Files
90CNServer/server/internal/services/dnfbridge/dungeon_quest3599_real_pvf_test.go
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

219 lines
7.8 KiB
Go

package dnfbridge
import (
"context"
"os"
"testing"
"longheng.io/server/internal/modules/dnf/dnfenum"
"longheng.io/server/internal/modules/dnf/dungeoncmd"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
dnfquest "longheng.io/server/internal/modules/dnf/quest"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
"longheng.io/server/internal/modules/dnf/worldmap"
platformpvf "longheng.io/server/internal/platform/pvf"
)
// TestRealScriptPVFDungeon96Quest3599CinematicDummyBossSettlement verifies that
// in Quest 3599 (Dungeon 96 / 无法地带营地), where Boss Map 76114 contains only
// team-0 friendly/dummy monsters (Melvin, Marlene, 62959 Dummy Boss), when the
// client returns from layer 76113 and completes the cinematic by sending
// variable DIE_MONSTER (op39) with owner=0xffff for the dummy boss, the server
// accepts the death report and triggers dungeon settlement (op115 + op31).
func TestRealScriptPVFDungeon96Quest3599CinematicDummyBossSettlement(t *testing.T) {
pvfPath := os.Getenv("DNF_WORLDMAP_REAL_PVF_SMOKE")
if pvfPath == "" {
t.Skip("set DNF_WORLDMAP_REAL_PVF_SMOKE to verify quest 3599 cinematic dummy boss settlement")
}
ctx := context.Background()
archive, err := platformpvf.Open(pvfPath)
if err != nil {
t.Fatal(err)
}
table, err := worldmap.LoadSource(ctx, archive, worldmap.Options{})
if err != nil {
t.Fatal(err)
}
resolver, err := worldmap.NewResolver(table)
if err != nil {
t.Fatal(err)
}
monsters, err := newPVFDungeonMonsterCatalog(archive)
if err != nil {
t.Fatal(err)
}
aiCharacters, err := newPVFDungeonAICharacterCatalog(archive)
if err != nil {
t.Fatal(err)
}
questIndex, err := dnfpvf.Build(ctx, archive, dnfpvf.BuildOptions{Lists: []string{dnfquest.DefaultList}})
if err != nil {
t.Fatal(err)
}
questCatalog, err := dnfquest.Load(ctx, questIndex)
if err != nil {
t.Fatal(err)
}
questDefinition, ok := questCatalog.Find(3599)
if !ok {
t.Fatal("real quest 3599 definition not found in PVF")
}
t.Logf("real quest 3599 type=%s intData=%v", questDefinition.Type, questDefinition.IntData)
repositories := dnfrepomemory.NewMemoryGroup()
character := dnfrepo.CharacterRecord{
CharacterID: "19",
AccountID: "account-1",
Name: "Quest3599Test",
Job: "0",
Level: 85,
Stats: map[string]int64{
"fatigue": 156,
"exp": 0,
},
}
if err := repositories.Character.Save(ctx, character); err != nil {
t.Fatal(err)
}
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
CharacterID: "19",
Slots: map[string]dnfrepo.ItemStack{},
}); err != nil {
t.Fatal(err)
}
if err := repositories.Quest.Save(ctx, dnfrepo.QuestRecord{
CharacterID: "19",
States: map[int64]dnfrepo.QuestState{
3599: {Status: "active", ProgressValue: 0},
},
}); err != nil {
t.Fatal(err)
}
service := &Service{
options: options{accountID: "account-1", gameUpperBodyCodec: gameUpperBodyCodecPlain},
worldMapTable: table,
worldMapResolver: resolver,
dungeonMonsterTable: monsters,
dungeonAICharacterTable: aiCharacters,
questCatalog: questCatalog,
dungeonChoice: func(int) (int, error) { return 0, nil },
dungeonSeed: func() (uint32, error) { return 1, nil },
repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
}
conn := &bufferConn{}
session := &gameSession{conn: conn, connID: "real-pvf-quest3599-dummy-boss", selectedCharacterID: 19}
// 1. Enter Dungeon 96 (Maze 0 selected via active Quest 3599)
runtime, startScene, err := service.prepareDungeonRuntime(
ctx,
session,
dungeoncmd.SelectDungeonRequest{DungeonID: 96, Difficulty: 0},
)
if err != nil {
t.Fatalf("prepare real dungeon 96 quest 3599 runtime: %v", err)
}
session.dungeon.runtime = runtime
if startScene.Coordinate != (worldmap.RoomCoordinate{X: 0, Y: 0}) || startScene.Map.Map.ID != 76112 {
