Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

148 lines
4.6 KiB
Go

package dnfbridge
import (
"os"
"testing"
"time"
dnfdrops "longheng.io/server/internal/modules/dnf/drop"
platformpvf "longheng.io/server/internal/platform/pvf"
)
func TestCurrentDungeonRandomClearCardRewardNeverFallsBackToStackable(t *testing.T) {
const (
dungeonLevel = 84
equipmentID = uint32(1001)
projectileID = uint32(2001)
)
rule := dnfdrops.ClearRewardRule{
EquipmentRate: dnfdrops.ClearRewardItemRateDenominator,
GradeUp: 1,
RarityThresholds: [7]uint32{1, 1, 1, 1, 1, 1, 1},
RarityScale: 1,
}
stackableOnly := &pvfDungeonDropCatalog{
source: dungeonDropCatalogTestSource{},
itemCache: map[uint32]dungeonDropItemDefinition{},
genericLoaded: true,
genericStackables: map[dungeonDropGradeRarityKey][]uint32{
{Grade: dungeonLevel, Rarity: 0}: {projectileID},
},
genericEquipment: map[dungeonDropGradeRarityKey][]dungeonDropWeightedItem{},
}
bundle, err := currentDungeonRandomCardRewardBundle(
newCurrentDungeonDropLCG(1),
currentDungeonGoldReference{Level: dungeonLevel, Base: 1_000},
currentDungeonCardGoldTerms{PartyMembers: 1, PartyRate: 1, WeightedKills: 40},
stackableOnly,
dungeonLevel,
rule,
time.Now().UTC(),
)
if err != nil {
t.Fatal(err)
}
if len(bundle.Items) != 0 || bundle.Gold <= 0 {
t.Fatalf("stackable fallback leaked into ordinary card: %+v", bundle)
}
withEquipment := &pvfDungeonDropCatalog{
source: dungeonDropCatalogTestSource{},
itemCache: map[uint32]dungeonDropItemDefinition{
equipmentID: {
ItemID: equipmentID, Kind: dungeonDropItemEquipment,
PVFPath: "equipment/test.equ", Grade: dungeonLevel,
},
},
genericLoaded: true,
genericStackables: map[dungeonDropGradeRarityKey][]uint32{
{Grade: dungeonLevel, Rarity: 0}: {projectileID},
},
genericEquipment: map[dungeonDropGradeRarityKey][]dungeonDropWeightedItem{
{Grade: dungeonLevel, Rarity: 0}: {{ItemID: equipmentID, Weight: 1}},
},
}
bundle, err = currentDungeonRandomCardRewardBundle(
newCurrentDungeonDropLCG(1),
currentDungeonGoldReference{Level: dungeonLevel, Base: 1_000},
currentDungeonCardGoldTerms{PartyMembers: 1, PartyRate: 1, WeightedKills: 40},
withEquipment,
dungeonLevel,
rule,
time.Now().UTC(),
)
if err != nil {
t.Fatal(err)
}
if len(bundle.Items) != 1 || bundle.Items[0].ItemID != int64(equipmentID) || bundle.Items[0].Stackable {
t.Fatalf("equipment clear-card reward=%+v", bundle)
}
}
func TestCurrentDungeonClearCardEquipmentRarityUsesPVFThresholds(t *testing.T) {
thresholds := [7]uint32{50, 80, 99, 100, 101, 102, 103}
tests := []struct {
roll uint32
want int
}{{0, 0}, {49, 0}, {50, 1}, {79, 1}, {80, 2}, {102, 6}, {103, 6}}
for _, test := range tests {
if got := currentDungeonClearCardEquipmentRarity(thresholds, test.roll); got != test.want {
t.Fatalf("roll=%d rarity=%d want=%d", test.roll, got, test.want)
}
}
}
func TestRealScriptPVFDungeonCardEquipmentPoolAudit(t *testing.T) {
pvfPath := os.Getenv("DNFBRIDGE_REAL_PVF_SMOKE")
if pvfPath == "" {
t.Skip("set DNFBRIDGE_REAL_PVF_SMOKE to audit real Script.pvf clear-card pools")
}
archive, err := platformpvf.Open(pvfPath)
if err != nil {
t.Fatal(err)
}
rules, err := dnfdrops.LoadClearRewardRules(archive)
if err != nil {
t.Fatal(err)
}
rule, err := rules.Resolve(84, 0, 1, 5)
if err != nil {
t.Fatal(err)
}
// [gold card cost table] is the only source of the commission op35 prints
// under 黄金卡牌 N (the 86JP reference's GetPaidCardCost reads the same
// rows). Resolve already rejects a missing row, so a zero here would mean
// the table collapsed to a free card and every gold card would render 0 金币.
if rule.PaidCardCost == 0 {
t.Fatalf("real level-84 gold card commission resolved to zero: rule=%+v", rule)
}
catalog, err := newPVFDungeonDropCatalog(archive)
if err != nil {
t.Fatal(err)
}
if err := catalog.ensureGenericPools(); err != nil {
t.Fatal(err)
}
if candidates := catalog.genericEquipmentCandidates(84, rule.GradeDown, rule.GradeUp, 0); len(candidates) == 0 {
t.Fatal("real level-84 clear-card equipment pool is empty")
}
for seed := uint32(1); seed <= 256; seed++ {
item, found, rewardErr := currentDungeonRandomClearCardEquipment(
newCurrentDungeonDropLCG(seed), catalog, 84, rule, time.Now().UTC(),
)
if rewardErr != nil {
t.Fatal(rewardErr)
}
if !found {
continue
}
definition, resolveErr := catalog.ResolveItem(uint32(item.ItemID))
if resolveErr != nil {
t.Fatal(resolveErr)
}
if definition.Kind != dungeonDropItemEquipment || item.Stackable {
t.Fatalf("seed=%d ordinary card selected non-equipment: item=%+v definition=%+v", seed, item, definition)
}
}
}