服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
149 lines
5.8 KiB
Go
149 lines
5.8 KiB
Go
package dnfbridge
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import (
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"context"
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"fmt"
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"strconv"
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dnfquest "longheng.io/server/internal/modules/dnf/quest"
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"longheng.io/server/internal/modules/dnf/worldmap"
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)
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// currentDungeonQuestObjectRoomClearTarget resolves the guarded room-clear
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// credit for a client-side quest-scene object. Live evidence (2026-07-17,
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// quest 3146 run, conn game-000010) proves the current EXE destroys the quest
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// object inside the boss room and reports it with a variable op39 owner
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// 0xffff, but the boss-death forced room clear retires every remaining
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// announced hostile server-side before those reports can be matched, so the
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// destruction can only be credited from the room clear itself.
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//
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// The real map 76136 PVF does not statically place passive object 13099 (the
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// questscene/dummy_quest.obj is spawned client-side for the quest scene), so
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// the binding is anchored on the maze quest connection instead: the current
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// maze must be the PVF quest-connected maze selected because the parent main
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// quest is active. The remaining guards mirror
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// currentDungeonQuestPassiveObjectTarget: exactly one active type-3 hunt
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// target in dungeon scope, a no-reward [sub] quest, and an active parent.
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//
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// The returned reason is empty only when the single guarded target matches.
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func (s *Service) currentDungeonQuestObjectRoomClearTarget(
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ctx context.Context,
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session *gameSession,
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runtime *runtimeDungeonState,
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scene worldmap.DungeonRoomScene,
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) (dnfquest.ActiveHuntEnemyTarget, string, error) {
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if session == nil || runtime == nil || runtime.Room == nil || session.dungeon.runtime != runtime ||
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!dungeonRuntimeOwnsCharacter(runtime, session.selectedCharacterID) {
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return dnfquest.ActiveHuntEnemyTarget{}, "runtime_not_owned_by_session", nil
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}
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if !scene.Boss || !runtime.BossSet || scene.Coordinate != runtime.BossCoordinate {
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return dnfquest.ActiveHuntEnemyTarget{}, "current_room_not_authoritative_runtime_boss", nil
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}
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if runtime.MazeIndex < 0 || runtime.MazeIndex >= len(runtime.Dungeon.Mazes) {
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return dnfquest.ActiveHuntEnemyTarget{}, "maze_index_out_of_range", nil
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}
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connection := runtime.Dungeon.Mazes[runtime.MazeIndex].QuestConnection
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if len(connection) < 2 || connection[0] != 0 {
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return dnfquest.ActiveHuntEnemyTarget{}, "maze_not_quest_connected", nil
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}
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repositories, ok := s.repositoryGroup()
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if !ok || repositories.Quest == nil {
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return dnfquest.ActiveHuntEnemyTarget{}, "", errDungeonHuntEnemyCompletionUnavailable
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}
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characterID := strconv.FormatUint(uint64(session.selectedCharacterID), 10)
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record, found, err := repositories.Quest.Load(ctx, characterID)
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if err != nil {
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return dnfquest.ActiveHuntEnemyTarget{}, "", err
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}
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if !found {
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return dnfquest.ActiveHuntEnemyTarget{}, "quest_record_not_found", nil
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}
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catalog, err := s.loadQuestCatalog(ctx)
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if err != nil {
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return dnfquest.ActiveHuntEnemyTarget{}, "", err
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}
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targets := catalog.ActiveHuntEnemyTargets(
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record,
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runtime.Dungeon.ID,
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int64(runtime.Request.Difficulty),
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currentDungeonQuestEnemyTypePassiveObject,
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)
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if len(targets) != 1 {
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return dnfquest.ActiveHuntEnemyTarget{}, "active_type3_target_count_not_unique", nil
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}
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target := targets[0]
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definition, known := catalog.Find(target.QuestID)
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if !known || normalizeDungeonPVFSymbol(definition.Grade) != "sub" || definition.MainQuestID <= 0 ||
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definition.HasGoldReward || len(definition.RewardItems) != 0 || len(definition.RewardSelectionItems) != 0 {
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return dnfquest.ActiveHuntEnemyTarget{}, "target_not_no_reward_sub_quest", nil
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}
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parent, parentKnown := currentDungeonHuntEnemyQuestState(record, definition.MainQuestID)
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if !parentKnown || parent.Status != "active" || parent.ProgressValue <= 0 {
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return dnfquest.ActiveHuntEnemyTarget{}, "parent_main_quest_not_active", nil
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}
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if connection[1] != definition.MainQuestID {
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return dnfquest.ActiveHuntEnemyTarget{}, "maze_quest_connection_not_parent", nil
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}
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return target, "", nil
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}
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// creditCurrentDungeonQuestObjectRoomClearLocked persists the guarded
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// room-clear hunt-enemy completion through the established Phase A owner. The
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// forced room clear already sent zero-drop op38 visual deaths for every
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// remaining announced hostile and the client already destroyed the quest
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// object locally, so only the active-quest snapshot goes back on the wire.
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// The caller owns session.dungeon.mu.
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func (s *Service) creditCurrentDungeonQuestObjectRoomClearLocked(
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session *gameSession,
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runtime *runtimeDungeonState,
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scene worldmap.DungeonRoomScene,
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sourceObjectKey uint32,
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source string,
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) (bool, error) {
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if currentDungeonRuntimeIsPractice(runtime) {
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return false, nil
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}
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ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
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defer cancel()
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target, blockedReason, err := s.currentDungeonQuestObjectRoomClearTarget(ctx, session, runtime, scene)
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if err != nil {
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return false, err
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}
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if blockedReason != "" {
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s.logGameEvent(session, "game-dungeon-quest-object-room-clear-blocked",
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"char_id", session.selectedCharacterID,
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"dungeon_id", runtime.Dungeon.ID,
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"maze_index", runtime.MazeIndex,
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"room", scene.Coordinate.String(),
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"map_id", scene.Map.Map.ID,
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"source_object_key", sourceObjectKey,
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"source", source,
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"reason", blockedReason)
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return false, nil
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}
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if err := s.persistCurrentDungeonHuntEnemyTargetPhaseA(
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ctx,
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session,
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runtime,
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scene,
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target.EnemyCode,
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target.EnemyType,
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sourceObjectKey,
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source,
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); err != nil {
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return false, fmt.Errorf("persist room-clear hunt target: %w", err)
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}
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s.logGameEvent(session, "game-dungeon-quest-object-room-clear-credited",
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"char_id", session.selectedCharacterID,
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"dungeon_id", runtime.Dungeon.ID,
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"maze_index", runtime.MazeIndex,
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"room", scene.Coordinate.String(),
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"map_id", scene.Map.Map.ID,
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"source_object_key", sourceObjectKey,
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"quest_id", target.QuestID,
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"enemy_code", target.EnemyCode,
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"enemy_type", target.EnemyType,
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"source", source)
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return true, nil
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}
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