Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

74 lines
1.7 KiB
Go

package dnfbridge
import (
"context"
"sync"
)
// reserveCurrentDungeonQuestProgress allocates a monotonically increasing
// persistence token. Every queued quest/inventory mutation for one connection
// runs in this order, preventing stale snapshots from overwriting newer state.
func reserveCurrentDungeonQuestProgress(session *gameSession) uint64 {
if session == nil {
return 0
}
session.questProgressMu.Lock()
defer session.questProgressMu.Unlock()
if session.questProgressCond == nil {
session.questProgressCond = sync.NewCond(&session.questProgressMu)
}
session.questProgressQueued++
if session.questProgressQueued == 0 {
session.questProgressQueued++
}
session.questProgressWG.Add(1)
return session.questProgressQueued
}
func runCurrentDungeonQuestProgressOrdered(session *gameSession, sequence uint64, run func()) {
if session == nil || sequence == 0 {
if run != nil {
run()
}
return
}
defer session.questProgressWG.Done()
session.questProgressMu.Lock()
if session.questProgressCond == nil {
session.questProgressCond = sync.NewCond(&session.questProgressMu)
}
for sequence != session.questProgressPersisted+1 {
session.questProgressCond.Wait()
}
session.questProgressMu.Unlock()
if run != nil {
run()
}
session.questProgressMu.Lock()
session.questProgressPersisted = sequence
session.questProgressCond.Broadcast()
session.questProgressMu.Unlock()
}
func waitGameSessionQuestProgress(ctx context.Context, session *gameSession) error {
if session == nil {
return nil
}
if ctx == nil {
ctx = context.Background()
}
done := make(chan struct{})
go func() {
session.questProgressWG.Wait()
close(done)
}()
select {
case <-done:
return nil
case <-ctx.Done():
return ctx.Err()
}
}