Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

375 lines
12 KiB
Go

package dnfbridge
import (
"context"
"errors"
"fmt"
"os"
"sort"
"testing"
"longheng.io/server/internal/modules/dnf/dungeoncmd"
"longheng.io/server/internal/modules/dnf/worldmap"
platformpvf "longheng.io/server/internal/platform/pvf"
)
const (
realDungeonReadinessTotal = 2654
realDungeonReadinessSupported = 2308
realDungeonReadinessBlocked = 346
)
var realDungeonReadinessBlockedCategories = map[string]struct{}{
"AI_definition_malformed": {},
"AI_definition_missing": {},
"AI_faction": {},
"AI_type": {},
"actor_code": {},
"actor_count": {},
"actor_level": {},
"actor_object_key": {},
"attach": {},
"boss_missing": {},
"boss_range": {},
"coordinate_range": {},
"extra_count": {},
"group_count": {},
"layout": {},
"map_id_range": {},
"maze_index_range": {},
"monster_definition_missing": {},
"monster_id": {},
"opaque_hostile": {},
"randomized_object": {},
"run": {},
"scene": {},
"scene_mismatch": {},
"session": {},
"special_object": {},
"special_spawn_kind": {},
}
var realDungeonReadinessExpectedBlockers = map[string]int{
"layout": 288,
"randomized_object": 40,
"boss_missing": 11,
"boss_range": 5,
"AI_definition_missing": 2,
}
func TestRealScriptPVFDungeonEntryReadiness(t *testing.T) {
pvfPath := os.Getenv("DNF_WORLDMAP_REAL_PVF_SMOKE")
if pvfPath == "" {
t.Skip("set DNF_WORLDMAP_REAL_PVF_SMOKE to run the real dungeon entry readiness smoke test")
}
archive, err := platformpvf.Open(pvfPath)
if err != nil {
t.Fatal(err)
}
table, err := worldmap.LoadSource(context.Background(), archive, worldmap.Options{})
if err != nil {
t.Fatal(err)
}
resolver, err := worldmap.NewResolver(table)
if err != nil {
t.Fatal(err)
}
monsterCatalog, err := newPVFDungeonMonsterCatalog(archive)
if err != nil {
t.Fatal(err)
}
aiCatalog, err := newPVFDungeonAICharacterCatalog(archive)
if err != nil {
t.Fatal(err)
}
total := 0
ready := 0
failures := make(map[string]int)
samples := make(map[string][]string)
readySamples := make([]string, 0, 10)
for _, dungeon := range table.Dungeons() {
for mazeIndex := range dungeon.Mazes {
total++
topology, buildErr := worldmap.BuildDungeonLayout(
resolver,
dungeon.ID,
mazeIndex,
func(choice worldmap.DungeonMapChoice) (int64, error) {
if len(choice.Candidates) == 0 {
return 0, worldmap.ErrMapChoiceRequired
}
return choice.Candidates[0].ID, nil
},
)
if buildErr != nil {
recordDungeonReadinessFailure(failures, samples, "layout", dungeon.ID, mazeIndex, buildErr)
continue
}
if len(topology.Bosses) == 0 {
recordDungeonReadinessFailure(failures, samples, "boss_missing", dungeon.ID, mazeIndex, errDungeonBossCoordinateRequired)
continue
}
run, runErr := worldmap.NewDungeonRun(topology)
if runErr != nil {
recordDungeonReadinessFailure(failures, samples, "run", dungeon.ID, mazeIndex, runErr)
continue
}
session, sessionErr := worldmap.NewDungeonSession(run)
if sessionErr != nil {
recordDungeonReadinessFailure(failures, samples, "session", dungeon.ID, mazeIndex, sessionErr)
continue
}
scene, ok := session.Scene()
if !ok {
recordDungeonReadinessFailure(failures, samples, "scene", dungeon.ID, mazeIndex, worldmap.ErrDungeonRunRequired)
continue
}
room, nextObjectKey, roomErr := newRuntimeDungeonRoom(scene, monsterCatalog, firstDungeonMonsterObjectKey)
if roomErr != nil {
recordDungeonReadinessFailure(failures, samples, classifyDungeonReadinessError(roomErr), dungeon.ID, mazeIndex, roomErr)
continue
}
var roomAICatalog *pvfDungeonAICharacterCatalog
if len(scene.AICharacters) != 0 {
roomAICatalog = aiCatalog
}
plan, planErr := planRuntimeDungeonExtendedActors(
scene,
monsterCatalog,
roomAICatalog,
dungeon.Metadata.BasisLevel,
nextObjectKey,
