服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
56 lines
2.2 KiB
Go
56 lines
2.2 KiB
Go
package dnfbridge
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import "testing"
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// A freshly created equipment instance is sealed (+0x0D = 1) only when the
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// runtime PVF says `[attach type] [sealing]`; rarity plays no part. Untradeable
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// legendaries from quests, guild exchange and NPC gift boxes therefore arrive
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// unsealed and untradeable instead of showing 贴膜.
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func TestCurrentDungeonEquipmentDropAndPickupSealOnlySealingAttachType(t *testing.T) {
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for _, rarity := range []int64{0, 1, 2, 3, 4, 5, 6} {
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sealing := dungeonDropItemDefinition{
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ItemID: 9000 + uint32(rarity),
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Kind: dungeonDropItemEquipment,
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Rarity: rarity,
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AttachType: "`[sealing]`",
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}
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entry, err := currentDungeonDeathDropItemState(1, sealing, 1, 123456789)
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if err != nil {
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t.Fatal(err)
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}
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if entry.data[0x0D] != 1 {
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t.Fatalf("rarity=%d [sealing] scene seal=%d want=1", rarity, entry.data[0x0D])
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}
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stack, err := buildCurrentDungeonPickupStack(10, sealing, 1, 123456789)
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if err != nil {
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t.Fatal(err)
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}
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if stack.Extra["seal_flag"] != "1" || len(stack.RawEntry) <= 0x0D || stack.RawEntry[0x0D] != 1 {
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t.Fatalf("rarity=%d [sealing] pickup extra=%+v raw=%x", rarity, stack.Extra, stack.RawEntry)
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}
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for _, attach := range []string{"`[trade delete]`", "`[trade]`", "`[free]`", "`[account]`", "`[sealing trade]`", ""} {
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plain := sealing
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plain.ItemID = 9100 + uint32(rarity)
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plain.AttachType = attach
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entry, err := currentDungeonDeathDropItemState(1, plain, 1, 123456789)
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if err != nil {
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t.Fatal(err)
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}
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if entry.data[0x0D] != 0 {
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t.Fatalf("rarity=%d attach=%q scene seal=%d want=0", rarity, attach, entry.data[0x0D])
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}
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stack, err := buildCurrentDungeonPickupStack(10, plain, 1, 123456789)
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if err != nil {
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t.Fatal(err)
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}
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if _, sealed := stack.Extra["seal_flag"]; sealed || (len(stack.RawEntry) > 0x0D && stack.RawEntry[0x0D] != 0) {
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t.Fatalf("rarity=%d attach=%q pickup extra=%+v raw=%x want unsealed", rarity, attach, stack.Extra, stack.RawEntry)
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}
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}
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}
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stackable := dungeonDropItemDefinition{ItemID: 3037, Kind: dungeonDropItemStackable, AttachType: "`[sealing]`"}
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if currentDungeonDroppedEquipmentShouldBeSealed(stackable) {
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t.Fatal("stackables are never sealed")
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}
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}
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