Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

62 lines
2.2 KiB
Go

package dnfbridge
import (
"context"
"fmt"
"strconv"
"time"
dnfinventory "longheng.io/server/internal/modules/dnf/inventory"
)
const currentDamageFontSkinListMsgID uint16 = 1239
func buildCurrentDamageFontSkinListBody(stats map[string]int64, now time.Time) []byte {
selected, entries := dnfinventory.DamageFontStateFromStats(stats, now)
var writer packetWriter
writer.writeUint16(selected)
writer.writeUint16(uint16(len(entries) + 1))
// Index zero is the current client's built-in/default damage font. It has no
// backing PVF item or expiry record, but must remain present in every list so
// the player can switch back after unlocking another font.
writer.writeUint32(0)
writer.writeUint32(0)
for _, entry := range entries {
writer.writeUint32(uint32(entry.FontIndex))
writer.writeUint32(entry.ExpiresAt)
}
return writer.bytes()
}
func (s *Service) sendSelectedDamageFontState(session *gameSession, source string) error {
if session == nil || session.selectedCharacterID == 0 {
return fmt.Errorf("selected character is required for damage-font projection")
}
repositories, ok := s.repositoryGroup()
if !ok || repositories.Character == nil {
return fmt.Errorf("character repository unavailable for damage-font projection")
}
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
record, found, err := repositories.Character.Load(ctx, strconv.Itoa(int(session.selectedCharacterID)))
if err != nil {
return fmt.Errorf("load damage-font character state: %w", err)
}
if !found {
return fmt.Errorf("damage-font character %d not found", session.selectedCharacterID)
}
now := s.gameplayNow().UTC()
selected, entries := dnfinventory.DamageFontStateFromStats(record.Stats, now)
body := buildCurrentDamageFontSkinListBody(record.Stats, now)
s.logPacketEvent("game-damage-font-state-send",
"conn_id", session.connID,
"source", source,
"char_id", session.selectedCharacterID,
"msg_id", currentDamageFontSkinListMsgID,
"classification", 0,
"selected_font_index", selected,
"entry_count", len(entries)+1,
"body_len", len(body))
return s.sendGameUpperRawClass(session, currentDamageFontSkinListMsgID, body, 0)
}