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238 lines
9.9 KiB
Go
238 lines
9.9 KiB
Go
package dnfbridge
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import (
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cryptorand "crypto/rand"
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"errors"
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"fmt"
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"math/big"
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"longheng.io/server/internal/modules/dnf/alignedcmd"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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)
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// alignedEnchantBeadResolverForCommand keeps PVF loading request-driven. Only
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// the real current enchant-by-bead command needs this dependency; other
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// aligned commands do not open or scan the item catalog. The resolver follows
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// the active current Script.pvf metadata chain: bead [monster card id] /
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// [enchant index] / [bead limited usable item] (legacy [target item id]), card [string data] equipment-type
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// whitelist and [enchant table]/[enchant index] upgrade-count table, and the
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// target equipment's [equipment type], as authored by the active current
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// Script.pvf.
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func (s *Service) alignedEnchantBeadResolverForCommand(opcode dnfenum.CmdPacket) (alignedcmd.EnchantBeadResolver, error) {
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if opcode != dnfenum.CmdPacketEnchantByBead {
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return nil, nil
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}
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catalog, err := s.currentPVFItemCatalog()
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if err != nil {
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return nil, err
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}
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if catalog == nil {
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return nil, errDungeonDropSourceRequired
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}
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s.initialEquipmentMu.Lock()
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source, err := s.initialEquipmentArchiveLocked()
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s.initialEquipmentMu.Unlock()
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if err != nil {
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return nil, err
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}
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return func(beadItemID int64, targetItemID int64) (alignedcmd.EnchantBeadResolution, error) {
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return resolveCurrentEnchantBeadMetadata(catalog, source, beadItemID, targetItemID)
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}, nil
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}
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// resolveCurrentEnchantBeadMetadata resolves one bead/target template pair
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// through the active runtime PVF. Random title enchant beads are resolved
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// before the legacy card fields so they cannot be mistaken for ordinary cards.
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func resolveCurrentEnchantBeadMetadata(catalog *pvfDungeonDropCatalog, source dnfpvf.Source, beadItemID int64, targetItemID int64) (alignedcmd.EnchantBeadResolution, error) {
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if catalog == nil || source == nil {
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return alignedcmd.EnchantBeadResolution{}, errDungeonDropSourceRequired
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}
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if beadItemID <= 0 || beadItemID > int64(^uint32(0)) || targetItemID <= 0 || targetItemID > int64(^uint32(0)) {
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return alignedcmd.EnchantBeadResolution{}, nil
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}
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resolution := alignedcmd.EnchantBeadResolution{}
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beadDefinition, err := catalog.ResolveItem(uint32(beadItemID))
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if err != nil {
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if errors.Is(err, errDungeonDropItemUnresolved) {
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return resolution, nil
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}
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return alignedcmd.EnchantBeadResolution{}, fmt.Errorf("resolve enchant bead item=%d: %w", beadItemID, err)
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}
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if beadDefinition.Kind != dungeonDropItemStackable {
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return resolution, nil
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}
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beadDocument, err := parseDungeonCardPVFDocument(source, beadDefinition.PVFPath)
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if err != nil {
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return alignedcmd.EnchantBeadResolution{}, fmt.Errorf("parse enchant bead item=%d path=%s: %w", beadItemID, beadDefinition.PVFPath, err)
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}
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resolution.TargetWhitelist = append([]int64(nil), beadDocument.Ints("bead limited usable item")...)
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if len(resolution.TargetWhitelist) == 0 {
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resolution.TargetWhitelist = append([]int64(nil), beadDocument.Ints("target item id")...)
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}
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randomConfigID, randomFound := beadDocument.Int("random title enchant")
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if randomFound {
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// A random bead is a distinct PVF source. Reject ambiguous templates
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// rather than silently preferring one source over the other.
