Files
90CNServer/server/internal/services/dnfbridge/dungeon_boss_die_clear_decision.go
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

214 lines
8.4 KiB
Go

package dnfbridge
import (
"longheng.io/server/internal/modules/dnf/dungeoncmd"
"longheng.io/server/internal/modules/dnf/worldmap"
)
// completeValidatedDungeonBossDieCheckLocked owns the clear decision after the
// request target has been proven defeated by the authoritative room runtime.
func (s *Service) completeValidatedDungeonBossDieCheckLocked(
session *gameSession,
runtime *runtimeDungeonState,
request dungeoncmd.BossDieCheckRequest,
scene worldmap.DungeonRoomScene,
tutorialScene bool,
targetReference worldmap.HostileReference,
targetIsOrdinaryMonster bool,
targetObjectKey uint32,
) error {
completionSource := "cleared_ordinary_runtime_boss_room"
if tutorialScene {
completionSource = "cleared_tutorial_boss_room"
}
storyAIBossGate, storyAIBossGateActive := currentDungeonStoryAIBossDeathGate(runtime, scene)
if !tutorialScene && storyAIBossGateActive && !storyAIBossGate.Ready {
s.logGameEvent(session, "game-dungeon-boss-die-check-blocked",
"dungeon_id", runtime.Dungeon.ID,
"maze_index", runtime.MazeIndex,
"room", scene.Coordinate.String(),
"map_id", scene.Map.Map.ID,
"target_object_key", request.TargetObjectKey,
"dummy_boss_object_keys", storyAIBossGate.DummyBossObjectKeys,
"AI_boss_object_keys", storyAIBossGate.AIBossObjectKeys,
"reason", "story_ai_boss_and_dummy_boss_require_separate_authoritative_op39")
return nil
}
pvfMultiBossGate, pvfMultiBossGateActive := currentDungeonPVFMultiBossDeathGate(runtime, scene)
if !tutorialScene && pvfMultiBossGateActive && !pvfMultiBossGate.Ready {
s.logGameEvent(session, "game-dungeon-boss-die-check-blocked",
"dungeon_id", runtime.Dungeon.ID,
"maze_index", runtime.MazeIndex,
"room", scene.Coordinate.String(),
"map_id", scene.Map.Map.ID,
"target_object_key", request.TargetObjectKey,
"boss_object_keys", pvfMultiBossGate.BossObjectKeys,
"reason", "current_pvf_multi_boss_rows_require_separate_authoritative_op39")
return nil
}
scriptEvidence := dungeonTutorialScriptEvidence{}
remainingScriptedMonsterIndexes := []int(nil)
if !scene.Cleared {
targetIsBossActor, targetBossActorType, targetBossActorSource := currentDungeonRuntimeObjectBossActor(
runtime,
targetObjectKey,
runtimeDungeonMonsterDefeated,
)
if !tutorialScene && targetIsBossActor && !storyAIBossGateActive &&
(!pvfMultiBossGateActive || pvfMultiBossGate.Ready) {
forcedDefeated, forcedVisual, forcedCleared, forceErr := s.forceCurrentDungeonRemainingHostilesForCombatEndLocked(
session,
runtime,
targetObjectKey,
"op117_clear_decision_after_boss_actor_defeated",
)
if forceErr != nil {
s.logGameEvent(session, "game-dungeon-boss-die-check-force-clear-blocked",
"dungeon_id", runtime.Dungeon.ID,
"room", scene.Coordinate.String(),
"map_id", scene.Map.Map.ID,
"target_object_key", request.TargetObjectKey,
"boss_actor_type", targetBossActorType,
"boss_actor_source", targetBossActorSource,
"forced_defeated_count", forcedDefeated,
"forced_visual_death_count", forcedVisual,
"reason", "boss_death_clear_decision_force_clear_failed",
"error", forceErr)
return nil
}
snapshot := runtime.Session.Snapshot()
scene = snapshot.Scene
s.logGameEvent(session, "game-dungeon-boss-die-check-force-clear-applied",
"dungeon_id", runtime.Dungeon.ID,
"room", scene.Coordinate.String(),
"map_id", scene.Map.Map.ID,
"target_object_key", request.TargetObjectKey,
"boss_actor_type", targetBossActorType,
"boss_actor_source", targetBossActorSource,
"forced_defeated_count", forcedDefeated,
"forced_visual_death_count", forcedVisual,
"forced_cleared", forcedCleared,
"room_cleared", scene.Cleared,
"source", "boss_clear_decision_retires_remaining_hostiles")
}
if !tutorialScene {
if scene.Cleared {
goto bossRoomClearReady
}
s.logGameEvent(session, "game-dungeon-boss-die-check-blocked",
"dungeon_id", runtime.Dungeon.ID,
"room", scene.Coordinate.String(),
"map_id", scene.Map.Map.ID,
"target_object_key", request.TargetObjectKey,
"reason", "ordinary_boss_room_not_authoritatively_cleared")
return nil
}
