Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

431 lines
18 KiB
Go

package dnfbridge
import (
"bytes"
"context"
"encoding/binary"
"os"
"testing"
"longheng.io/server/internal/modules/dnf/channelcatalog"
"longheng.io/server/internal/modules/dnf/dnfenum"
"longheng.io/server/internal/modules/dnf/dungeoncmd"
dnfdungeonpermission "longheng.io/server/internal/modules/dnf/dungeonpermission"
dnfproto "longheng.io/server/internal/modules/dnf/protocol"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
"longheng.io/server/internal/modules/dnf/worldmap"
platformpvf "longheng.io/server/internal/platform/pvf"
)
func TestBuildCurrentDungeonResourceStateBody(t *testing.T) {
want := []byte{1, 0, 0xe9, 0x1b, 0, 0, 1}
if got := buildCurrentDungeonResourceStateBody(7145); !bytes.Equal(got, want) {
t.Fatalf("resource state body=%x want=%x", got, want)
}
}
func TestSendCurrentDungeonResourceStateUsesSingleAntonClientIdentity(t *testing.T) {
connection := &bufferConn{}
service := &Service{options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain}}
session := &gameSession{conn: connection, selectedCharacterID: 1001}
runtime := &runtimeDungeonState{
Dungeon: worldmap.Dungeon{ID: 5314},
clientDungeonID: 210,
}
if err := service.sendCurrentDungeonResourceState(session, runtime, "single_anton_test"); err != nil {
t.Fatal(err)
}
packet, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
want := buildCurrentDungeonResourceStateBody(210)
if packet.Header.MsgID != currentDungeonResourceStateMsgID || packet.Header.Classification != 0 ||
!bytes.Equal(packet.Body, want) || len(rest) != 0 {
t.Fatalf("single Anton op5 header=%+v body=%x rest=%x want=%x", packet.Header, packet.Body, rest, want)
}
}
func TestBuildCurrentDungeonResourceStateEntriesBody(t *testing.T) {
entries := []currentDungeonResourceStateEntry{
{DungeonID: 3, State: 1},
{DungeonID: 7145, State: 4},
}
want := []byte{2, 0, 3, 0, 0, 0, 1, 0xe9, 0x1b, 0, 0, 4}
if got := buildCurrentDungeonResourceStateEntriesBody(entries); !bytes.Equal(got, want) {
t.Fatalf("resource state entries body=%x want=%x", got, want)
}
}
func TestCurrentDungeonDifficultyAuthorityIncludesUnclearedRowsWithoutQuest(t *testing.T) {
source := bridgeDungeonPVF(false)
source[worldmap.DefaultMapList] += "101 `dungeon/test/second.map`\n"
source["map/dungeon/test/second.map"] = "[map name]\n`second`\n" +
"[dungeon]\n701\n" +
"[type]\n`[start]`\n"
source[worldmap.DefaultDungeonList] += "701 `second.dgn`\n"
source["dungeon/test.dgn"] = "[name]\n`First Ordinary Dungeon`\n" +
"[difficulty level]\n1 1 1 1 0\n" +
"[maze info]\n[size]\n1 1\n[greed]\n`A`\n" +
"[map specification]\n`map` 0 0 100\n[start map]\n0 0\n[boss map]\n0 0\n"
source["dungeon/second.dgn"] = "[name]\n`Second Ordinary Dungeon`\n" +
"[difficulty level]\n1 1 1 1 0\n" +
"[maze info]\n[size]\n1 1\n[greed]\n`A`\n" +
"[map specification]\n`map` 0 0 101\n[start map]\n0 0\n[boss map]\n0 0\n"
source[worldmap.DefaultWorldMapList] = "1 `test.wdm`\n"
source["worldmap/test.wdm"] = "[name]\n`Synthetic Area`\n[dungeon]\n700 -1 701 -1\n[/dungeon]\n"
table, _, _ := loadBridgeDungeonStaticData(t, source)
// Only dungeon 700 has a persisted advanced difficulty. Dungeon 701 has no
// quest and no clear row, but native op5 must still expose its normal state.
