Files
90CNServer/server/internal/services/dnfbridge/dungeon_hell_minimap_move_test.go
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

69 lines
2.2 KiB
Go

package dnfbridge
import (
"testing"
"longheng.io/server/internal/modules/dnf/worldmap"
)
func TestBuildCurrentDungeonMoveStartMapBodyKeepsHellMarkerAcrossRooms(t *testing.T) {
coordinate := worldmap.RoomCoordinate{X: 1, Y: 0}
scene := worldmap.DungeonRoomScene{
Coordinate: coordinate,
Map: worldmap.ResolvedMap{Map: worldmap.Map{ID: 70001}},
}
room := &runtimeDungeonRoom{coordinate: coordinate, mapID: scene.Map.Map.ID}
runtime := &runtimeDungeonState{
HellParty: &currentDungeonHellPartyOwner{Mode: currentHellPartyModeA},
}
full, err := buildCurrentDungeonMoveStartMapBody(runtime, currentDungeonMovePlan{
Target: scene,
TargetRoom: room,
Seed: 0x12345678,
PayloadMode: currentDungeonStartMapPayloadBuild,
})
if err != nil {
t.Fatal(err)
}
if len(full) < 21 || full[7] != currentHellPartyModeA || full[20] != 1 {
t.Fatalf("full room op29 mode=%d marker=%d body=%x", full[7], full[20], full)
}
cached, err := buildCurrentDungeonMoveStartMapBody(runtime, currentDungeonMovePlan{
Target: scene,
TargetRoom: room,
TargetVisit: &runtimeDungeonRoomVisit{Scene: scene, Room: room, Seed: 0x12345678},
Seed: 0x12345678,
PayloadMode: currentDungeonStartMapPayloadCached,
})
if err != nil {
t.Fatal(err)
}
if len(cached) != 16 || cached[7] != currentHellPartyModeA {
t.Fatalf("cached room op29 mode=%d len=%d body=%x", cached[7], len(cached), cached)
}
}
func TestBuildCurrentDungeonMoveStartMapBodyDoesNotInventHellMarker(t *testing.T) {
coordinate := worldmap.RoomCoordinate{X: 1, Y: 0}
scene := worldmap.DungeonRoomScene{
Coordinate: coordinate,
Map: worldmap.ResolvedMap{Map: worldmap.Map{ID: 70001}},
}
room := &runtimeDungeonRoom{coordinate: coordinate, mapID: scene.Map.Map.ID}
full, err := buildCurrentDungeonMoveStartMapBody(&runtimeDungeonState{}, currentDungeonMovePlan{
Target: scene,
TargetRoom: room,
Seed: 0x12345678,
PayloadMode: currentDungeonStartMapPayloadBuild,
})
if err != nil {
t.Fatal(err)
}
if len(full) < 21 || full[7] != 0 || full[20] != 0 {
t.Fatalf("ordinary room unexpectedly advertised hell mode=%d marker=%d body=%x", full[7], full[20], full)
}
}