服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
475 lines
18 KiB
Go
475 lines
18 KiB
Go
package dnfbridge
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import (
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"bytes"
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"context"
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"encoding/binary"
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"encoding/hex"
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"strings"
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"testing"
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"longheng.io/server/internal/modules/dnf/alignedcmd"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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dnftown "longheng.io/server/internal/modules/dnf/town"
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"longheng.io/server/internal/modules/dnf/worldmap"
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)
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// The selector page's 挑战深渊派对 button is greyed by op27 list0: the client's
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// class0 reader (sub_1D868B0) reads a u8 count plus that many u16 slots and sets
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// its hell-button flag to 0 as soon as the count is non-zero, showing 5431
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// ("因存在未完成深渊派对任务的队员,无法激活深渊派对按钮。") through the notice
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// manager. The list values themselves are never used, so an entry can only
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// disable the button. These tests pin the projection that fills that list.
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const (
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hellPartyButtonTownID = 31
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hellPartyButtonGateAreaID = 2
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hellPartyButtonPlainAreaID = 1
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hellPartyButtonOrdinaryTownID = 32
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hellPartyButtonOrdinaryGateArea = 2
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hellPartyButtonSoloCharacterID = 19
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hellPartyButtonPartyMemberID = 23
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hellPartyButtonHellAreaID = 290
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hellPartyButtonOrdinaryAreaID = 100
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hellPartyButtonHellQuestID = 2900
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hellPartyButtonHellDungeonID = 700
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hellPartyButtonOrdinaryDungeon = 701
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)
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type hellPartyButtonFixture struct {
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service *Service
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session *gameSession
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repos dnfrepo.Group
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table *worldmap.Table
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conn *bufferConn
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}
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// newHellPartyButtonFixture builds a world map with one hell area (290, owning
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// [hell dungeon] and [hell quest] 2900) and one ordinary area (100), plus the
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// two town dungeon-gate areas that lead to them.
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func newHellPartyButtonFixture(t *testing.T) *hellPartyButtonFixture {
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t.Helper()
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ctx := context.Background()
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table, err := worldmap.LoadSource(ctx, hellPartyWorldMapTestSource{
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worldmap.DefaultWorldMapList: "100 `worldmap/ordinary.wdm`\n290 `worldmap/metrocenter.wdm`\n",
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"worldmap/ordinary.wdm": "[name]\n`Ordinary`\n[dungeon]\n701 -1\n[/dungeon]\n",
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"worldmap/metrocenter.wdm": "[name]\n`Metro Center`\n[dungeon]\n700 -1\n[/dungeon]\n" +
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"[hell dungeon]\n1\n[hell quest]\n2900\n[/hell quest]\n",
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}, worldmap.Options{SkipMaps: true, SkipDungeons: true})
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if err != nil {
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t.Fatal(err)
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}
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resolver, err := worldmap.NewResolver(table)
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if err != nil {
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t.Fatal(err)
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}
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towns, err := dnftown.Load(ctx, townMoveTestSource{
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"town/town.lst": "31 `hellgate.twn` 32 `ordinarygate.twn`",
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"town/hellgate.twn": "[area]\n1 `HellGate_Plain.map` `[normal]`\n[/area]\n" +
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"[area]\n2 `HellGate_Dungeon.map` `[dungeon gate]` 290\n[/area]\n[name]\n`HellGate`",
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"town/ordinarygate.twn": "[area]\n2 `OrdinaryGate.map` `[dungeon gate]` 100\n[/area]\n[name]\n`OrdinaryGate`",
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}, dnftown.Options{})
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if err != nil {
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t.Fatal(err)
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}
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repositories := dnfrepomemory.NewMemoryGroup()
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connection := &bufferConn{}
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service := &Service{
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options: options{accountID: "account-1", gameUpperBodyCodec: gameUpperBodyCodecPlain},
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worldMapTable: table,
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worldMapResolver: resolver,
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townCatalog: towns,
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repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
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}
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session := &gameSession{
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conn: connection,
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selectedCharacterID: hellPartyButtonSoloCharacterID,
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}
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bindDungeonSelectorOriginForTestAt(t, service, session, hellPartyButtonTownID, hellPartyButtonGateAreaID, 500, 300)
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return &hellPartyButtonFixture{
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service: service,
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session: session,
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repos: repositories,
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table: table,
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conn: connection,
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}
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}
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func (fixture *hellPartyButtonFixture) rebindAt(t *testing.T, townID, areaID byte) {
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t.Helper()
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bindDungeonSelectorOriginForTestAt(t, fixture.service, fixture.session, townID, areaID, 500, 300)
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}
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func (fixture *hellPartyButtonFixture) saveQuestState(t *testing.T, characterID string, questID int64, status string) {
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t.Helper()
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if err := fixture.repos.Quest.Save(context.Background(), dnfrepo.QuestRecord{
