Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

160 lines
4.9 KiB
Go

package dnfbridge
import (
"context"
"errors"
"fmt"
"time"
dnfdungeon "longheng.io/server/internal/modules/dnf/dungeon"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
var (
errDungeonCardAssetOwnerUnavailable = dnfdungeon.ErrOwnerUnavailable
errDungeonCardInventoryFull = dnfdungeon.ErrInventoryFull
errDungeonCardGoldOverflow = dnfdungeon.ErrGoldOverflow
)
type dungeonCardAssetGrantResult struct {
GoldBefore int64
GoldAfter int64
ItemSlots []int16
OverflowMailID string
Replayed bool
}
// grantDungeonCardRewardBundle atomically changes the real character gold
// mirror and main inventory aggregate. mainSlotCount must come from the real
// character container state; this function never invents a bag capacity.
func grantDungeonCardRewardBundle(
ctx context.Context,
repositories dnfrepo.Group,
characterID string,
mainSlotCount uint16,
bundle dungeonCardRewardBundle,
now time.Time,
) (dungeonCardAssetGrantResult, error) {
return grantDungeonCardRewardBundleWithCompletionKey(
ctx, repositories, characterID, mainSlotCount, bundle, now, "", 0,
)
}
func grantDungeonCardRewardBundleWithCompletionKey(
ctx context.Context,
repositories dnfrepo.Group,
characterID string,
mainSlotCount uint16,
bundle dungeonCardRewardBundle,
now time.Time,
completionKey string,
// cost is the gold the flip spends before the bundle is credited. It is
// non-zero only for the paid row: 86JP charges GetPaidGoldCost(run) there
// and refuses the flip outright when the character cannot pay it.
cost int64,
) (dungeonCardAssetGrantResult, error) {
if repositories.CharacterAssets == nil || characterID == "" {
return dungeonCardAssetGrantResult{}, errDungeonCardAssetOwnerUnavailable
}
owner, err := dnfdungeon.NewOwner(repositories)
if err != nil {
return dungeonCardAssetGrantResult{}, err
}
items := make([]dnfdungeon.CardItemReward, 0, len(bundle.Items))
for _, reward := range bundle.Items {
items = append(items, dnfdungeon.CardItemReward{
Stack: dnfrepo.ItemStack{
ItemID: reward.ItemID,
Count: reward.Count,
Bind: reward.Bind,
RawEntry: append([]byte(nil), reward.RawEntry...),
Extra: cloneDungeonCardStringMap(reward.Extra),
},
Stackable: reward.Stackable,
StackLimit: reward.StackLimit,
SlotStart: reward.SlotStart,
SlotEnd: currentMainInventoryClampedSlotEnd(reward.SlotStart, reward.SlotEnd, mainSlotCount),
ExpireAt: reward.ExpireAt,
})
}
result, err := owner.GrantCardReward(ctx, dnfdungeon.CardRewardCommand{
CharacterID: characterID,
CompletionKey: completionKey,
MainSlots: mainSlotCount,
Cost: cost,
Bundle: dnfdungeon.CardRewardBundle{
Gold: bundle.Gold,
Items: items,
},
UpdatedAt: now,
ConsumePremiumDaily: bundle.ConsumePremiumDaily,
PremiumDailySlot: bundle.PremiumDailySlot,
Project: func(stack dnfrepo.ItemStack, expiration time.Time) (dnfrepo.ItemStack, error) {
stack, _ = applyCurrentStackableExpirationAt(stack, expiration, now)
return stack, nil
},
})
if err != nil {
switch {
case errors.Is(err, dnfdungeon.ErrCharacterNotFound):
return dungeonCardAssetGrantResult{}, errDungeonCardAssetOwnerUnavailable
case errors.Is(err, dnfdungeon.ErrRewardInvalid),
errors.Is(err, dnfdungeon.ErrStackProjectorRequired):
return dungeonCardAssetGrantResult{}, fmt.Errorf("%w: %v", errDungeonCardPlanInvalid, err)
}
return dungeonCardAssetGrantResult{}, err
}
return dungeonCardAssetGrantResult{
GoldBefore: result.GoldBefore,
GoldAfter: result.GoldAfter,
ItemSlots: result.ItemSlots,
OverflowMailID: result.OverflowMailID,
Replayed: result.Replayed,
}, nil
}
func deliverDungeonCardReservation(
ctx context.Context,
state *dungeonCardState,
reservation dungeonCardDeliveryReservation,
repositories dnfrepo.Group,
mainSlotCount uint16,
now time.Time,
) (dungeonCardAssetGrantResult, error) {
return deliverDungeonCardReservationWithCompletionKey(
ctx, state, reservation, repositories, mainSlotCount, now, "",
)
}
func deliverDungeonCardReservationWithCompletionKey(
ctx context.Context,
state *dungeonCardState,
reservation dungeonCardDeliveryReservation,
repositories dnfrepo.Group,
mainSlotCount uint16,
now time.Time,
completionKey string,
) (dungeonCardAssetGrantResult, error) {
if state == nil || !reservation.grant {
return dungeonCardAssetGrantResult{}, nil
}
// Only the paid row is charged. The price was frozen with the plan, so the
// amount spent here is exactly the commission op35 printed for this card.
cost := int64(0)
if reservation.side == dungeonCardSidePaid {
cost = int64(state.plan.PaidCardCost)
}
result, err := grantDungeonCardRewardBundleWithCompletionKey(
ctx,
repositories,
state.plan.CharacterID,
mainSlotCount,
reservation.bundle,
now,
completionKey,
cost,
)
state.finishDelivery(reservation, err == nil)
return result, err
}