服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
102 lines
3.5 KiB
Go
102 lines
3.5 KiB
Go
package dnfbridge
|
|
|
|
import (
|
|
"fmt"
|
|
|
|
"longheng.io/server/internal/modules/dnf/dnfenum"
|
|
)
|
|
|
|
const currentDungeonPracticeSummaryMsgID = uint16(dnfenum.CmdPacketDieBloodMonster)
|
|
|
|
var currentDungeonPracticeSummaryBody = []byte{0, 0, 0, 0, 0}
|
|
|
|
func (s *Service) produceCurrentPracticeDungeonSettlementPlanLocked(
|
|
session *gameSession,
|
|
runtime *runtimeDungeonState,
|
|
) error {
|
|
if session == nil || runtime == nil || runtime.Session == nil ||
|
|
session.dungeon.runtime != runtime || !currentDungeonRuntimeIsPractice(runtime) ||
|
|
!runtime.settlementPlayResultReceived {
|
|
return errCurrentDungeonSettlementOwnerUnavailable
|
|
}
|
|
if runtime.settlementResultPlan != nil {
|
|
return nil
|
|
}
|
|
s.initialEquipmentMu.Lock()
|
|
archive, err := s.initialEquipmentArchiveLocked()
|
|
s.initialEquipmentMu.Unlock()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
ranks, err := loadCurrentDungeonClearRankCatalog(archive)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
clientRankPoint := runtime.settlementPlayResultBody[currentDungeonPlayResultClientRankPointOffset]
|
|
presentation, err := currentDungeonSettlementPresentationForRuntime(runtime, ranks, clientRankPoint)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
op34, err := buildCurrentDungeonPlayResultNoticeBody(currentDungeonPlayResultNotice{
|
|
RankGrade: presentation.RankGrade, ClearTimeMS: presentation.ClearTimeMS,
|
|
TimeBonusPoint: presentation.TimeBonusPoint, RankPoint: clientRankPoint,
|
|
AllVisitedClear: presentation.AllVisitedClear,
|
|
Participants: []currentDungeonPlayResultParticipant{{
|
|
ObjectKey: session.selectedCharacterID, ClearTimeMS: presentation.ClearTimeMS,
|
|
}},
|
|
})
|
|
if err != nil {
|
|
return err
|
|
}
|
|
op35, err := buildCurrentPracticeDungeonClearRewardBody(session.selectedCharacterID)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
runtime.settlementResultPlan = ¤tDungeonSettlementPacketPlan{
|
|
CharacterID: session.selectedCharacterID,
|
|
CompletionKey: fmt.Sprintf("practice:run:%d", runtime.lifecycleToken),
|
|
Source: "practice_session_local_zero_reward",
|
|
ClientRankPoint: clientRankPoint,
|
|
ClearTimeMS: presentation.ClearTimeMS,
|
|
PlayResultBody: op34,
|
|
ClearRewardBody: op35,
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (s *Service) sendCurrentPracticeDungeonSettlementResultsLocked(
|
|
session *gameSession,
|
|
runtime *runtimeDungeonState,
|
|
source string,
|
|
) error {
|
|
if session == nil || runtime == nil || session.dungeon.runtime != runtime ||
|
|
!currentDungeonRuntimeIsPractice(runtime) || runtime.settlementResultPlan == nil {
|
|
return nil
|
|
}
|
|
plan := runtime.settlementResultPlan
|
|
if len(plan.PlayResultBody) == 0 || len(plan.ClearRewardBody) != currentDungeonClearRewardMinimumBodySize {
|
|
return errCurrentDungeonSettlementPlanShape
|
|
}
|
|
if err := s.sendGameUpperRawClass(session, currentDungeonPlayResultNoticeMsgID, plan.PlayResultBody, 0); err != nil {
|
|
return err
|
|
}
|
|
if err := s.sendGameUpperRawClass(session, currentDungeonClearRewardMsgID, plan.ClearRewardBody, 0); err != nil {
|
|
return err
|
|
}
|
|
if err := s.sendGameUpperRawClass(session, currentDungeonPracticeSummaryMsgID, currentDungeonPracticeSummaryBody, 0); err != nil {
|
|
return err
|
|
}
|
|
runtime.settlementResultNoticeSent = true
|
|
runtime.settlementClearRewardSent = true
|
|
runtime.settlementCharacterStateSent = false
|
|
runtime.advanceSettlementPhase(currentDungeonSettlementPhaseResultShown)
|
|
s.logGameEvent(session, "game-dungeon-practice-settlement-results-sent",
|
|
"char_id", session.selectedCharacterID,
|
|
"dungeon_id", runtime.Dungeon.ID,
|
|
"source", source,
|
|
"packet_order", "op34_op35_op255",
|
|
"op255_body_len", len(currentDungeonPracticeSummaryBody),
|
|
"persistent_reward_mutation", false)
|
|
return nil
|
|
}
|