服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
229 lines
7.1 KiB
Go
229 lines
7.1 KiB
Go
package dnfbridge
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import (
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"context"
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"errors"
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"testing"
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"longheng.io/server/internal/modules/dnf/dungeoncmd"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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"longheng.io/server/internal/modules/dnf/worldmap"
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)
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func TestCurrentDungeonHellPartyRequest(t *testing.T) {
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tests := []struct {
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name string
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request dungeoncmd.SelectDungeonRequest
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want bool
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}{
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{
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name: "ordinary dungeon",
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request: dungeoncmd.SelectDungeonRequest{
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DungeonID: 86,
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RuntimeToken: 0xffff,
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},
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},
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{
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name: "current dedicated selector",
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request: dungeoncmd.SelectDungeonRequest{
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DungeonID: 86,
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SelectionMode: 1,
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RuntimeToken: 0xffff,
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},
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want: true,
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},
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{
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name: "current manual selector",
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request: dungeoncmd.SelectDungeonRequest{
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DungeonID: 86,
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RuntimeToken: 0xffff,
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SpecialMode: 1,
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},
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want: true,
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},
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{
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name: "unowned mixed mode",
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request: dungeoncmd.SelectDungeonRequest{
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DungeonID: 86,
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SelectionMode: 1,
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RuntimeToken: 7,
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},
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},
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}
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for _, test := range tests {
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t.Run(test.name, func(t *testing.T) {
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if got := currentDungeonHellPartyRequest(test.request); got != test.want {
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t.Fatalf("currentDungeonHellPartyRequest(%+v) = %t, want %t", test.request, got, test.want)
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}
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})
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}
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}
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func TestCurrentDungeonHellRouteClassificationKeepsOrdinaryAndStandaloneOwnersSeparate(t *testing.T) {
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request := dungeoncmd.SelectDungeonRequest{
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DungeonID: 7542,
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SelectionMode: 1,
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RuntimeToken: 0xffff,
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}
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tests := []struct {
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name string
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dungeon worldmap.Dungeon
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mazeIndex int
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wantSelectedEscape bool
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wantExplicit bool
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wantStandalone bool
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wantTimeRift bool
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}{
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{
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name: "ordinary embedded hell party",
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dungeon: worldmap.Dungeon{Mazes: []worldmap.Maze{{}}},
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mazeIndex: 0,
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wantExplicit: true,
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wantStandalone: false,
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},
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{
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name: "inferno time rift",
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dungeon: worldmap.Dungeon{
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Metadata: worldmap.DungeonMetadata{InfernoDungeon: true},
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Mazes: []worldmap.Maze{{}},
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},
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mazeIndex: 0,
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wantStandalone: true,
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wantTimeRift: true,
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},
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{
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name: "particular hell magic rift",
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dungeon: worldmap.Dungeon{
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Metadata: worldmap.DungeonMetadata{DungeonType: "[particular hell]"},
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Mazes: []worldmap.Maze{{}},
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},
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mazeIndex: 0,
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wantStandalone: true,
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},
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{
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name: "selected escape hell maze",
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dungeon: worldmap.Dungeon{
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Metadata: worldmap.DungeonMetadata{IntegerValues: map[string]int64{"hell dungeon": 1}},
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Mazes: []worldmap.Maze{
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{EscapeHell: worldmap.OptionalInt{Value: 1, Set: true}},
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{},
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},
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},
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mazeIndex: 0,
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wantSelectedEscape: true,
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wantStandalone: true,
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wantTimeRift: true,
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},
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{
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name: "unmarked sibling of escape hell maze",
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dungeon: worldmap.Dungeon{
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Metadata: worldmap.DungeonMetadata{IntegerValues: map[string]int64{"hell dungeon": 1}},
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Mazes: []worldmap.Maze{
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{EscapeHell: worldmap.OptionalInt{Value: 1, Set: true}},
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{},
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},
