Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

238 lines
9.9 KiB
Go

package dnfbridge
import (
cryptorand "crypto/rand"
"errors"
"fmt"
"math/big"
"longheng.io/server/internal/modules/dnf/alignedcmd"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
)
// alignedEnchantBeadResolverForCommand keeps PVF loading request-driven. Only
// the real current enchant-by-bead command needs this dependency; other
// aligned commands do not open or scan the item catalog. The resolver follows
// the active current Script.pvf metadata chain: bead [monster card id] /
// [enchant index] / [bead limited usable item] (legacy [target item id]), card [string data] equipment-type
// whitelist and [enchant table]/[enchant index] upgrade-count table, and the
// target equipment's [equipment type], as authored by the active current
// Script.pvf.
func (s *Service) alignedEnchantBeadResolverForCommand(opcode dnfenum.CmdPacket) (alignedcmd.EnchantBeadResolver, error) {
if opcode != dnfenum.CmdPacketEnchantByBead {
return nil, nil
}
catalog, err := s.currentPVFItemCatalog()
if err != nil {
return nil, err
}
if catalog == nil {
return nil, errDungeonDropSourceRequired
}
s.initialEquipmentMu.Lock()
source, err := s.initialEquipmentArchiveLocked()
s.initialEquipmentMu.Unlock()
if err != nil {
return nil, err
}
return func(beadItemID int64, targetItemID int64) (alignedcmd.EnchantBeadResolution, error) {
return resolveCurrentEnchantBeadMetadata(catalog, source, beadItemID, targetItemID)
}, nil
}
// resolveCurrentEnchantBeadMetadata resolves one bead/target template pair
// through the active runtime PVF. Random title enchant beads are resolved
// before the legacy card fields so they cannot be mistaken for ordinary cards.
func resolveCurrentEnchantBeadMetadata(catalog *pvfDungeonDropCatalog, source dnfpvf.Source, beadItemID int64, targetItemID int64) (alignedcmd.EnchantBeadResolution, error) {
if catalog == nil || source == nil {
return alignedcmd.EnchantBeadResolution{}, errDungeonDropSourceRequired
}
if beadItemID <= 0 || beadItemID > int64(^uint32(0)) || targetItemID <= 0 || targetItemID > int64(^uint32(0)) {
return alignedcmd.EnchantBeadResolution{}, nil
}
resolution := alignedcmd.EnchantBeadResolution{}
beadDefinition, err := catalog.ResolveItem(uint32(beadItemID))
if err != nil {
if errors.Is(err, errDungeonDropItemUnresolved) {
return resolution, nil
}
return alignedcmd.EnchantBeadResolution{}, fmt.Errorf("resolve enchant bead item=%d: %w", beadItemID, err)
}
if beadDefinition.Kind != dungeonDropItemStackable {
return resolution, nil
}
beadDocument, err := parseDungeonCardPVFDocument(source, beadDefinition.PVFPath)
if err != nil {
return alignedcmd.EnchantBeadResolution{}, fmt.Errorf("parse enchant bead item=%d path=%s: %w", beadItemID, beadDefinition.PVFPath, err)
}
resolution.TargetWhitelist = append([]int64(nil), beadDocument.Ints("bead limited usable item")...)
if len(resolution.TargetWhitelist) == 0 {
resolution.TargetWhitelist = append([]int64(nil), beadDocument.Ints("target item id")...)
}
randomConfigID, randomFound := beadDocument.Int("random title enchant")
if randomFound {
// A random bead is a distinct PVF source. Reject ambiguous templates
// rather than silently preferring one source over the other.