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CharacterID: characterID,
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States: map[int64]dnfrepo.QuestState{questID: {Status: status}},
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}); err != nil {
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t.Fatal(err)
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}
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}
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func (fixture *hellPartyButtonFixture) upsertPermission(t *testing.T, characterID string, areaID, questID int64) {
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t.Helper()
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if _, _, err := fixture.repos.HellPartyPermission.Upsert(context.Background(), characterID, areaID, questID); err != nil {
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t.Fatal(err)
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}
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}
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func (fixture *hellPartyButtonFixture) setParty(t *testing.T, leaderID uint16, members ...alignedcmd.PartyMemberState) {
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t.Helper()
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storeRuntimePartyState(fixture.session, alignedcmd.PartyState{
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PartyID: 7,
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IsLeader: leaderID == fixture.session.selectedCharacterID,
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UserID: leaderID,
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MaxMembers: 4,
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Members: members,
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})
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}
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// TestCurrentHellPartyButtonBlockedSlotsFollowsQuestAndPermission walks the
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// states a single character can be in on a hell dungeon gate.
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func TestCurrentHellPartyButtonBlockedSlotsFollowsQuestAndPermission(t *testing.T) {
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tests := []struct {
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name string
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prepare func(t *testing.T, fixture *hellPartyButtonFixture)
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rebind func(t *testing.T, fixture *hellPartyButtonFixture)
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wantSlots []uint16
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}{
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{
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name: "unfinished hell quest blocks the solo slot",
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prepare: func(t *testing.T, fixture *hellPartyButtonFixture) {},
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wantSlots: []uint16{0},
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},
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{
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name: "completed hell quest clears the list",
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prepare: func(t *testing.T, fixture *hellPartyButtonFixture) {
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fixture.saveQuestState(t, "19", hellPartyButtonHellQuestID, "completed")
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},
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},
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{
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name: "active hell quest still blocks",
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prepare: func(t *testing.T, fixture *hellPartyButtonFixture) {
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fixture.saveQuestState(t, "19", hellPartyButtonHellQuestID, "active")
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},
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wantSlots: []uint16{0},
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},
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{
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name: "persisted area permission clears the list",
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prepare: func(t *testing.T, fixture *hellPartyButtonFixture) {
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fixture.upsertPermission(t, "19", hellPartyButtonHellAreaID, hellPartyButtonHellQuestID)
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},
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},
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{
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name: "permission for another area does not clear this one",
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prepare: func(t *testing.T, fixture *hellPartyButtonFixture) {
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fixture.upsertPermission(t, "19", hellPartyButtonOrdinaryAreaID, hellPartyButtonHellQuestID)
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},
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wantSlots: []uint16{0},
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},
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{
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name: "completed unrelated quest does not clear the area",
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prepare: func(t *testing.T, fixture *hellPartyButtonFixture) {
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fixture.saveQuestState(t, "19", 3155, "completed")
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},
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wantSlots: []uint16{0},
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},
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{
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name: "ordinary gate area never blocks",
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rebind: func(t *testing.T, fixture *hellPartyButtonFixture) {
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fixture.rebindAt(t, hellPartyButtonOrdinaryTownID, hellPartyButtonOrdinaryGateArea)
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},
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prepare: func(t *testing.T, fixture *hellPartyButtonFixture) {},
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},
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{
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name: "town area without a dungeon gate never blocks",
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rebind: func(t *testing.T, fixture *hellPartyButtonFixture) {
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fixture.rebindAt(t, hellPartyButtonTownID, hellPartyButtonPlainAreaID)
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},
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prepare: func(t *testing.T, fixture *hellPartyButtonFixture) {},
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},
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}
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for _, test := range tests {
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t.Run(test.name, func(t *testing.T) {
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fixture := newHellPartyButtonFixture(t)
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if test.rebind != nil {
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test.rebind(t, fixture)
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}
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test.prepare(t, fixture)
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got := fixture.service.currentHellPartyButtonBlockedSlots(fixture.session, "test")
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if !equalHellPartySlots(got, test.wantSlots) {
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t.Fatalf("blocked slots=%v want=%v", got, test.wantSlots)
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}
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})
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}
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}
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// TestCurrentHellPartyButtonBlockedSlotsListsOnlyUnqualifiedPartyMembers pins
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// the party fan-out: the list carries the native party slots of the members who
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// cannot challenge, and the leader's own slot is one of them.
