服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
198 lines
8.4 KiB
Go
198 lines
8.4 KiB
Go
package dnfbridge
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import (
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"bytes"
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"context"
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"encoding/binary"
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"testing"
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"longheng.io/server/internal/modules/dnf/dungeoncmd"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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func TestFatigueBatteryRoomConsumptionAndMonsterExperience(t *testing.T) {
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for _, test := range []struct {
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name string
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battery int64
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exempt bool
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wantBattery, wantEXP int64
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wantCounter uint16
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}{
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{"charged", 2, false, 1, 260, 2},
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{"last paid room", 1, false, 0, 260, 1},
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{"empty", 0, false, 0, 200, 0},
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{"exempt", 1, true, 1, 200, 0},
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} {
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t.Run(test.name, func(t *testing.T) {
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service, runtime, repositories := prepareCurrentDungeonMonsterExperienceTest(t)
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runtime.Character.Stats["fatigue_battery"] = test.battery
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runtime.Dungeon.Metadata.NoFatigue = test.exempt
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ctx := context.Background()
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if err := repositories.Character.Save(ctx, runtime.Character); err != nil {
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t.Fatal(err)
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}
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connection := &bufferConn{}
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session := &gameSession{conn: connection, selectedCharacterID: 99, dungeon: dungeonSessionState{runtime: runtime}}
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if err := service.consumeCurrentDungeonRoomFatigue(session, runtime, "test_battery"); err != nil {
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t.Fatal(err)
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}
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if !test.exempt {
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packet, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
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if packet.Header.MsgID != currentFatigueMsgID || len(rest) != 0 || binary.LittleEndian.Uint16(packet.Body[6:8]) != test.wantCounter {
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t.Fatalf("fatigue packet=%+v body=%x rest=%x", packet.Header, packet.Body, rest)
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}
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}
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connection.write.Reset()
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if err := service.consumeCurrentDungeonRoomFatigue(session, runtime, "test_replay"); err != nil || connection.write.Len() != 0 {
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t.Fatalf("replayed consumption err=%v bytes=%x", err, connection.write.Bytes())
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}
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monster := runtime.Room.Snapshot().Monsters[0]
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request := make([]byte, dungeoncmd.DieMonsterRequestSize)
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binary.LittleEndian.PutUint32(request[0:4], monster.ObjectKey)
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binary.LittleEndian.PutUint16(request[4:6], currentSceneActorObjectKey(99))
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if err := service.handleDungeonMonsterDeath(session, request); err != nil {
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t.Fatal(err)
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}
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_, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
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state, _ := splitGameServerUpperPacket(t, rest)
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wantBonus := uint32(test.wantEXP - 200)
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if state.Header.MsgID != currentDungeonCharacterStateMsgID || len(state.Body) != currentFinishLoadingCharacterStateBodySize ||
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binary.LittleEndian.Uint32(state.Body[21:25]) != wantBonus || binary.LittleEndian.Uint32(state.Body[1:5]) != uint32(test.wantEXP) {
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t.Fatalf("kill experience packet=%+v body=%x want bonus=%d total=%d", state.Header, state.Body, wantBonus, test.wantEXP)
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}
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if runtime.settlementMonsterFatigueBatteryBonus != wantBonus {
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t.Fatalf("settlement battery accumulator=%d want=%d", runtime.settlementMonsterFatigueBatteryBonus, wantBonus)
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}
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connection.write.Reset()
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if err := service.handleDungeonMonsterDeath(session, request); err != nil || connection.write.Len() != 0 || runtime.settlementMonsterFatigueBatteryBonus != wantBonus {
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t.Fatalf("duplicate kill changed presentation/bonus: err=%v bytes=%x bonus=%d", err, connection.write.Bytes(), runtime.settlementMonsterFatigueBatteryBonus)
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}
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stored, found, err := repositories.Character.Load(ctx, "99")
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if err != nil || !found || stored.Stats["fatigue_battery"] != test.wantBattery || stored.Stats["exp"] != test.wantEXP {
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t.Fatalf("stored=%+v found=%t err=%v", stored, found, err)
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}
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// Reselecting after the last paid room must clear the native counter.
