服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
343 lines
15 KiB
Go
343 lines
15 KiB
Go
package dnfbridge
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import (
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"bytes"
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"context"
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"encoding/binary"
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"testing"
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"longheng.io/server/internal/modules/dnf/channelcatalog"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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"longheng.io/server/internal/modules/dnf/dungeoncmd"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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"longheng.io/server/internal/modules/dnf/worldmap"
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)
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func TestPracticeDungeonSettlementSendsOp34Op35Op255WithoutGrowth(t *testing.T) {
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service, runtime, session, connection, _ := prepareCompletedSettlementRuntime(t)
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runtime.ProtocolMode = currentDungeonProtocolModePractice
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runtime.Request.RuntimeState = byte(currentDungeonProtocolModePractice)
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runtime.clearMapCompletionKey = ""
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connection.write.Reset()
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characterBefore := runtime.Character
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request := make([]byte, currentDungeonPlayResultBaseSize)
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request[currentDungeonPlayResultClientRankPointOffset] = 73
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op34, err := buildCurrentDungeonPlayResultNoticeBody(currentDungeonPlayResultNotice{
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RankGrade: 60, ClearTimeMS: 1000, RankPoint: 73,
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Participants: []currentDungeonPlayResultParticipant{{ObjectKey: session.selectedCharacterID, ClearTimeMS: 1000}},
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})
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if err != nil {
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t.Fatal(err)
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}
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op35, err := buildCurrentPracticeDungeonClearRewardBody(session.selectedCharacterID)
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if err != nil {
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t.Fatal(err)
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}
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runtime.settlementResultPlan = ¤tDungeonSettlementPacketPlan{
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CharacterID: session.selectedCharacterID, CompletionKey: "practice:test", Source: "practice_test",
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ClientRankPoint: 73, PlayResultBody: op34, ClearRewardBody: op35,
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}
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if err := service.handleDungeonSetPlayResult(session, request); err != nil {
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t.Fatal(err)
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}
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op34Packet, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
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op35Packet, rest := splitGameServerUpperPacket(t, rest)
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op255, rest := splitGameServerUpperPacket(t, rest)
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if len(rest) != 0 || op34Packet.Header.MsgID != currentDungeonPlayResultNoticeMsgID ||
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op35Packet.Header.MsgID != currentDungeonClearRewardMsgID ||
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op255.Header.MsgID != currentDungeonPracticeSummaryMsgID {
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t.Fatalf("practice result order=%d,%d,%d rest=%x", op34Packet.Header.MsgID, op35Packet.Header.MsgID, op255.Header.MsgID, rest)
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}
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if len(op35Packet.Body) != currentDungeonClearRewardMinimumBodySize {
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t.Fatalf("practice op35 len=%d", len(op35Packet.Body))
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}
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if !bytes.Equal(op255.Body, []byte{0, 0, 0, 0, 0}) {
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t.Fatalf("practice op255 body=%x", op255.Body)
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}
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if runtime.settlementCharacterStateSent || runtime.settlementCardScrollStateSent ||
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runtime.settlementCardLayoutSent || runtime.settlementCardRewardCommitted {
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t.Fatalf("practice opened ordinary growth/card state=%+v", runtime)
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}
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if runtime.Character.Level != characterBefore.Level || runtime.Character.Stats["exp"] != characterBefore.Stats["exp"] {
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t.Fatalf("practice mutated runtime character before=%+v after=%+v", characterBefore, runtime.Character)
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}
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if runtime.settlementStatisticReceived || !completedDungeonSettlementResultReady(runtime, session.selectedCharacterID) ||
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!service.completedDungeonSettlementExitReady(runtime, session.selectedCharacterID) {
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t.Fatalf("practice op255 did not close its result barrier: %+v", runtime)
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}
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connection.write.Reset()
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if err := service.handleDungeonSetPlayResult(session, append([]byte(nil), request...)); err != nil {
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t.Fatal(err)
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}
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for index, want := range []uint16{currentDungeonPlayResultNoticeMsgID, currentDungeonClearRewardMsgID, currentDungeonPracticeSummaryMsgID} {
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packet, trailing := splitGameServerUpperPacket(t, connection.write.Bytes())
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if packet.Header.MsgID != want {
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t.Fatalf("replay[%d] msg=%d want=%d", index, packet.Header.MsgID, want)
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}
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connection.write.Reset()
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connection.write.Write(trailing)
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}
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if connection.write.Len() != 0 {
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t.Fatalf("practice replay trailing=%x", connection.write.Bytes())
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}
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}
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// The practice policy is reachable through both proven practice shapes: the
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// explicit state=1/token=0 pair, and this client's 练习模式 switch, which writes
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// state=1/token=UINT16_MAX. Neither shape may require fatigue or consume the
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// entry item.