if !targetIsOrdinaryMonster || targetReference.Kind != worldmap.HostileMonster {
s.logGameEvent(session, "game-dungeon-boss-die-check-blocked",
"dungeon_id", runtime.Dungeon.ID,
"room", scene.Coordinate.String(),
"map_id", scene.Map.Map.ID,
"target_object_key", request.TargetObjectKey,
"target_kind", targetReference.Kind,
"reason", "uncleared_final_target_not_ordinary_scripted_monster")
return nil
}
catalog, catalogReady := s.dungeonTutorialScriptCatalog()
if !catalogReady {
s.logGameEvent(session, "game-dungeon-boss-die-check-blocked",
"dungeon_id", runtime.Dungeon.ID,
"room", scene.Coordinate.String(),
"map_id", scene.Map.Map.ID,
"target_object_key", request.TargetObjectKey,
"reason", "tutorial_script_catalog_unavailable")
return nil
}
var remainingOwned bool
remainingScriptedMonsterIndexes, remainingOwned = currentDungeonRemainingBlockingMonsterIndexes(scene)
if !remainingOwned {
s.logGameEvent(session, "game-dungeon-boss-die-check-blocked",
"dungeon_id", runtime.Dungeon.ID,
"room", scene.Coordinate.String(),
"map_id", scene.Map.Map.ID,
"target_object_key", request.TargetObjectKey,
"reason", "uncleared_final_blocking_monster_runtime_ownership_incomplete")
return nil
}
var scripted bool
scriptEvidence, scripted = catalog.FindMonsterDestroyCovering(
scene.Map.Map.ID,
targetReference.Index,
remainingScriptedMonsterIndexes,
)
if !scripted {
s.logGameEvent(session, "game-dungeon-boss-die-check-blocked",
"dungeon_id", runtime.Dungeon.ID,
"room", scene.Coordinate.String(),
"map_id", scene.Map.Map.ID,
"target_object_key", request.TargetObjectKey,
"target_monster_index", targetReference.Index,
"remaining_blocking_monster_indexes", remainingScriptedMonsterIndexes,
"reason", "no_single_pvf_cmt_covers_destroy_target_and_all_remaining_blockers")
return nil
}
completionSource = "pvf_cmt_destroyed_tutorial_final_actor"
}
bossRoomClearReady:
if !tutorialScene {
pendingLayer, nextLayerIndex, nextLayerMapID, layerErr := s.currentDungeonPendingLayer(runtime, scene)
if layerErr != nil {
s.logGameEvent(session, "game-dungeon-boss-die-check-blocked",
"dungeon_id", runtime.Dungeon.ID,
"maze_index", runtime.MazeIndex,
"room", scene.Coordinate.String(),
"map_id", scene.Map.Map.ID,
"target_object_key", request.TargetObjectKey,
"reason", "pending_layer_resolution_failed",
"error", layerErr)
return nil
}
if pendingLayer {
s.logGameEvent(session, "game-dungeon-boss-die-check-deferred",
"dungeon_id", runtime.Dungeon.ID,
"maze_index", runtime.MazeIndex,
"room", scene.Coordinate.String(),
"map_id", scene.Map.Map.ID,
"target_object_key", request.TargetObjectKey,
"next_layer_index", nextLayerIndex,
"next_layer_map_id", nextLayerMapID,
"reason", "explicit_pvf_layer_must_be_consumed_before_settlement")
return nil
}
}
if err := runtime.Session.CompleteCurrentRoom(); err != nil {
return err
}
runtime.bossDieCheckAccepted = true
runtime.tutorialFinalRoomClearPending = false
runtime.bossDieCheckRelatedActorObjectKey = request.RelatedActorObjectKey
runtime.bossDieCheckTargetObjectKey = request.TargetObjectKey
runtime.bossDieCheckPending = false
runtime.bossDieCheckPendingRequest = dungeoncmd.BossDieCheckRequest{}
completed := runtime.Session.Snapshot()
s.logGameEvent(session, "game-dungeon-boss-die-check-committed",
"dungeon_id", runtime.Dungeon.ID,
"maze_index", runtime.MazeIndex,
"room", completed.Run.Current.String(),
"map_id", scene.Map.Map.ID,
"target_object_key", request.TargetObjectKey,
"completion_source", completionSource,
"cinematic_id", scriptEvidence.CinematicID,
"cinematic_path", scriptEvidence.CinematicPath,
"remaining_blocking_monster_indexes", remainingScriptedMonsterIndexes,
"cinematic_monster_actor_indexes", scriptEvidence.MonsterActorIndexes,
"cinematic_destroy_monster_indexes", scriptEvidence.DestroyMonsterIndexes,
"run_status", completed.Run.Status,
"defeated_actor_count", len(completed.Scene.DefeatedObjects),
"remaining_actor_deaths_fabricated", false,
"runtime_retained", true,
"op115_sent", runtime.bossDieCheckResponseSent,
"next_stage", "persist_completion_then_reply_op115_then_bodyless_settlement_op31")
return s.completeCurrentDungeonBossDieCheckLocked(session, runtime, "op117_completion")
}