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func TestCurrentHellPartyButtonBlockedSlotsListsOnlyUnqualifiedPartyMembers(t *testing.T) {
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tests := []struct {
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name string
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leaderDone bool
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memberDone bool
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wantSlots []uint16
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}{
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{name: "member unfinished", leaderDone: true, wantSlots: []uint16{1}},
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{name: "leader unfinished", memberDone: true, wantSlots: []uint16{0}},
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{name: "both unfinished", wantSlots: []uint16{0, 1}},
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{name: "both finished", leaderDone: true, memberDone: true},
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}
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for _, test := range tests {
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t.Run(test.name, func(t *testing.T) {
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fixture := newHellPartyButtonFixture(t)
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fixture.setParty(t, hellPartyButtonSoloCharacterID,
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alignedcmd.PartyMemberState{UserID: hellPartyButtonSoloCharacterID, Slot: 0},
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alignedcmd.PartyMemberState{UserID: hellPartyButtonPartyMemberID, Slot: 1},
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)
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if test.leaderDone {
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fixture.saveQuestState(t, "19", hellPartyButtonHellQuestID, "completed")
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}
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if test.memberDone {
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fixture.saveQuestState(t, "23", hellPartyButtonHellQuestID, "completed")
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}
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got := fixture.service.currentHellPartyButtonBlockedSlots(fixture.session, "test")
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if !equalHellPartySlots(got, test.wantSlots) {
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t.Fatalf("blocked slots=%v want=%v", got, test.wantSlots)
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}
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})
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}
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}
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// TestCurrentHellPartyButtonBlockedSlotsUsesLeaderSelectorArea keeps a follower
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// on the leader's page: the follower's own town snapshot may point at another
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// area, and the page that is open is the leader's.
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func TestCurrentHellPartyButtonBlockedSlotsUsesLeaderSelectorArea(t *testing.T) {
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fixture := newHellPartyButtonFixture(t)
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// The follower stands somewhere else; only the leader's gate is bound.
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fixture.setParty(t, hellPartyButtonPartyMemberID,
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alignedcmd.PartyMemberState{UserID: hellPartyButtonPartyMemberID, Slot: 0},
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alignedcmd.PartyMemberState{UserID: hellPartyButtonSoloCharacterID, Slot: 1},
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)
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fixture.rebindAt(t, hellPartyButtonOrdinaryTownID, hellPartyButtonOrdinaryGateArea)
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if got := fixture.service.currentHellPartyButtonBlockedSlots(fixture.session, "test"); got != nil {
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t.Fatalf("follower without an online leader session resolved %v, want fallback to its own area", got)
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}
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leaderConnection := &bufferConn{}
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leader := &gameSession{conn: leaderConnection, selectedCharacterID: hellPartyButtonPartyMemberID}
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bindDungeonSelectorOriginForTestAt(t, fixture.service, leader, hellPartyButtonTownID, hellPartyButtonGateAreaID, 500, 300)
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fixture.service.gameSessions = map[uint16]*gameSession{hellPartyButtonPartyMemberID: leader}
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got := fixture.service.currentHellPartyButtonBlockedSlots(fixture.session, "test")
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if !equalHellPartySlots(got, []uint16{0, 1}) {
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t.Fatalf("follower on the leader's hell page blocked slots=%v want=[0 1]", got)
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}
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}
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// TestCurrentHellPartyButtonBlockedSlotsFailsOpen guards the packet contract:
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// every unavailable dependency leaves the op27 body exactly as it was before
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// this projection existed (no entries), and never returns an error.