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//
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// Live 2026-09-17 16:08:52 (packet_log.txt): the operator ran 练习模式 on
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// 倒悬的瞭望台 (190) with fatigue deliberately set to 0, and the selector pair was
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// read as an ordinary entry, so the run was refused with
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// `error=dnf dungeon character fatigue is exhausted: fatigue=0` plus the
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// 「疲劳值不足」 prompt.
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func TestPracticeDungeonEntryBypassesFatigueAndTicketWithoutMutation(t *testing.T) {
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for _, testCase := range []struct {
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name string
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runtimeToken uint16
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}{
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{name: "explicit practice pair", runtimeToken: 0},
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{name: "练习模式 selector pair", runtimeToken: 0xffff},
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} {
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t.Run(testCase.name, func(t *testing.T) {
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source := bridgeDungeonPVF(false)
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source["dungeon/test.dgn"] += "[required item]\n4726 1 0\n[/required item]\n"
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table, resolver, monsters := loadBridgeDungeonStaticData(t, source)
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repositories := dnfrepomemory.NewMemoryGroup()
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if err := repositories.Character.Save(context.Background(), dnfrepo.CharacterRecord{
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CharacterID: "99", AccountID: "account-1", Level: 20,
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Stats: map[string]int64{
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"fatigue": 0, "town_id": 38, "area_id": 1,
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"pos_x": 450, "pos_y": 234, "direction": 5, "area_state": 3,
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},
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}); err != nil {
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t.Fatal(err)
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}
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if err := repositories.Inventory.Save(context.Background(), dnfrepo.InventoryRecord{
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CharacterID: "99",
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Slots: map[string]dnfrepo.ItemStack{
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"0:4": {ItemID: 4726, Count: 3},
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},
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}); err != nil {
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t.Fatal(err)
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}
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service := &Service{
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options: options{accountID: "account-1", gameUpperBodyCodec: gameUpperBodyCodecPlain},
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worldMapTable: table,
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worldMapResolver: resolver,
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dungeonMonsterTable: monsters,
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dungeonChoice: func(int) (int, error) { return 0, nil },
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dungeonSeed: func() (uint32, error) { return 1, nil },
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repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
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}
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connection := &bufferConn{}
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channel := channelcatalog.Channel{ServerID: 1, ID: 19, Type: 1, Name: "ch.19", Port: 10019}
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session := &gameSession{
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conn: connection, connID: "practice-entry-test-" + testCase.name, channel: channel, residentChannel: channel,
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selectedCharacterID: 99, selectPreviewActorRemoved: true,
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}
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bindDungeonSelectorOriginForTestAt(t, service, session, 38, 1, 450, 234)
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body := make([]byte, dungeoncmd.SelectDungeonRequestSize)
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binary.LittleEndian.PutUint32(body[0:4], 700)
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body[4] = 1
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body[8] = byte(currentDungeonProtocolModePractice)
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binary.LittleEndian.PutUint16(body[9:11], testCase.runtimeToken)
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if err := service.handleDungeonSelectUpper(session, body); err != nil {
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t.Fatal(err)
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}
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foundOp28 := false
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remaining := connection.write.Bytes()
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for len(remaining) != 0 {
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packet, tail := splitGameServerUpperPacket(t, remaining)
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if packet.Header.MsgID == currentDungeonInfoNotification {
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foundOp28 = true
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if len(packet.Body) <= 12 || packet.Body[12] != byte(currentDungeonProtocolModePractice) {
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t.Fatalf("practice op28 body=%x", packet.Body)
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}
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}
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remaining = tail
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}
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if !foundOp28 {
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t.Fatalf("practice entry emitted no op28 stream=%x", connection.write.Bytes())
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}
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runtime := session.dungeon.runtime
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if runtime == nil || !currentDungeonRuntimeIsPractice(runtime) || runtime.Request.RuntimeState != 1 ||
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runtime.Request.RuntimeToken != testCase.runtimeToken ||
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len(runtime.Dungeon.Metadata.RequiredItems) != 1 {
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t.Fatalf("practice runtime=%+v", runtime)
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}
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inventory, found, err := repositories.Inventory.Load(context.Background(), "99")
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if err != nil || !found || inventory.Slots["0:4"].Count != 3 {
