服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
158 lines
5.5 KiB
Go
158 lines
5.5 KiB
Go
package dnfbridge
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import (
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"bytes"
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"encoding/binary"
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"errors"
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"testing"
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"longheng.io/server/internal/modules/dnf/worldmap"
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)
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func TestBuildCurrentDungeonDeathNotificationBodyMatchesCurrentEXEOp38ZeroDropReader(t *testing.T) {
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tests := []struct {
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name string
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objectKey uint32
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kind currentDungeonDeathResponseKind
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want []byte
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}{
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{name: "tutorial target 402", objectKey: 402, kind: currentDungeonDeathResponseMonster, want: []byte{0x92, 0x01, 0, 0, 0, 0xff, 0}},
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{name: "hostile AI character 403", objectKey: 403, kind: currentDungeonDeathResponseAICharacter, want: []byte{0x93, 0x01, 0, 0, 0, 0xff, 0}},
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}
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for _, test := range tests {
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t.Run(test.name, func(t *testing.T) {
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body, err := buildCurrentDungeonDeathNotificationBody(test.objectKey, test.kind)
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if err != nil {
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t.Fatal(err)
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}
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if !bytes.Equal(body, test.want) {
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t.Fatalf("body=%x want=%x", body, test.want)
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}
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})
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}
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if _, err := buildCurrentDungeonDeathNotificationBody(402, "future"); !errors.Is(err, errDungeonDeathResponseKind) {
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t.Fatalf("unsupported kind error=%v", err)
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}
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for _, objectKey := range []uint32{0, 1 << 16} {
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if _, err := buildCurrentDungeonDeathNotificationBody(objectKey, currentDungeonDeathResponseMonster); !errors.Is(err, errDungeonDeathResponseKeyRange) {
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t.Fatalf("object key %d error=%v", objectKey, err)
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}
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}
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}
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func TestBuildCurrentDungeonDeathNotificationBodyCarriesOptionalStoryRoom(t *testing.T) {
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body, err := buildCurrentDungeonDeathNotificationBodyWithDrops(
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402,
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currentDungeonDeathResponseMonster,
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nil,
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worldmap.RoomCoordinate{X: 4, Y: 0},
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)
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if err != nil {
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t.Fatal(err)
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}
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want := []byte{0x92, 0x01, 0, 0, 0, 0xff, 1, 4, 0}
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if !bytes.Equal(body, want) {
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t.Fatalf("story-room body=%x want=%x", body, want)
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}
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if _, err := buildCurrentDungeonDeathNotificationBodyWithDrops(
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402,
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currentDungeonDeathResponseMonster,
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nil,
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worldmap.RoomCoordinate{X: 256},
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); !errors.Is(err, errDungeonDeathRoomCoordinateRange) {
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t.Fatalf("out-of-range story room error=%v", err)
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}
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}
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func TestBuildCurrentDungeonDeathNotificationBodyWithDropMatchesCurrentEXEOp38Reader(t *testing.T) {
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definition := dungeonDropItemDefinition{
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ItemID: 9001,
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Kind: dungeonDropItemEquipment,
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PVFPath: "equipment/weapon/test_sword.equ",
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Durability: 57,
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}
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const qualitySeed = uint32(345678901)
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itemState, err := currentDungeonDeathDropItemState(21, definition, 1, qualitySeed)
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if err != nil {
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t.Fatal(err)
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}
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body, err := buildCurrentDungeonDeathNotificationBodyWithDrops(
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402,
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currentDungeonDeathResponseMonster,
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[]currentDungeonDeathDropWire{{
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SceneObjectKey: 0x44332211,
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Item: itemState,
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UnknownTailSentinel: 0x6655,
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OwnerActorObjectKey: 401,
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}},
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)
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if err != nil {
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t.Fatal(err)
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}
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if want := currentDungeonZeroDropDeathBodySize + currentDungeonDeathDropWireSize; len(body) != want {
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t.Fatalf("body len=%d want=%d", len(body), want)
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}
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if got := binary.LittleEndian.Uint16(body[0:2]); got != 402 || body[2] != 1 {
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t.Fatalf("header target=%d count=%d", got, body[2])
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}
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if got := binary.LittleEndian.Uint32(body[3:7]); got != 0x44332211 {
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t.Fatalf("prefix=%#x", got)
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}
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itemOffset := 7
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if got := binary.LittleEndian.Uint16(body[itemOffset : itemOffset+2]); got != 21 {
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t.Fatalf("scene slot=%d", got)
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}
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if got := binary.LittleEndian.Uint32(body[itemOffset+2 : itemOffset+6]); got != 9001 {
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t.Fatalf("item id=%d", got)
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}
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if got := binary.LittleEndian.Uint32(body[itemOffset+6 : itemOffset+10]); got != qualitySeed {
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t.Fatalf("quality seed=%d want=%d", got, qualitySeed)
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}
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if got := binary.LittleEndian.Uint16(body[itemOffset+0x0B : itemOffset+0x0D]); got != 57 {
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t.Fatalf("durability=%d", got)
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}
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tailOffset := itemOffset + currentItemListEntryWireSize
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if got := binary.LittleEndian.Uint16(body[tailOffset : tailOffset+2]); got != 0x6655 {
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t.Fatalf("tail value=%#x", got)
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}
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if got := binary.LittleEndian.Uint16(body[tailOffset+2 : tailOffset+4]); got != 401 {
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t.Fatalf("owner actor object key=%d", got)
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}
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if got, want := body[len(body)-4:], []byte{0, 0, 0xff, 0}; !bytes.Equal(got, want) {
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t.Fatalf("tail=%x want=%x", got, want)
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}
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}
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func TestCurrentDungeonDeathDropBuilderRejectsInvalidRowsAndCount(t *testing.T) {
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if _, err := currentDungeonDeathDropItemState(0, dungeonDropItemDefinition{ItemID: 100, Kind: dungeonDropItemStackable}, 1); !errors.Is(err, errDungeonDeathDropItemInvalid) {
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t.Fatalf("zero scene slot error=%v", err)
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}
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goldState, err := currentDungeonDeathDropItemState(1, dungeonDropItemDefinition{Kind: dungeonDropItemStackable}, 7)
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if err != nil {
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t.Fatalf("gold item row rejected: %v", err)
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}
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if got := binary.LittleEndian.Uint32(goldState.data[0x02:0x06]); got != 0 {
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t.Fatalf("gold item id=%d want 0", got)
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}
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if got := binary.LittleEndian.Uint32(goldState.data[0x06:0x0A]); got != 7 {
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t.Fatalf("gold amount=%d want 7", got)
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}
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if _, err := currentDungeonDeathDropItemState(1, dungeonDropItemDefinition{ItemID: 100, Kind: dungeonDropItemStackable}, 0); !errors.Is(err, errDungeonDeathDropItemInvalid) {
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t.Fatalf("zero amount error=%v", err)
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}
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if _, err := buildCurrentDungeonDeathNotificationBodyWithDrops(
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402,
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currentDungeonDeathResponseMonster,
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make([]currentDungeonDeathDropWire, 256),
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); !errors.Is(err, errDungeonDeathDropCountRange) {
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t.Fatalf("drop count error=%v", err)
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}
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if _, err := buildCurrentDungeonDeathNotificationBodyWithDrops(
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402,
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currentDungeonDeathResponseMonster,
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[]currentDungeonDeathDropWire{{}},
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); !errors.Is(err, errDungeonDeathDropItemInvalid) {
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t.Fatalf("empty item row error=%v", err)
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}
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}
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