record := dnfrepo.DungeonPermissionRecord{Entries: []dnfrepo.DungeonPermissionEntry{
{DungeonID: 700, ClearState: 2},
}}
want := []currentDungeonResourceStateEntry{
{DungeonID: 700, State: 2},
{DungeonID: 701, State: 0},
}
if got := currentDungeonResourceStateEntriesFromPermissionRecord(table, record); !equalCurrentDungeonResourceStateEntries(got, want) {
t.Fatalf("difficulty authority=%+v want=%+v", got, want)
}
}
func TestRealPVFDifficultyAuthorityIncludesTreeBreedingWithoutQuest(t *testing.T) {
pvfPath := os.Getenv("DNF_WORLDMAP_REAL_PVF_SMOKE")
if pvfPath == "" {
t.Skip("set DNF_WORLDMAP_REAL_PVF_SMOKE to run the real dungeon authority test")
}
archive, err := platformpvf.Open(pvfPath)
if err != nil {
t.Fatal(err)
}
table, err := worldmap.LoadSource(context.Background(), archive, worldmap.Options{})
if err != nil {
t.Fatal(err)
}
entries := currentDungeonResourceStateEntriesFromPermissionRecord(table, dnfrepo.DungeonPermissionRecord{})
for _, entry := range entries {
if entry.DungeonID == 164 {
if entry.State != 0 {
t.Fatalf("uncleared tree-breeding difficulty state=%d want=0", entry.State)
}
t.Logf("real PVF ordinary difficulty authority rows=%d tree_breeding_state=%d", len(entries), entry.State)
return
}
}
t.Fatalf("real PVF ordinary difficulty authority omitted tree-breeding dungeon 164; rows=%d", len(entries))
}
func TestRealPVFDifficultyAuthorityIncludesMetroCenterWithoutActiveQuest(t *testing.T) {
pvfPath := os.Getenv("DNF_WORLDMAP_REAL_PVF_SMOKE")
if pvfPath == "" {
t.Skip("set DNF_WORLDMAP_REAL_PVF_SMOKE to run the real dungeon authority test")
}
archive, err := platformpvf.Open(pvfPath)
if err != nil {
t.Fatal(err)
}
table, err := worldmap.LoadSource(context.Background(), archive, worldmap.Options{})
if err != nil {
t.Fatal(err)
}
entries := currentDungeonResourceStateEntriesFromPermissionRecord(table, dnfrepo.DungeonPermissionRecord{})
for _, entry := range entries {
if entry.DungeonID == 310 {
if entry.State != 0 {
t.Fatalf("uncleared Time Plaza difficulty state=%d want=0", entry.State)
}
return
}
}
t.Fatalf("real PVF ordinary difficulty authority omitted Time Plaza dungeon 310 for a character with no active quest; rows=%d", len(entries))
}
func equalCurrentDungeonResourceStateEntries(left, right []currentDungeonResourceStateEntry) bool {
if len(left) != len(right) {
return false
}
for index := range left {
if left[index] != right[index] {
return false
}
}
return true
}
func TestCurrentDungeonNextClearStateUsesPVFMaxDifficulty(t *testing.T) {
dungeon := worldmap.Dungeon{Metadata: worldmap.DungeonMetadata{
DifficultyLevels: []int64{1, 2, 3, 4, 5},
}}
if got := currentDungeonNextClearState(dungeon, 0); got != 1 {
t.Fatalf("normal clear state=%d want 1", got)
}
if got := currentDungeonNextClearState(dungeon, 4); got != 4 {
t.Fatalf("highest clear state=%d want capped 4", got)
}
dungeon.Metadata.DifficultyLevels = []int64{1}
if got := currentDungeonNextClearState(dungeon, 0); got != 1 {
t.Fatalf("single fixed difficulty clear state=%d want 1", got)
}
dungeon.Metadata.DifficultyLevels = nil
if got := currentDungeonNextClearState(dungeon, 0); got != 1 {
t.Fatalf("implicit fixed difficulty clear state=%d want 1", got)
}
dungeon.Metadata.DesignatedDifficulties = []int64{0, 1}
if got := currentDungeonNextClearState(dungeon, 3); got != 4 {
t.Fatalf("designated clear state=%d want 4", got)
}
}
func TestCommitCurrentDungeonPermissionPersistsImplicitFixedDifficultyClear(t *testing.T) {
repositories := testRepositoryGroup()
if err := repositories.Character.Save(context.Background(), dnfrepo.CharacterRecord{
CharacterID: "91", AccountID: defaultAccountPrefix + "1",
}); err != nil {