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if _, ordinaryCard := beadDocument.Int("monster card id"); ordinaryCard {
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return alignedcmd.EnchantBeadResolution{}, nil
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}
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if values := beadDocument.Ints("enchant index"); len(values) > 0 {
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return alignedcmd.EnchantBeadResolution{}, nil
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}
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if randomConfigID <= 0 || randomConfigID > 0xffff {
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return resolution, nil
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}
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randomCatalog, catalogErr := parseCurrentRandomTitleEnchantCatalog(source)
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if catalogErr != nil {
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return alignedcmd.EnchantBeadResolution{}, catalogErr
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}
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row, chooseErr := randomCatalog.choose(uint16(randomConfigID))
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if chooseErr != nil {
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return alignedcmd.EnchantBeadResolution{}, chooseErr
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}
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resolution.RandomTitleEnchantConfigID = uint16(randomConfigID)
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resolution.RandomTitleEnchantRowID = row.ID
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resolution.AllowedEquipmentTypes = []string{"[title name]"}
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} else {
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cardItemID, found, chooseErr := chooseCurrentEnchantCardID(beadDocument.Ints("monster card id"))
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if chooseErr != nil {
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return alignedcmd.EnchantBeadResolution{}, chooseErr
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}
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if !found {
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cardItemID, found = beadDocument.Int("enchant index")
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}
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if !found || cardItemID <= 0 || cardItemID > int64(^uint32(0)) {
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return resolution, nil
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}
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resolution.CardItemID = cardItemID
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cardDefinition, err := catalog.ResolveItem(uint32(cardItemID))
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if err != nil {
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if errors.Is(err, errDungeonDropItemUnresolved) {
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resolution.CardItemID = 0
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return resolution, nil
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}
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return alignedcmd.EnchantBeadResolution{}, fmt.Errorf("resolve enchant card item=%d: %w", cardItemID, err)
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}
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if cardDefinition.Kind != dungeonDropItemStackable {
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resolution.CardItemID = 0
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return resolution, nil
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}
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resolution.CardPVFPath = cardDefinition.PVFPath
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cardDocument, err := parseDungeonCardPVFDocument(source, cardDefinition.PVFPath)
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if err != nil {
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return alignedcmd.EnchantBeadResolution{}, fmt.Errorf("parse enchant card item=%d path=%s: %w", cardItemID, cardDefinition.PVFPath, err)
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}
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// The first [string data] entry is the card icon; the remaining entries
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// are the equipment types the active current Script.pvf allows the card
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// to enchant.
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stringData := cardDocument.Texts("string data")
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if len(stringData) > 1 {
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resolution.AllowedEquipmentTypes = append([]string(nil), stringData[1:]...)
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}
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resolution.UpgradeCounts = currentMonsterCardUpgradeIndices(cardDocument)
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}
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targetDefinition, err := catalog.ResolveItem(uint32(targetItemID))
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if err != nil {
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if errors.Is(err, errDungeonDropItemUnresolved) {
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return resolution, nil
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}
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return alignedcmd.EnchantBeadResolution{}, fmt.Errorf("resolve enchant target item=%d: %w", targetItemID, err)
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}
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resolution.TargetKind = string(targetDefinition.Kind)
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if targetDefinition.Kind != dungeonDropItemEquipment {
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return resolution, nil
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}
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targetDocument, err := parseDungeonCardPVFDocument(source, targetDefinition.PVFPath)
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if err != nil {
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return alignedcmd.EnchantBeadResolution{}, fmt.Errorf("parse enchant target item=%d path=%s: %w", targetItemID, targetDefinition.PVFPath, err)
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}
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equipmentType, found := targetDocument.Text("equipment type")
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if !found {
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return alignedcmd.EnchantBeadResolution{}, fmt.Errorf("enchant target item=%d path=%s missing [equipment type]", targetItemID, targetDefinition.PVFPath)
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}
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resolution.TargetEquipmentType = equipmentType
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return resolution, nil
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}
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// chooseCurrentEnchantCardID treats each PVF [monster card id] token as one
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// weighted slot. The live PVF uses repeated IDs to express probability.