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if test.battery == 1 && !test.exempt && binary.LittleEndian.Uint16(buildCurrentFatigueBody(stored, true)[6:8]) != 0 {
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t.Fatal("exhausted blessing survived character reload")
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}
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})
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}
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}
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func consumeOptionalCurrentDungeonFatigueRefreshForTest(t *testing.T, body []byte) []byte {
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t.Helper()
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if len(body) == 0 {
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return body
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}
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packet, trailing := splitGameServerUpperPacket(t, body)
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if packet.Header.Classification != 0 || packet.Header.MsgID != currentFatigueMsgID {
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return body
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}
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if len(packet.Body) != 10 {
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t.Fatalf("fatigue refresh body=%x", packet.Body)
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}
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return trailing
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}
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func assertCurrentDungeonFatiguePacket(t *testing.T, runtime *runtimeDungeonState, stream []byte) []byte {
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t.Helper()
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packet, rest := splitGameServerUpperPacket(t, stream)
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if packet.Header.Classification != 0 || packet.Header.MsgID != currentFatigueMsgID ||
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!bytes.Equal(packet.Body, buildCurrentFatigueBody(runtime.Character, true)) {
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t.Fatalf("fatigue packet header=%+v body=%x want=%x rest=%x", packet.Header, packet.Body, buildCurrentFatigueBody(runtime.Character, true), rest)
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}
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return rest
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}
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func assertOptionalCurrentDungeonFatiguePacket(t *testing.T, runtime *runtimeDungeonState, stream []byte) {
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t.Helper()
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if len(stream) == 0 {
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return
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}
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if rest := assertCurrentDungeonFatiguePacket(t, runtime, stream); len(rest) != 0 {
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t.Fatalf("fatigue packet trailing bytes=%x", rest)
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}
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}
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func TestConsumeCurrentDungeonRoomFatiguePersistsAndSendsOnce(t *testing.T) {
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service, runtime := prepareSyntheticMoveRuntime(t, false)
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service.options.gameUpperBodyCodec = gameUpperBodyCodecPlain
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repositories, _ := service.repositoryGroup()
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character, found, err := repositories.Character.Load(context.Background(), "99")
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if err != nil || !found {
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t.Fatalf("load character found=%t err=%v", found, err)
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}
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character = dnfrepo.CloneCharacter(character)
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character.Stats["fatigue_limit"] = 156
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if err := repositories.Character.Save(context.Background(), character); err != nil {
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t.Fatal(err)
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}
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runtime.Character = dnfrepo.CloneCharacter(character)
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// 推荐副本判据读进图等级快照,测试直接替换 runtime.Character 时必须同步刷新。
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runtime.entryCharacterLevel = character.Level
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connection := &bufferConn{}
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session := &gameSession{conn: connection, selectedCharacterID: 99, dungeon: dungeonSessionState{runtime: runtime}}
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if err := service.consumeCurrentDungeonRoomFatigue(session, runtime, "test_initial_room"); err != nil {
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t.Fatal(err)
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}
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if rest := assertCurrentDungeonFatiguePacket(t, runtime, connection.write.Bytes()); len(rest) != 0 {
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t.Fatalf("unexpected trailing bytes=%x", rest)
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}
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stored, _, err := repositories.Character.Load(context.Background(), "99")
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if err != nil {
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t.Fatal(err)
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}
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if stored.Stats["fatigue"] != 99 || stored.Stats["fatigue_display_update"] != 57 ||
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runtime.Character.Stats["fatigue"] != 99 {
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t.Fatalf("stored=%+v runtime=%+v", stored.Stats, runtime.Character.Stats)
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}
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visit, err := runtime.currentDungeonRoomVisit(runtime.Session.Snapshot().Scene)
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if err != nil || !visit.FatigueConsumed || visit.FatigueConsumedAmount != 1 {
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t.Fatalf("visit=%+v err=%v", visit, err)
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}
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beforeBytes := connection.write.Len()
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if err := service.consumeCurrentDungeonRoomFatigue(session, runtime, "test_replay"); err != nil {
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t.Fatal(err)
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}
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if connection.write.Len() != beforeBytes {
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t.Fatalf("replay emitted another fatigue packet: before=%d after=%d", beforeBytes, connection.write.Len())
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}
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}
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func TestConsumeCurrentDungeonRoomFatigueHonorsExemptions(t *testing.T) {
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tests := []struct {
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name string
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mutate func(*runtimeDungeonState)
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}{
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{name: "practice", mutate: func(runtime *runtimeDungeonState) { runtime.ProtocolMode = currentDungeonProtocolModePractice }},
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{name: "no fatigue", mutate: func(runtime *runtimeDungeonState) { runtime.Dungeon.Metadata.NoFatigue = true }},
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{name: "enter without fatigue", mutate: func(runtime *runtimeDungeonState) {
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if runtime.Dungeon.Metadata.Flags == nil {
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runtime.Dungeon.Metadata.Flags = make(map[string]bool)
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}
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runtime.Dungeon.Metadata.Flags["enter without fatigue"] = true
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}},
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}
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for _, test := range tests {
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t.Run(test.name, func(t *testing.T) {
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service, runtime := prepareSyntheticMoveRuntime(t, false)
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service.options.gameUpperBodyCodec = gameUpperBodyCodecPlain
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test.mutate(runtime)
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connection := &bufferConn{}
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session := &gameSession{conn: connection, selectedCharacterID: 99, dungeon: dungeonSessionState{runtime: runtime}}
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if err := service.consumeCurrentDungeonRoomFatigue(session, runtime, "test_exempt"); err != nil {
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t.Fatal(err)
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}
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if connection.write.Len() != 0 {
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t.Fatalf("exempt room emitted bytes=%x", connection.write.Bytes())
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}
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repositories, _ := service.repositoryGroup()
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stored, _, err := repositories.Character.Load(context.Background(), "99")
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if err != nil || stored.Stats["fatigue"] != 100 {
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t.Fatalf("stored=%+v err=%v", stored.Stats, err)
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}
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})
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}
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}
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