t.Fatal(err)
}
service := &Service{
repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
}
session := &gameSession{selectedCharacterID: 91}
runtime := &runtimeDungeonState{
Dungeon: worldmap.Dungeon{ID: 5109},
Request: dungeoncmd.SelectDungeonRequest{Difficulty: 0},
}
body, state, updated, err := service.commitCurrentDungeonPermission(context.Background(), session, runtime)
if err != nil {
t.Fatal(err)
}
if !updated || state != 1 {
t.Fatalf("fixed-difficulty permission updated=%t state=%d want true,1", updated, state)
}
wantBody := buildCurrentDungeonResourceStateEntriesBody([]currentDungeonResourceStateEntry{{DungeonID: 5109, State: 1}})
if !bytes.Equal(body, wantBody) {
t.Fatalf("fixed-difficulty permission body=%x want=%x", body, wantBody)
}
accountKey, err := dnfdungeonpermission.AccountOwnerKey(defaultAccountPrefix + "1")
if err != nil {
t.Fatal(err)
}
record, found, err := repositories.DungeonPermission.Load(context.Background(), accountKey)
if err != nil || !found || len(record.Entries) != 1 || record.Entries[0].DungeonID != 5109 || record.Entries[0].ClearState != 1 {
t.Fatalf("persisted account fixed-difficulty permission found=%t record=%+v err=%v", found, record, err)
}
}
func TestCurrentDungeonPermissionSnapshotSharesLegacyMaximumAcrossAccountCharacters(t *testing.T) {
source := bridgeDungeonPVF(false)
source["dungeon/test.dgn"] = "[name]\n`Shared Difficulty Dungeon`\n" +
"[difficulty level]\n1 1 1 1 0\n" +
"[maze info]\n[size]\n1 1\n[greed]\n`A`\n" +
"[map specification]\n`map` 0 0 100\n[start map]\n0 0\n[boss map]\n0 0\n"
table, resolver, _ := loadBridgeDungeonStaticData(t, source)
repositories := testRepositoryGroup()
for _, character := range []dnfrepo.CharacterRecord{
{CharacterID: "11", AccountID: "account-shared", Slot: 0},
{CharacterID: "12", AccountID: "account-shared", Slot: 1},
} {
if err := repositories.Character.Save(context.Background(), character); err != nil {
t.Fatal(err)
}
}
if _, changed, err := repositories.DungeonPermission.UpsertMax(context.Background(), "11", 700, 3); err != nil || !changed {
t.Fatalf("seed legacy character permission changed=%t err=%v", changed, err)
}
service := &Service{
options: options{accountID: "account-shared"},
worldMapTable: table,
worldMapResolver: resolver,
repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
}
entries, err := service.currentDungeonPermissionSnapshotEntries(context.Background(), &gameSession{
accountID: "account-shared", selectedCharacterID: 12,
})
if err != nil {
t.Fatal(err)
}
if len(entries) != 1 || entries[0] != (currentDungeonResourceStateEntry{DungeonID: 700, State: 3}) {
t.Fatalf("account-shared permission entries=%+v", entries)
}
accountKey, err := dnfdungeonpermission.AccountOwnerKey("account-shared")
if err != nil {
t.Fatal(err)
}
persisted, found, err := repositories.DungeonPermission.Load(context.Background(), accountKey)
if err != nil || !found || len(persisted.Entries) != 1 || persisted.Entries[0].ClearState != 3 {
t.Fatalf("migrated account permission=%+v found=%t err=%v", persisted, found, err)
}
}
func TestSelectCharacterSendsDungeonPermissionSnapshotImmediatelyAfterAck(t *testing.T) {
source := bridgeDungeonPVF(false)
source["dungeon/test.dgn"] = "[name]\n`Synthetic Dungeon`\n" +
"[minimum required level]\n10\n" +
"[difficulty level]\n0 1 2\n" +
"[maze info]\n[size]\n1 1\n[greed]\n`A`\n" +
"[map specification]\n`map` 0 0 100\n[start map]\n0 0\n[boss map]\n0 0\n"
table, resolver, _ := loadBridgeDungeonStaticData(t, source)
repositories := testRepositoryGroup()
character := dnfrepo.CharacterRecord{
CharacterID: "99",
AccountID: defaultAccountPrefix + "1",
Slot: 3,
