Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

42 lines
1.4 KiB
Go

package dnfbridge
import (
"context"
"longheng.io/server/internal/modules/dnf/adventuregroup"
)
const currentDungeonAdventureGroupDefaultClearBonusPercent = 10
// currentDungeonAdventureGroupClearBonusExp applies the current client/PVF
// clear-result benefit only to non-capped characters. The active PVF leaves
// charactermanage.etc [exp bonus] empty, while the adventure grow benefit is
// a fixed 10%; keep an explicit fallback only after management level 1.
func (s *Service) currentDungeonAdventureGroupClearBonusExp(
ctx context.Context,
session *gameSession,
runtime *runtimeDungeonState,
base uint32,
) (bonus uint32, manageLevel int, percent int64) {
if s == nil || session == nil || runtime == nil || base == 0 ||
runtime.Character.Level <= 0 || runtime.Character.Level >= currentAdventureCharacterLevelCap {
return 0, 0, 0
}
summary, err := s.currentAccountAdventureGroupSummary(ctx, runtime.Character, true, session)
if err != nil || summary.ManageLevel < 1 {
return 0, summary.ManageLevel, 0
}
percent = currentDungeonAdventureGroupClearBonusPercent(summary)
return currentPercentageBonusUint32(base, percent), summary.ManageLevel, percent
}
func currentDungeonAdventureGroupClearBonusPercent(summary adventuregroup.Summary) int64 {
if summary.ManageLevel < 1 {
return 0
}
if summary.ExpBonusPercent > 0 {
return int64(summary.ExpBonusPercent)
}
return currentDungeonAdventureGroupDefaultClearBonusPercent
}