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func chooseCurrentEnchantCardID(values []int64) (int64, bool, error) {
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candidates := make([]int64, 0, len(values))
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for _, value := range values {
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if value > 0 && value <= int64(^uint32(0)) {
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candidates = append(candidates, value)
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}
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}
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if len(candidates) == 0 {
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return 0, false, nil
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}
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if len(candidates) == 1 {
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return candidates[0], true, nil
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}
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roll, err := cryptorand.Int(cryptorand.Reader, big.NewInt(int64(len(candidates))))
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if err != nil {
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return 0, false, fmt.Errorf("random enchant card roll: %w", err)
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}
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return candidates[roll.Int64()], true, nil
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}
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// resolveCurrentEnchantCardMetadata validates a raw monster card used through
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// an enchanter player store. Unlike the bead command, the supplied stack is
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// already the card, so no bead-to-card indirection or target-item whitelist is
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// involved; the card's PVF equipment-type and upgrade-count tables remain
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// authoritative.
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func resolveCurrentEnchantCardMetadata(catalog *pvfDungeonDropCatalog, source dnfpvf.Source, cardItemID, targetItemID int64) (alignedcmd.EnchantBeadResolution, error) {
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resolution := alignedcmd.EnchantBeadResolution{CardItemID: cardItemID}
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if catalog == nil || source == nil {
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return alignedcmd.EnchantBeadResolution{}, errDungeonDropSourceRequired
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}
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if cardItemID <= 0 || cardItemID > int64(^uint32(0)) || targetItemID <= 0 || targetItemID > int64(^uint32(0)) {
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return alignedcmd.EnchantBeadResolution{}, nil
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}
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cardDefinition, err := catalog.ResolveItem(uint32(cardItemID))
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if err != nil {
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if errors.Is(err, errDungeonDropItemUnresolved) {
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return alignedcmd.EnchantBeadResolution{}, nil
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}
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return alignedcmd.EnchantBeadResolution{}, fmt.Errorf("resolve enchant card item=%d: %w", cardItemID, err)
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}
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if cardDefinition.Kind != dungeonDropItemStackable {
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return alignedcmd.EnchantBeadResolution{}, nil
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}
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resolution.CardPVFPath = cardDefinition.PVFPath
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cardDocument, err := parseDungeonCardPVFDocument(source, cardDefinition.PVFPath)
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if err != nil {
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return alignedcmd.EnchantBeadResolution{}, fmt.Errorf("parse enchant card item=%d path=%s: %w", cardItemID, cardDefinition.PVFPath, err)
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}
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stringData := cardDocument.Texts("string data")
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if len(stringData) > 1 {
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resolution.AllowedEquipmentTypes = append([]string(nil), stringData[1:]...)
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}
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resolution.UpgradeCounts = currentMonsterCardUpgradeIndices(cardDocument)
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targetDefinition, err := catalog.ResolveItem(uint32(targetItemID))
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if err != nil {
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if errors.Is(err, errDungeonDropItemUnresolved) {
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return resolution, nil
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}
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return alignedcmd.EnchantBeadResolution{}, fmt.Errorf("resolve enchant target item=%d: %w", targetItemID, err)
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}
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resolution.TargetKind = string(targetDefinition.Kind)
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if targetDefinition.Kind != dungeonDropItemEquipment {
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return resolution, nil
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}
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targetDocument, err := parseDungeonCardPVFDocument(source, targetDefinition.PVFPath)
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if err != nil {
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return alignedcmd.EnchantBeadResolution{}, fmt.Errorf("parse enchant target item=%d path=%s: %w", targetItemID, targetDefinition.PVFPath, err)
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}
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equipmentType, found := targetDocument.Text("equipment type")
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if !found {
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return alignedcmd.EnchantBeadResolution{}, fmt.Errorf("enchant target item=%d path=%s missing [equipment type]", targetItemID, targetDefinition.PVFPath)
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}
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resolution.TargetEquipmentType = equipmentType
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return resolution, nil
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}
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