)
if planErr != nil {
recordDungeonReadinessFailure(failures, samples, classifyDungeonReadinessError(planErr), dungeon.ID, mazeIndex, planErr)
continue
}
if attachErr := room.AttachExtendedActors(plan); attachErr != nil {
recordDungeonReadinessFailure(failures, samples, "attach", dungeon.ID, mazeIndex, attachErr)
continue
}
runtime := &runtimeDungeonState{
Request: dungeoncmd.SelectDungeonRequest{DungeonID: uint32(dungeon.ID)},
Dungeon: dungeon,
MazeIndex: mazeIndex,
Session: session,
Room: room,
NextObjectKey: plan.NextObjectKey,
BossCoordinate: topology.Bosses[0],
BossSet: true,
Seed: 1,
}
if _, packetErr := buildCurrentDungeonEntryPackets(runtime, scene); packetErr != nil {
recordDungeonReadinessFailure(failures, samples, classifyDungeonReadinessError(packetErr), dungeon.ID, mazeIndex, packetErr)
continue
}
ready++
if len(readySamples) < 10 {
readySamples = append(readySamples, fmt.Sprintf("%d/%d map=%d actors=%d", dungeon.ID, mazeIndex, scene.Map.Map.ID, len(scene.Monsters)+len(plan.Actors)))
}
}
}
if baselineErr := validateRealDungeonReadinessBaseline(total, ready, failures); baselineErr != nil {
t.Fatalf("real dungeon readiness baseline regression: %v; blockers=%v samples=%v",
baselineErr,
sortedDungeonReadinessCounts(failures),
samples,
)
}
t.Logf("real dungeon entry supported baseline (not full dungeon support): total=%d supported=%d blocked=%d blockers=%v supported_samples=%v blocked_samples=%v",
total,
ready,
total-ready,
sortedDungeonReadinessCounts(failures),
readySamples,
samples,
)
}
func classifyDungeonReadinessError(err error) string {
switch {
case errors.Is(err, errDungeonRandomizedObjectOwner):
return "randomized_object"
case errors.Is(err, errDungeonAICharacterDefinitionMiss):
return "AI_definition_missing"
case errors.Is(err, errDungeonAICharacterMinimumInfo):
return "AI_definition_malformed"
case errors.Is(err, errDungeonAICharacterType):
return "AI_type"
case errors.Is(err, errDungeonAICharacterFaction):
return "AI_faction"
case errors.Is(err, errDungeonMonsterDefinitionMiss):
return "monster_definition_missing"
case errors.Is(err, errDungeonMonsterIDInvalid):
return "monster_id"
case errors.Is(err, errDungeonStartMapMonsterRank):
return "monster_rank"
case errors.Is(err, errDungeonSpecialSpawnKind):
return "special_spawn_kind"
case errors.Is(err, errDungeonStartMapActorCount):
return "actor_count"
case errors.Is(err, errDungeonStartMapMonsterLevel), errors.Is(err, errDungeonSpecialSpawnLevel):
return "actor_level"
case errors.Is(err, errDungeonStartMapActorCodeRange), errors.Is(err, errDungeonExtendedActorCodeRange):
return "actor_code"
case errors.Is(err, errDungeonStartMapObjectKeyRange),
errors.Is(err, errDungeonMonsterObjectKeyRange),
errors.Is(err, errDungeonExtendedActorObjectKeyRange),
errors.Is(err, errDungeonExtendedActorIndexRange):
return "actor_object_key"
case errors.Is(err, errDungeonBossCoordinateRange):
return "boss_range"
case errors.Is(err, errDungeonStartMapCoordinateRange):
return "coordinate_range"
case errors.Is(err, errDungeonStartMapMapIDRange):
return "map_id_range"
case errors.Is(err, errDungeonMazeIndexRange):
return "maze_index_range"
case errors.Is(err, errDungeonStartMapOpaqueHostile):
return "opaque_hostile"
case errors.Is(err, errDungeonStartMapSpecialObject):
return "special_object"
case errors.Is(err, errDungeonStartMapSceneMismatch):
return "scene_mismatch"
case errors.Is(err, errDungeonStartMapExtraCount), errors.Is(err, errDungeonInfoOpaqueCount):
return "extra_count"
case errors.Is(err, errDungeonStartMapGroupCount), errors.Is(err, errDungeonInfoPairGroupCount):
return "group_count"
default:
return "other"
}
}