Name: "worldmap-owner",
Job: "0",
Level: 20,
Stats: map[string]int64{
"town_id": 38, "area_id": 1,
"pos_x": 450, "pos_y": 234, "direction": 5, "area_state": 3,
currentDungeonTutorialCompletedKey: 1,
},
}
if err := repositories.Character.Save(context.Background(), character); err != nil {
t.Fatal(err)
}
if _, updated, err := repositories.DungeonPermission.UpsertMax(context.Background(), "99", 700, 1); err != nil || !updated {
t.Fatalf("seed dungeon permission updated=%t err=%v", updated, err)
}
service := &Service{
options: options{accountPrefix: defaultAccountPrefix},
worldMapTable: table,
worldMapResolver: resolver,
repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
}
connection := &bufferConn{}
session := &gameSession{
conn: connection,
channel: channelcatalog.Channel{ID: 16, Type: 1, Name: "ch.16", Port: 10016},
residentChannel: channelcatalog.Channel{ID: 16, Type: 1, Name: "ch.16", Port: 10016},
rosterRequested: true,
}
request := make([]byte, 2)
binary.LittleEndian.PutUint16(request, 99)
if err := service.sendUpperCSharpSelectInit(session, request); err != nil {
t.Fatal(err)
}
ack, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
if ack.Header.MsgID != uint16(dnfenum.CmdPacketSelectCharacter) {
t.Fatalf("first packet header=%+v body=%x", ack.Header, ack.Body)
}
permission, rest := splitGameServerUpperPacket(t, rest)
wantPermission := buildCurrentDungeonResourceStateEntriesBody([]currentDungeonResourceStateEntry{{DungeonID: 700, State: 1}})
if permission.Header.Classification != 0 || permission.Header.MsgID != currentDungeonResourceStateMsgID || !bytes.Equal(permission.Body, wantPermission) {
t.Fatalf("post-select ACK permission header=%+v body=%x want=%x", permission.Header, permission.Body, wantPermission)
}
digest, _ := splitGameServerUpperPacket(t, rest)
if digest.Header.MsgID != currentStoryDigestLastLevelMsgID {
t.Fatalf("packet after early permission header=%+v body=%x", digest.Header, digest.Body)
}
}
func TestEnterSelectDungeonRefreshesPermissionSnapshotAfterFatigue(t *testing.T) {
source := bridgeDungeonPVF(false)
source["dungeon/test.dgn"] = "[name]\n`Synthetic Dungeon`\n" +
"[difficulty level]\n0 1 2\n" +
"[maze info]\n[size]\n1 1\n[greed]\n`A`\n" +
"[map specification]\n`map` 0 0 100\n[start map]\n0 0\n[boss map]\n0 0\n"
table, resolver, _ := loadBridgeDungeonStaticData(t, source)
service, session, repositories := newTownMoveTest(t)
service.worldMapTable = table
service.worldMapResolver = resolver
if err := repositories.Quest.Save(context.Background(), dnfrepo.QuestRecord{CharacterID: "29"}); err != nil {
t.Fatal(err)
}
if _, updated, err := repositories.DungeonPermission.UpsertMax(context.Background(), "29", 700, 1); err != nil || !updated {
t.Fatalf("seed dungeon permission updated=%t err=%v", updated, err)
}
if err := service.handleTownSetUserArea(session, buildTownMoveRequest(38, 0, 900, 250, 5)); err != nil {
t.Fatal(err)
}
if err := service.handleTownSetUserPosition(session, buildTownPositionRequest(884, 248, 6, 100)); err != nil {
t.Fatal(err)
}
connection := session.conn.(*bufferConn)
connection.write.Reset()
if err := service.sendEnterSelectDungeonState(session, "test_permission_snapshot_after_fatigue", false, true); err != nil {
t.Fatal(err)
}
ack, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
if ack.Header.MsgID != uint16(dnfenum.CmdPacketEnterSelectDungeon) || ack.Header.Classification != dnfproto.DefaultChannelClassification {
t.Fatalf("op15 ACK header=%+v", ack.Header)
}
fatigue, rest := splitGameServerUpperPacket(t, rest)
if fatigue.Header.MsgID != currentFatigueMsgID {
t.Fatalf("packet after op15 ACK header=%+v", fatigue.Header)
