服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
105 lines
3.3 KiB
Go
105 lines
3.3 KiB
Go
package dnfbridge
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import (
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"context"
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"strconv"
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"testing"
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"time"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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// 回归(2026-09-29):翻牌(通关卡牌)发放必须用该角色**真实已购**的背包扩展行数。
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//
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// 曾经的 bug:deliverCurrentDungeonSelectedCardRewardLocked 把主背包可用格数写成
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// 字面量 0,语义等于"只认默认 4 行"(currentMainInventoryUnlockedEnd 的
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// mainSlotCount 参数)。买过背包扩展券的角色(MainSlotCount = 24)在默认 4 行占满、
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// 扩展行空着的时候,卡牌奖励仍然被判成"背包已满"整份转投邮件 —— 现场就是
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// "背包栏位扩展后,翻牌好像只认初始的四行"。
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//
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// 这条用例同时钉住两件事:奖励落在扩展行内,且没有产生溢出邮件。
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func TestDungeonCardRewardUsesPersistedExpansionRows(t *testing.T) {
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service, runtime, session, _, _ := prepareCompletedSettlementRuntime(t)
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repositories, ok := service.repositoryGroup()
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if !ok {
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t.Fatal("repository group unavailable")
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}
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ctx := context.Background()
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// 角色 99 买满 3 行扩展(24 格)。
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container := newCharacterContainerStateSettings("99", time.Unix(10, 0).UTC())
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container.Values["main_list_param16"] = "24"
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if err := repositories.Settings.Save(ctx, container); err != nil {
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t.Fatal(err)
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}
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// 装备分类的默认 4 行(9..40)占满,扩展行 41..64 全空。
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slots := make(map[string]dnfrepo.ItemStack, currentMainInventoryBaseSlotCount)
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for slot := int16(9); slot <= 9+currentMainInventoryBaseSlotCount-1; slot++ {
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slots["0:"+strconv.Itoa(int(slot))] = dnfrepo.ItemStack{ItemID: 700, Count: 1}
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}
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if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
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CharacterID: "99",
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Slots: slots,
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}); err != nil {
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t.Fatal(err)
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}
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// 一份装备卡牌奖励,PVF 页 9..64(三个扩展行都在页内)。
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plan, err := newDungeonCardRewardPlan(
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dungeonCardPlanIdentity{
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CharacterID: "99",
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DungeonID: runtime.Dungeon.ID,
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MazeIndex: runtime.MazeIndex,
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RunSeed: runtime.Seed,
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},
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"test_expansion_rows",
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dungeonCardRewardBundle{Items: []dungeonCardItemReward{{
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ItemID: 5001, Count: 1, SlotStart: 9, SlotEnd: 64,
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Extra: map[string]string{"item_kind": "equipment"},
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}}},
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dungeonCardRewardBundle{},
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)
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if err != nil {
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t.Fatal(err)
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}
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state, err := newDungeonCardState(plan)
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if err != nil {
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t.Fatal(err)
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}
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runtime.settlementCardRewardState = state
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if err := service.deliverCurrentDungeonSelectedCardRewardLocked(
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session,
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runtime,
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dungeonCardSideFree,
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0,
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"test_expansion_rows",
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); err != nil {
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t.Fatal(err)
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}
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inventory, found, err := repositories.Inventory.Load(ctx, "99")
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if err != nil || !found {
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t.Fatalf("inventory found=%t err=%v", found, err)
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}
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landed := int16(-1)
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for slot := int16(9 + currentMainInventoryBaseSlotCount); slot <= 64; slot++ {
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if stack, occupied := inventory.Slots["0:"+strconv.Itoa(int(slot))]; occupied && stack.ItemID == 5001 {
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landed = slot
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break
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}
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}
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if landed < 0 {
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t.Fatalf("卡牌奖励没有用已解锁的扩展行(41..64): slots=%+v", inventory.Slots)
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}
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mailbox, found, err := repositories.Mailbox.Load(ctx, "99")
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if err != nil {
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t.Fatal(err)
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}
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if found && len(mailbox.Mails) != 0 {
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t.Fatalf("扩展行空着却把卡牌奖励转投了邮件: %+v", mailbox.Mails)
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}
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}
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