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},
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mazeIndex: 1,
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wantExplicit: true,
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wantStandalone: false,
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},
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}
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for _, test := range tests {
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t.Run(test.name, func(t *testing.T) {
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selectedEscape := currentDungeonSelectedMazeEscapeHell(request, test.dungeon, test.mazeIndex)
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if selectedEscape != test.wantSelectedEscape {
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t.Fatalf("selected escape=%t want %t", selectedEscape, test.wantSelectedEscape)
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}
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explicit := currentDungeonExplicitHellPartyRequest(request, test.dungeon, test.mazeIndex)
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if explicit != test.wantExplicit {
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t.Fatalf("explicit hell party=%t want %t", explicit, test.wantExplicit)
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}
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runtime := &runtimeDungeonState{Request: request, Dungeon: test.dungeon, MazeIndex: test.mazeIndex}
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standalone := currentDungeonStandaloneRiftRuntime(runtime)
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if standalone != test.wantStandalone {
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t.Fatalf("runtime standalone rift=%t want %t", standalone, test.wantStandalone)
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}
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timeRift := currentDungeonTimeRiftRuntime(runtime)
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if timeRift != test.wantTimeRift {
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t.Fatalf("runtime time rift=%t want %t", timeRift, test.wantTimeRift)
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}
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})
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}
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ordinaryRequest := request
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ordinaryRequest.SelectionMode = 0
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ordinaryRequest.RuntimeToken = 0
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selectedEscapeDungeon := tests[3].dungeon
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if currentDungeonSelectedMazeEscapeHell(ordinaryRequest, selectedEscapeDungeon, 0) {
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t.Fatal("ordinary selector was misclassified as selected escape hell")
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}
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if currentDungeonStandaloneRiftRuntime(nil) {
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t.Fatal("nil runtime was classified as standalone rift")
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}
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if currentDungeonTimeRiftRuntime(nil) {
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t.Fatal("nil runtime was classified as time rift")
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}
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}
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func TestAuthorizeCurrentDungeonHellPartyUsesPersistedRegionPermission(t *testing.T) {
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ctx := context.Background()
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table, err := worldmap.LoadSource(ctx, hellPartyWorldMapTestSource{
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worldmap.DefaultWorldMapList: "290 `worldmap/metrocenter.wdm`\n",
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"worldmap/metrocenter.wdm": "[name]\n`Metro Center`\n[dungeon]\n700 -1\n[/dungeon]\n[hell dungeon]\n1\n[hell quest]\n2900\n[/hell quest]\n",
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}, worldmap.Options{SkipMaps: true, SkipDungeons: true})
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if err != nil {
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t.Fatal(err)
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}
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repos := dnfrepomemory.NewMemoryGroup()
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service := &Service{repositoryProvider: func() (dnfrepo.Group, bool) { return repos, true }}
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session := &gameSession{selectedCharacterID: 19}
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if err := service.authorizeCurrentDungeonHellParty(ctx, session, table, 700); !errors.Is(err, errCurrentHellPartyLocked) {
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t.Fatalf("locked hell-party entry error=%v", err)
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}
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if _, _, err := repos.HellPartyPermission.Upsert(ctx, "19", 290, 2900); err != nil {
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t.Fatal(err)
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}
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if err := service.authorizeCurrentDungeonHellParty(ctx, session, table, 700); err != nil {
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t.Fatalf("unlocked hell-party entry error=%v", err)
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}
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// A completed [hell quest] without a permission row (GM unlock, records
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// that predate the permission table) must unlock the same region.
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questOnly := &gameSession{selectedCharacterID: 23}
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if err := service.authorizeCurrentDungeonHellParty(ctx, questOnly, table, 700); !errors.Is(err, errCurrentHellPartyLocked) {
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t.Fatalf("locked hell-party entry without quest error=%v", err)
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}
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if err := repos.Quest.Save(ctx, dnfrepo.QuestRecord{
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CharacterID: "23",
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States: map[int64]dnfrepo.QuestState{2900: {Status: "completed", Extra: map[string]string{"gm_all_hell_unlocked": "true"}}},
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}); err != nil {
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t.Fatal(err)
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}
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if err := service.authorizeCurrentDungeonHellParty(ctx, questOnly, table, 700); err != nil {
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t.Fatalf("quest-completed hell-party entry error=%v", err)
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}
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if err := repos.Quest.Save(ctx, dnfrepo.QuestRecord{
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CharacterID: "23",
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States: map[int64]dnfrepo.QuestState{2900: {Status: "active"}},
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}); err != nil {
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t.Fatal(err)
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}
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if err := service.authorizeCurrentDungeonHellParty(ctx, questOnly, table, 700); !errors.Is(err, errCurrentHellPartyLocked) {
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t.Fatalf("active-quest hell-party entry error=%v", err)
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}
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}
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type hellPartyWorldMapTestSource map[string]string
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func (s hellPartyWorldMapTestSource) ReadText(path string) (string, error) {
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value, ok := s[path]
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if !ok {
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return "", dnfpvf.ErrDocNotFound
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}
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return value, nil
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}
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