}
skills, rest := splitGameServerUpperPacket(t, rest)
if skills.Header.Classification != 0 || skills.Header.MsgID != currentSkillInfoMsgID ||
!bytes.Equal(skills.Body, townMoveSkillProjectionBody(t, repositories, "29")) {
t.Fatalf("selector skill refresh header=%+v body=%x rest=%x", skills.Header, skills.Body, rest)
}
permission, rest := splitGameServerUpperPacket(t, rest)
wantPermission := buildCurrentDungeonResourceStateEntriesBody([]currentDungeonResourceStateEntry{{DungeonID: 700, State: 1}})
if permission.Header.Classification != 0 || permission.Header.MsgID != currentDungeonResourceStateMsgID ||
!bytes.Equal(permission.Body, wantPermission) {
t.Fatalf("zero-active-quest permission refresh after op19 header=%+v body=%x want=%x", permission.Header, permission.Body, wantPermission)
}
contextPacket, trailing := splitGameServerUpperPacket(t, rest)
if contextPacket.Header.MsgID != currentDungeonContextMsgID || len(trailing) != 0 {
t.Fatalf("selector sequence context=%+v trailing=%x", contextPacket.Header, trailing)
}
}
func TestEnterSelectDungeonWithEmptyTasksStillPublishesLightLancerDungeonAuthority(t *testing.T) {
source := bridgeDungeonPVF(false)
source["dungeon/test.dgn"] = "[name]\n`Visible Without Tasks`\n" +
"[difficulty level]\n0 1 2\n" +
"[maze info]\n[size]\n1 1\n[greed]\n`A`\n" +
"[map specification]\n`map` 0 0 100\n[start map]\n0 0\n[boss map]\n0 0\n"
table, resolver, _ := loadBridgeDungeonStaticData(t, source)
service, session, repositories := newTownMoveTest(t)
service.worldMapTable = table
service.worldMapResolver = resolver
character, found, err := repositories.Character.Load(context.Background(), "29")
if err != nil || !found {
t.Fatalf("load character found=%t err=%v", found, err)
}
character.Job = "13"
character.Stats["grow_type"] = 0x23
if err := repositories.Character.Save(context.Background(), character); err != nil {
t.Fatal(err)
}
if err := repositories.Quest.Save(context.Background(), dnfrepo.QuestRecord{CharacterID: "29"}); err != nil {
t.Fatal(err)
}
if err := service.handleTownSetUserArea(session, buildTownMoveRequest(38, 0, 900, 250, 5)); err != nil {
t.Fatal(err)
}
if err := service.handleTownSetUserPosition(session, buildTownPositionRequest(884, 248, 6, 100)); err != nil {
t.Fatal(err)
}
session.initialTownSkillInfoSent = true
connection := session.conn.(*bufferConn)
connection.write.Reset()
if err := service.sendEnterSelectDungeonState(session, "test_empty_task_light_lancer_selector", false, true); err != nil {
t.Fatal(err)
}
ack, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
if ack.Header.MsgID != uint16(dnfenum.CmdPacketEnterSelectDungeon) {
t.Fatalf("op15 ACK header=%+v", ack.Header)
}
fatigue, rest := splitGameServerUpperPacket(t, rest)
if fatigue.Header.MsgID != currentFatigueMsgID {
t.Fatalf("fatigue header=%+v", fatigue.Header)
}
skills, rest := splitGameServerUpperPacket(t, rest)
if skills.Header.MsgID != currentSkillInfoMsgID {
t.Fatalf("empty-task skill projection header=%+v", skills.Header)
}
permission, rest := splitGameServerUpperPacket(t, rest)
wantPermission := buildCurrentDungeonResourceStateEntriesBody([]currentDungeonResourceStateEntry{{DungeonID: 700, State: 0}})
if permission.Header.MsgID != currentDungeonResourceStateMsgID || !bytes.Equal(permission.Body, wantPermission) {
t.Fatalf("empty-task permission header=%+v body=%x want=%x", permission.Header, permission.Body, wantPermission)
}
contextPacket, trailing := splitGameServerUpperPacket(t, rest)
if contextPacket.Header.MsgID != currentDungeonContextMsgID || len(trailing) != 0 {
t.Fatalf("selector context header=%+v trailing=%x", contextPacket.Header, trailing)
}
}