t.Fatalf("start scene = %s/%d, want 0:0/76112", startScene.Coordinate, startScene.Map.Map.ID)
}
// 2. Move from (0, 0) Map 76112 to (1, 0) Boss Map 76114
moveBody := make([]byte, dungeoncmd.MoveMapRequestSize)
moveBody[0] = 1
moveBody[1] = 0
if err := service.handleDungeonMoveMap(session, moveBody); err != nil {
t.Fatalf("move to (1,0) boss map 76114: %v", err)
}
scene := runtime.Session.Snapshot().Scene
if scene.Coordinate != (worldmap.RoomCoordinate{X: 1, Y: 0}) || scene.Map.Map.ID != 76114 || !scene.Boss {
t.Fatalf("boss scene = %s/%d boss=%t, want 1:0/76114 boss=true", scene.Coordinate, scene.Map.Map.ID, scene.Boss)
}
// 3. Layered transition to Map 76113 (MoveKind = 1 at same coordinate 1:0)
layerMoveBody := make([]byte, dungeoncmd.MoveMapRequestSize)
layerMoveBody[0] = 1
layerMoveBody[1] = 0
layerMoveBody[10] = 1 // MoveKind = 1
if err := service.handleDungeonMoveMap(session, layerMoveBody); err != nil {
t.Fatalf("layer move to 76113: %v", err)
}
layerScene := runtime.Session.Snapshot().Scene
if layerScene.Map.Map.ID != 76113 {
t.Fatalf("layer scene map = %d, want 76113", layerScene.Map.Map.ID)
}
// 4. Return from layer 76113 to base Map 76114 (MoveKind = 1 at same coordinate 1:0)
returnMoveBody := make([]byte, dungeoncmd.MoveMapRequestSize)
returnMoveBody[0] = 1
returnMoveBody[1] = 0
returnMoveBody[10] = 1 // MoveKind = 1
if err := service.handleDungeonMoveMap(session, returnMoveBody); err != nil {
t.Fatalf("layer return to base map 76114: %v", err)
}
baseScene := runtime.Session.Snapshot().Scene
if baseScene.Map.Map.ID != 76114 {
t.Fatalf("returned base scene map = %d, want 76114", baseScene.Map.Map.ID)
}
// 5. Find the Dummy Boss (62959) in the base room
roomSnapshot := runtime.Room.Snapshot()
var dummyBossKey uint32
for _, m := range roomSnapshot.Monsters {
if m.Spawn.MonsterID == 62959 {
dummyBossKey = m.ObjectKey
break
}
}
if dummyBossKey == 0 {
t.Fatalf("dummy boss 62959 not found in room monsters: %+v", roomSnapshot.Monsters)
}
t.Logf("found dummy boss 62959 objectKey = %d", dummyBossKey)
// 6. Client sends DIE_MONSTER (op39) for Dummy Boss with owner=0xffff
conn.write.Reset()
dieBody := currentDungeonVariableOwnerSentinelDeathBody(dummyBossKey)
if err := service.handleDungeonMonsterDeath(session, dieBody); err != nil {
t.Fatalf("handle dummy boss death: %v", err)
}
// 7. Verify settlement packets (op38 ACK, op115 boss die response, op31 dungeon clear)
completed := runtime.Session.Snapshot()
if completed.Run.Status != worldmap.DungeonRunCompleted {
t.Fatalf("dungeon run status = %s, want %s", completed.Run.Status, worldmap.DungeonRunCompleted)
}
if !runtime.ordinaryFinalRoomClearAccepted {
t.Fatal("ordinaryFinalRoomClearAccepted is false")
}
if !runtime.bossDieCheckAccepted {
t.Fatal("bossDieCheckAccepted is false")
}
if !runtime.bossDieCheckResponseSent {
t.Fatal("bossDieCheckResponseSent is false (op115 not sent)")
}
if !runtime.settlementEntrySent {
t.Fatal("settlementEntrySent is false (op31 not sent)")
}
// Verify the sent packet stream contains op38 (die monster), op115 (boss die check), and op31 (dungeon clear)
sentBytes := conn.write.Bytes()
hasOp38, hasOp115, hasOp31 := false, false, false
for len(sentBytes) > 0 {
packet, rest := splitGameServerUpperPacket(t, sentBytes)
switch packet.Header.MsgID {
case uint16(dnfenum.CmdPacketNotifyDieMonster): // op38
hasOp38 = true
case uint16(dnfenum.CmdPacketNotifyBossDieCheck): // op115
hasOp115 = true
case currentDungeonSettlementEntryMsgID: // op31
hasOp31 = true
}
sentBytes = rest
}
if !hasOp38 || !hasOp115 || !hasOp31 {
t.Fatalf("sent packets missing expected opcodes: op38=%t op115=%t op31=%t", hasOp38, hasOp115, hasOp31)
}
t.Logf("SUCCESS: real dungeon 96 quest 3599 dummy boss %d died -> op38/op115/op31 sent -> dungeon settled successfully!", dummyBossKey)
}