func validateRealDungeonReadinessBaseline(total int, supported int, failures map[string]int) error {
blocked := total - supported
if total != realDungeonReadinessTotal || supported != realDungeonReadinessSupported || blocked != realDungeonReadinessBlocked {
return fmt.Errorf(
"got total=%d supported=%d blocked=%d, want total=%d supported=%d blocked=%d",
total,
supported,
blocked,
realDungeonReadinessTotal,
realDungeonReadinessSupported,
realDungeonReadinessBlocked,
)
}
classified := 0
for category, count := range failures {
if count <= 0 {
return fmt.Errorf("blocked category %q has invalid count %d", category, count)
}
if _, ok := realDungeonReadinessBlockedCategories[category]; !ok {
return fmt.Errorf("blocked category %q is not explicitly classified", category)
}
classified += count
}
if classified != blocked {
return fmt.Errorf("classified blocked=%d, want %d", classified, blocked)
}
if len(failures) != len(realDungeonReadinessExpectedBlockers) {
return fmt.Errorf("blocked category count=%d, want %d", len(failures), len(realDungeonReadinessExpectedBlockers))
}
for category, want := range realDungeonReadinessExpectedBlockers {
if got := failures[category]; got != want {
return fmt.Errorf("blocked category %q=%d, want %d", category, got, want)
}
}
return nil
}
func TestRealDungeonReadinessBaselineGate(t *testing.T) {
tests := []struct {
name string
total int
supported int
failures map[string]int
wantErr bool
}{
{
name: "audited supported and blocked baseline",
total: realDungeonReadinessTotal,
supported: realDungeonReadinessSupported,
failures: cloneDungeonReadinessCounts(realDungeonReadinessExpectedBlockers),
},
{
name: "supported regression",
total: realDungeonReadinessTotal,
supported: realDungeonReadinessSupported - 1,
failures: func() map[string]int {
failures := cloneDungeonReadinessCounts(realDungeonReadinessExpectedBlockers)
failures["layout"]++
return failures
}(),
wantErr: true,
},
{
name: "classification count mismatch",
total: realDungeonReadinessTotal,
supported: realDungeonReadinessSupported,
failures: func() map[string]int {
failures := cloneDungeonReadinessCounts(realDungeonReadinessExpectedBlockers)
failures["layout"]--
return failures
}(),
wantErr: true,
},
{
name: "unclassified blocker",
total: realDungeonReadinessTotal,
supported: realDungeonReadinessSupported,
failures: map[string]int{"new_unknown_owner": realDungeonReadinessBlocked},
wantErr: true,
},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
err := validateRealDungeonReadinessBaseline(test.total, test.supported, test.failures)
if (err != nil) != test.wantErr {
t.Fatalf("validate error = %v, wantErr=%t", err, test.wantErr)
}
})
}
}
func cloneDungeonReadinessCounts(values map[string]int) map[string]int {
cloned := make(map[string]int, len(values))
for category, count := range values {
cloned[category] = count
}
return cloned
}
func recordDungeonReadinessFailure(
counts map[string]int,
samples map[string][]string,
category string,
dungeonID int64,
mazeIndex int,
err error,
) {
counts[category]++
if len(samples[category]) < 3 {
samples[category] = append(samples[category], fmt.Sprintf("%d/%d: %v", dungeonID, mazeIndex, err))
}
}
type dungeonReadinessCount struct {
Category string
Count int
}
func sortedDungeonReadinessCounts(values map[string]int) []dungeonReadinessCount {
result := make([]dungeonReadinessCount, 0, len(values))
for category, count := range values {
result = append(result, dungeonReadinessCount{Category: category, Count: count})
}
sort.Slice(result, func(i, j int) bool {
if result[i].Count != result[j].Count {
return result[i].Count > result[j].Count
}
return result[i].Category < result[j].Category
})
return result
}