheduleCounters{})
if err != nil {
t.Fatal(err)
}
if schedule.Header.Classification != 0 || schedule.Header.MsgID != currentSpendTimeProgressMsgID ||
!bytes.Equal(schedule.Body, want) {
t.Fatalf("weekly reset op1206 event=%d header=%+v body=%x want=%x", wantEventID, schedule.Header, schedule.Body, want)
}
trailing = rest
}
if len(trailing) != 0 {
t.Fatalf("reset trailing=%x", trailing)
}
}
func TestCurrentDailyDungeonInvitationsRealPVF(t *testing.T) {
pvfPath := os.Getenv("DNFBRIDGE_REAL_PVF_SMOKE")
if pvfPath == "" {
t.Skip("set DNFBRIDGE_REAL_PVF_SMOKE to verify daily tower invitations")
}
archive, err := platformpvf.Open(pvfPath)
if err != nil {
t.Fatal(err)
}
catalog, err := newPVFDungeonDropCatalog(archive)
if err != nil {
t.Fatal(err)
}
service := &Service{pvfItemCatalog: catalog}
invitations, err := service.currentDailyDungeonInvitations()
if err != nil {
t.Fatal(err)
}
if len(invitations) != 2 ||
invitations[0].ItemID != currentTowerOfDespairInvitationItemID || invitations[0].PVFPath != currentTowerOfDespairInvitationPVFPath ||
invitations[1].ItemID != currentTowerOfGriefInvitationItemID || invitations[1].PVFPath != currentTowerOfGriefInvitationPVFPath {
t.Fatalf("invitations=%+v", invitations)
}
for _, invitation := range invitations {
if invitation.Minimum != 1 || invitation.ListType != dnfrepo.MainInventoryListType ||
invitation.CheckSlotStart != 121 || invitation.CheckSlotEnd != 232 || invitation.SlotStart != 177 || invitation.SlotEnd != 232 ||
normalizeDungeonDropStackableType(invitation.StackableType) != "[material]" {
t.Fatalf("invitation=%+v", invitation)
}
}
}
func TestDailyFatigueTimerStopsAcrossCharacterGenerationChange(t *testing.T) {
queue := newFakeCurrentDungeonDeathTimerQueue()
service := &Service{gameplayTimers: queue}
session := &gameSession{connID: "daily-stale", selectedCharacterID: 19, characterGeneration: 3}
if err := service.armCurrentDailyFatigueReset(session); err != nil {
t.Fatal(err)
}
task := queue.task(t, 0)
service.stopCurrentDailyFatigueReset(session, "test_character_change")
session.selectedCharacterID = 20
session.characterGeneration = 4
task.callback(queue.Now().Add(task.delay))
if !task.cancelled || len(queue.tasks) != 1 {
t.Fatalf("cancelled=%t tasks=%d", task.cancelled, len(queue.tasks))
}
}
func TestNextDailyFatigueResetBoundaryUsesBeijingSix(t *testing.T) {
tests := []struct {
now time.Time
want time.Time
}{
{
now: time.Date(2026, 8, 30, 21, 59, 0, 0, time.UTC),
want: time.Date(2026, 8, 30, 22, 0, 0, 0, time.UTC),
},
{
now: time.Date(2026, 8, 30, 22, 0, 0, 0, time.UTC),
want: time.Date(2026, 8, 31, 22, 0, 0, 0, time.UTC),
},
}
for _, test := range tests {
if got := nextCurrentDailyFatigueResetBoundary(test.now); !got.Equal(test.want) {
t.Fatalf("now=%v boundary=%v want=%v", test.now, got, test.want)
}
}
}