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t.Fatalf("practice ticket mutated inventory=%+v found=%t err=%v", inventory, found, err)
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}
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character, found, err := repositories.Character.Load(context.Background(), "99")
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if err != nil || !found || character.Stats["fatigue"] != 0 {
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t.Fatalf("practice fatigue mutated character=%+v found=%t err=%v", character, found, err)
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}
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})
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}
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}
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func TestCurrentClientDefaultDungeonEntryUsesNormalRuntimePolicy(t *testing.T) {
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source := bridgeDungeonPVF(false)
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source["dungeon/test.dgn"] += "[required item]\n4726 1 0\n[/required item]\n"
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table, resolver, monsters := loadBridgeDungeonStaticData(t, source)
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repositories := dnfrepomemory.NewMemoryGroup()
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if err := repositories.Character.Save(context.Background(), dnfrepo.CharacterRecord{
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CharacterID: "99", AccountID: "account-1", Level: 20,
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Stats: map[string]int64{
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"fatigue": 1, "town_id": 38, "area_id": 1,
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"pos_x": 450, "pos_y": 234, "direction": 5, "area_state": 3,
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},
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}); err != nil {
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t.Fatal(err)
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}
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if err := repositories.Inventory.Save(context.Background(), dnfrepo.InventoryRecord{
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CharacterID: "99",
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Slots: map[string]dnfrepo.ItemStack{
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"0:4": {ItemID: 4726, Count: 3},
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},
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}); err != nil {
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t.Fatal(err)
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}
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service := &Service{
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options: options{accountID: "account-1", gameUpperBodyCodec: gameUpperBodyCodecPlain},
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worldMapTable: table,
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worldMapResolver: resolver,
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dungeonMonsterTable: monsters,
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dungeonChoice: func(int) (int, error) { return 0, nil },
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dungeonSeed: func() (uint32, error) { return 1, nil },
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repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
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}
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connection := &bufferConn{}
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channel := channelcatalog.Channel{ServerID: 1, ID: 19, Type: 1, Name: "ch.19", Port: 10019}
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session := &gameSession{
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conn: connection, connID: "normal-entry-default-state-test", channel: channel, residentChannel: channel,
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selectedCharacterID: 99, selectPreviewActorRemoved: true,
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}
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bindDungeonSelectorOriginForTestAt(t, service, session, 38, 1, 450, 234)
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body := make([]byte, dungeoncmd.SelectDungeonRequestSize)
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binary.LittleEndian.PutUint32(body[0:4], 700)
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body[4] = 1
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// The default ordinary 进入 this client actually writes: runtime state 0 with
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// the UINT16_MAX token (481 captured select requests, packet_log.txt
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// 2026-09-15..09-17). State 1 with that token is the 练习模式 switch and is
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// pinned by TestCurrentClientPracticeModeEntryUsesPracticeRuntimePolicy.
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binary.LittleEndian.PutUint16(body[9:11], 0xffff)
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if err := service.handleDungeonSelectUpper(session, body); err != nil {
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t.Fatal(err)
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}
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foundOp28 := false
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remaining := connection.write.Bytes()
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for len(remaining) != 0 {
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packet, tail := splitGameServerUpperPacket(t, remaining)
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if packet.Header.MsgID == currentDungeonInfoNotification {
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foundOp28 = true
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if len(packet.Body) <= 12 || packet.Body[12] != byte(currentDungeonProtocolModeNormal) {
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t.Fatalf("normal op28 body=%x", packet.Body)
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}
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}
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remaining = tail
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}
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if !foundOp28 {
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t.Fatalf("normal entry emitted no op28 stream=%x", connection.write.Bytes())
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}
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runtime := session.dungeon.runtime
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if runtime == nil || currentDungeonRuntimeIsPractice(runtime) || runtime.Request.RuntimeState != 0 || runtime.Request.RuntimeToken != 0xffff {
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t.Fatalf("normal runtime=%+v", runtime)
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}
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inventory, found, err := repositories.Inventory.Load(context.Background(), "99")
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if err != nil || !found || inventory.Slots["0:4"].Count != 2 {
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t.Fatalf("normal ticket was not consumed inventory=%+v found=%t err=%v", inventory, found, err)
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}
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}