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func TestCurrentHellPartyButtonBlockedSlotsFailsOpen(t *testing.T) {
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tests := []struct {
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name string
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mutate func(fixture *hellPartyButtonFixture)
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}{
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{
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name: "no repository provider",
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mutate: func(fixture *hellPartyButtonFixture) {
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fixture.service.repositoryProvider = nil
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},
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},
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{
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name: "no world map",
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mutate: func(fixture *hellPartyButtonFixture) {
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fixture.service.worldMapTable = nil
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fixture.service.worldMapResolver = nil
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},
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},
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{
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name: "no town catalog",
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mutate: func(fixture *hellPartyButtonFixture) {
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fixture.service.townCatalog = nil
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},
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},
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{
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name: "no selector origin",
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mutate: func(fixture *hellPartyButtonFixture) {
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fixture.session.townMu.Lock()
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fixture.session.townPositionSnapshot = currentTownPositionSnapshot{}
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fixture.session.townMu.Unlock()
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},
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},
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{
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name: "no selected character",
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mutate: func(fixture *hellPartyButtonFixture) {
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fixture.session.selectedCharacterID = 0
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},
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},
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}
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for _, test := range tests {
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t.Run(test.name, func(t *testing.T) {
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fixture := newHellPartyButtonFixture(t)
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test.mutate(fixture)
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if got := fixture.service.currentHellPartyButtonBlockedSlots(fixture.session, "test"); got != nil {
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t.Fatalf("blocked slots=%v want nil", got)
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}
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})
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}
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}
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// TestSendCurrentDungeonContextOp27CarriesHellBlockedSlots pins the wire body:
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// 37 bytes when nobody is blocked (the historical body, byte for byte), and the
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// count byte at +8 followed by one little-endian slot per blocked member.
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func TestSendCurrentDungeonContextOp27CarriesHellBlockedSlots(t *testing.T) {
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t.Run("ordinary area keeps the historical body", func(t *testing.T) {
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fixture := newHellPartyButtonFixture(t)
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fixture.rebindAt(t, hellPartyButtonOrdinaryTownID, hellPartyButtonOrdinaryGateArea)
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if err := fixture.service.sendCurrentDungeonContextOp27(fixture.session, "test"); err != nil {
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t.Fatal(err)
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}
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packet, _ := splitGameServerUpperPacket(t, fixture.conn.write.Bytes())
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if packet.Header.MsgID != currentDungeonContextMsgID {
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t.Fatalf("op27 header=%+v", packet.Header)
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}
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if len(packet.Body) != 37 {
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t.Fatalf("op27 body len=%d want=37 body=%x", len(packet.Body), packet.Body)
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}
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if got := hex.EncodeToString(packet.Body); got != "00000000000000000000000000000000000000000000000000000000000000000000000000" {
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t.Fatalf("op27 body=%s", got)
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}
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})
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t.Run("blocked solo character adds one slot", func(t *testing.T) {
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fixture := newHellPartyButtonFixture(t)
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if err := fixture.service.sendCurrentDungeonContextOp27(fixture.session, "test"); err != nil {
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t.Fatal(err)
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}
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packet, _ := splitGameServerUpperPacket(t, fixture.conn.write.Bytes())
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if len(packet.Body) != 39 {
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t.Fatalf("op27 body len=%d want=39 body=%x", len(packet.Body), packet.Body)
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}
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if packet.Body[8] != 1 {
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t.Fatalf("op27 list0 count=%d want=1 body=%x", packet.Body[8], packet.Body)
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}
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if slot := binary.LittleEndian.Uint16(packet.Body[9:11]); slot != 0 {
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t.Fatalf("op27 list0 slot=%d want=0 body=%x", slot, packet.Body)
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}
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if !bytes.Equal(packet.Body[11:], make([]byte, len(packet.Body)-11)) {
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t.Fatalf("op27 tail changed after list0: %x", packet.Body[11:])
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}
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})
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t.Run("blocked member adds its party slot", func(t *testing.T) {
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fixture := newHellPartyButtonFixture(t)
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fixture.setParty(t, hellPartyButtonSoloCharacterID,
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alignedcmd.PartyMemberState{UserID: hellPartyButtonSoloCharacterID, Slot: 0},
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alignedcmd.PartyMemberState{UserID: hellPartyButtonPartyMemberID, Slot: 1},
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)
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fixture.saveQuestState(t, "19", hellPartyButtonHellQuestID, "completed")
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if err := fixture.service.sendCurrentDungeonContextOp27(fixture.session, "test"); err != nil {
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t.Fatal(err)
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}
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packet, _ := splitGameServerUpperPacket(t, fixture.conn.write.Bytes())
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if len(packet.Body) != 39 || packet.Body[8] != 1 {
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t.Fatalf("op27 body=%x", packet.Body)
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}
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if slot := binary.LittleEndian.Uint16(packet.Body[9:11]); slot != 1 {
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t.Fatalf("op27 list0 slot=%d want=1 body=%x", slot, packet.Body)
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}
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})
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}
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// TestHellPartyButtonProjectionAgreesWithTheEntryGate is the anti-divergence
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// guard: for one character and one area, the access proof used by the dungeon
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// entry gate and the proof used to grey the selector button must be the same, in
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// both directions. A greyed button with an accepted entry (or the reverse) is
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// the regression this pins.