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func TestPracticeDungeonRetryRequiresFreshManualPracticeChoice(t *testing.T) {
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service, runtime, session, connection := prepareOrdinaryCompletedSettlementRuntime(t)
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runtime.ProtocolMode = currentDungeonProtocolModePractice
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runtime.Request.RuntimeState = byte(currentDungeonProtocolModePractice)
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runtime.settlementPlayResultReceived = true
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runtime.settlementStatisticReceived = false
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runtime.settlementClearRewardSent = true
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runtime.advanceSettlementPhase(currentDungeonSettlementPhaseResultShown)
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repositories, _ := service.repositoryGroup()
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character, found, err := repositories.Character.Load(context.Background(), "99")
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if err != nil || !found {
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t.Fatalf("load character found=%t err=%v", found, err)
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}
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character.Stats["fatigue"] = 0
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if err := repositories.Character.Save(context.Background(), character); err != nil {
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t.Fatal(err)
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}
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connection.write.Reset()
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if err := service.handleDungeonEplpCommand(session, []byte{1, 0}); err != nil {
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t.Fatal(err)
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}
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first, _ := splitGameServerUpperPacket(t, connection.write.Bytes())
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if first.Header.MsgID != uint16(dnfenum.CmdPacketEplpCommand) ||
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!bytes.Equal(first.Body, buildCurrentDungeonOp72SuccessBody(1, 0)) {
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t.Fatalf("practice retry first packet=%+v body=%x", first.Header, first.Body)
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}
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// The old practice choice is not inherited. This fixture has zero fatigue,
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// so its normalized ordinary retry is rejected and returns to selector state
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// instead of silently creating another reward-free practice runtime.
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if session.dungeon.runtime != nil {
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t.Fatalf("practice retry leaked into fresh runtime old=%p new=%+v", runtime, session.dungeon.runtime)
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}
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}
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func TestPracticeDungeonOp42ReturnsWithoutOrdinaryCardsOrStatistic(t *testing.T) {
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service, runtime, session, connection := prepareOrdinaryCompletedSettlementRuntime(t)
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runtime.ProtocolMode = currentDungeonProtocolModePractice
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runtime.Request.RuntimeState = byte(currentDungeonProtocolModePractice)
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runtime.settlementPlayResultReceived = true
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runtime.settlementStatisticReceived = false
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runtime.settlementClearRewardSent = true
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runtime.advanceSettlementPhase(currentDungeonSettlementPhaseResultShown)
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connection.write.Reset()
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if err := service.handleDungeonGiveupGame(session, nil); err != nil {
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t.Fatal(err)
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}
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foundTownTransition := false
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remaining := connection.write.Bytes()
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for len(remaining) != 0 {
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packet, tail := splitGameServerUpperPacket(t, remaining)
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if packet.Header.MsgID == currentSceneTransitionMsgID {
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foundTownTransition = true
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}
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if packet.Header.MsgID == uint16(dnfenum.CmdPacketScoreScrollState) ||
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packet.Header.MsgID == uint16(dnfenum.CmdPacketCardSelectRightState) ||
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packet.Header.MsgID == uint16(dnfenum.CmdPacketSelectCard) {
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t.Fatalf("practice op42 emitted ordinary card packet=%d", packet.Header.MsgID)
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}
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remaining = tail
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}
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if !foundTownTransition || !runtime.townReturnOp24Sent || session.dungeon.runtime != nil {
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t.Fatalf("practice op42 transition=%t op24=%t runtime=%p stream=%x",
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foundTownTransition, runtime.townReturnOp24Sent, session.dungeon.runtime, connection.write.Bytes())
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}
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}
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func TestPracticeDungeonRouteUsesOnlyNonQuestMazeAndHonorsPVFProhibition(t *testing.T) {
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mazes := []worldmap.Maze{
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{QuestConnection: []int64{0, 3344}},
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{},
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}
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selection, err := selectPracticeDungeonMaze(mazes, func(int) (int, error) { return 0, nil })
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if err != nil || selection.Index != 1 {
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t.Fatalf("practice maze=%+v err=%v", selection, err)
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}
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dungeon := worldmap.Dungeon{Metadata: worldmap.DungeonMetadata{IntegerValues: map[string]int64{"prohibit practice": 1}}}
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if err := validatePracticeDungeonRoute(dungeon); err == nil {
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t.Fatal("PVF prohibit practice was accepted")
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}
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}
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