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func TestHellPartyButtonProjectionAgreesWithTheEntryGate(t *testing.T) {
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tests := []struct {
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name string
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prepare func(t *testing.T, fixture *hellPartyButtonFixture)
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}{
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{name: "nothing recorded", prepare: func(t *testing.T, fixture *hellPartyButtonFixture) {}},
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{
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name: "quest completed",
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prepare: func(t *testing.T, fixture *hellPartyButtonFixture) {
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fixture.saveQuestState(t, "19", hellPartyButtonHellQuestID, "completed")
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},
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},
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{
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name: "quest active",
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prepare: func(t *testing.T, fixture *hellPartyButtonFixture) {
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fixture.saveQuestState(t, "19", hellPartyButtonHellQuestID, "active")
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},
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},
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{
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name: "permission row for the area",
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prepare: func(t *testing.T, fixture *hellPartyButtonFixture) {
|
|
fixture.upsertPermission(t, "19", hellPartyButtonHellAreaID, hellPartyButtonHellQuestID)
|
|
},
|
|
},
|
|
{
|
|
name: "permission row for another area",
|
|
prepare: func(t *testing.T, fixture *hellPartyButtonFixture) {
|
|
fixture.upsertPermission(t, "19", hellPartyButtonOrdinaryAreaID, hellPartyButtonHellQuestID)
|
|
},
|
|
},
|
|
}
|
|
for _, test := range tests {
|
|
t.Run(test.name, func(t *testing.T) {
|
|
fixture := newHellPartyButtonFixture(t)
|
|
test.prepare(t, fixture)
|
|
entryErr := fixture.service.authorizeCurrentDungeonHellParty(
|
|
context.Background(), fixture.session, fixture.table, hellPartyButtonHellDungeonID)
|
|
blocked := fixture.service.currentHellPartyButtonBlockedSlots(fixture.session, "test")
|
|
entryAllowed := entryErr == nil
|
|
buttonEnabled := len(blocked) == 0
|
|
if entryAllowed != buttonEnabled {
|
|
t.Fatalf("entry allowed=%t (err=%v) but button enabled=%t (blocked=%v)",
|
|
entryAllowed, entryErr, buttonEnabled, blocked)
|
|
}
|
|
})
|
|
}
|
|
}
|
|
|
|
// TestAuthorizeCurrentDungeonHellPartyKeepsLockedSemantics re-pins the entry
|
|
// gate's own contract after the shared-predicate extraction: an area without
|
|
// [hell dungeon] and a locked area still refuse, and the error carries the area
|
|
// and quest ids for the log.
|
|
func TestAuthorizeCurrentDungeonHellPartyKeepsLockedSemantics(t *testing.T) {
|
|
fixture := newHellPartyButtonFixture(t)
|
|
ctx := context.Background()
|
|
if err := fixture.service.authorizeCurrentDungeonHellParty(ctx, fixture.session, fixture.table, hellPartyButtonOrdinaryDungeon); err == nil {
|
|
t.Fatal("ordinary area accepted a hell-party entry")
|
|
}
|
|
err := fixture.service.authorizeCurrentDungeonHellParty(ctx, fixture.session, fixture.table, hellPartyButtonHellDungeonID)
|
|
if err == nil {
|
|
t.Fatal("locked hell area accepted a hell-party entry")
|
|
}
|
|
message := err.Error()
|
|
for _, want := range []string{"area=290", "character=19", "2900"} {
|
|
if !strings.Contains(message, want) {
|
|
t.Fatalf("locked error %q does not carry %q", message, want)
|
|
}
|
|
}
|
|
fixture.saveQuestState(t, "19", hellPartyButtonHellQuestID, "completed")
|
|
if err := fixture.service.authorizeCurrentDungeonHellParty(ctx, fixture.session, fixture.table, hellPartyButtonHellDungeonID); err != nil {
|
|
t.Fatalf("completed hell quest refused: %v", err)
|
|
}
|
|
}
|
|
|
|
func equalHellPartySlots(left, right []uint16) bool {
|
|
if len(left) != len(right) {
|
|
return false
|
|
}
|
|
for index := range left {
|
|
if left[index] != right[index] {
|
|
return false
|
|
}
|
|
}
|
|
return true
|
|
}
|