if _, ordinaryCard := beadDocument.Int("monster card id"); ordinaryCard {
return alignedcmd.EnchantBeadResolution{}, nil
}
if values := beadDocument.Ints("enchant index"); len(values) > 0 {
return alignedcmd.EnchantBeadResolution{}, nil
}
if randomConfigID <= 0 || randomConfigID > 0xffff {
return resolution, nil
}
randomCatalog, catalogErr := parseCurrentRandomTitleEnchantCatalog(source)
if catalogErr != nil {
return alignedcmd.EnchantBeadResolution{}, catalogErr
}
row, chooseErr := randomCatalog.choose(uint16(randomConfigID))
if chooseErr != nil {
return alignedcmd.EnchantBeadResolution{}, chooseErr
}
resolution.RandomTitleEnchantConfigID = uint16(randomConfigID)
resolution.RandomTitleEnchantRowID = row.ID
resolution.AllowedEquipmentTypes = []string{"[title name]"}
} else {
cardItemID, found, chooseErr := chooseCurrentEnchantCardID(beadDocument.Ints("monster card id"))
if chooseErr != nil {
return alignedcmd.EnchantBeadResolution{}, chooseErr
}
if !found {
cardItemID, found = beadDocument.Int("enchant index")
}
if !found || cardItemID <= 0 || cardItemID > int64(^uint32(0)) {
return resolution, nil
}
resolution.CardItemID = cardItemID
cardDefinition, err := catalog.ResolveItem(uint32(cardItemID))
if err != nil {
if errors.Is(err, errDungeonDropItemUnresolved) {
resolution.CardItemID = 0
return resolution, nil
}
return alignedcmd.EnchantBeadResolution{}, fmt.Errorf("resolve enchant card item=%d: %w", cardItemID, err)
}
if cardDefinition.Kind != dungeonDropItemStackable {
resolution.CardItemID = 0
return resolution, nil
}
resolution.CardPVFPath = cardDefinition.PVFPath
cardDocument, err := parseDungeonCardPVFDocument(source, cardDefinition.PVFPath)
if err != nil {
return alignedcmd.EnchantBeadResolution{}, fmt.Errorf("parse enchant card item=%d path=%s: %w", cardItemID, cardDefinition.PVFPath, err)
}
// The first [string data] entry is the card icon; the remaining entries
// are the equipment types the active current Script.pvf allows the card
// to enchant.
stringData := cardDocument.Texts("string data")
if len(stringData) > 1 {
resolution.AllowedEquipmentTypes = append([]string(nil), stringData[1:]...)
}
resolution.UpgradeCounts = currentMonsterCardUpgradeIndices(cardDocument)
}
targetDefinition, err := catalog.ResolveItem(uint32(targetItemID))
if err != nil {
if errors.Is(err, errDungeonDropItemUnresolved) {
return resolution, nil
}
return alignedcmd.EnchantBeadResolution{}, fmt.Errorf("resolve enchant target item=%d: %w", targetItemID, err)
}
resolution.TargetKind = string(targetDefinition.Kind)
if targetDefinition.Kind != dungeonDropItemEquipment {
return resolution, nil
}
targetDocument, err := parseDungeonCardPVFDocument(source, targetDefinition.PVFPath)
if err != nil {
return alignedcmd.EnchantBeadResolution{}, fmt.Errorf("parse enchant target item=%d path=%s: %w", targetItemID, targetDefinition.PVFPath, err)
}
equipmentType, found := targetDocument.Text("equipment type")
if !found {
return alignedcmd.EnchantBeadResolution{}, fmt.Errorf("enchant target item=%d path=%s missing [equipment type]", targetItemID, targetDefinition.PVFPath)
}
resolution.TargetEquipmentType = equipmentType
return resolution, nil
}
// chooseCurrentEnchantCardID treats each PVF [monster card id] token as one
// weighted slot. The live PVF uses repeated IDs to express probability.
func chooseCurrentEnchantCardID(values []int64) (int64, bool, error) {
candidates := make([]int64, 0, len(values))
for _, value := range values {
if value > 0 && value <= int64(^uint32(0)) {
candidates = append(candidates, value)
}
}
if len(candidates) == 0 {
return 0, false, nil
}
if len(candidates) == 1 {
return candidates[0], true, nil
}
roll, err := cryptorand.Int(cryptorand.Reader, big.NewInt(int64(len(candidates))))
if err != nil {
return 0, false, fmt.Errorf("random enchant card roll: %w", err)
}
return candidates[roll.Int64()], true, nil
}
// resolveCurrentEnchantCardMetadata validates a raw monster card used through
// an enchanter player store. Unlike the bead command, the supplied stack is
// already the card, so no bead-to-card indirection or target-item whitelist is
// involved; the card's PVF equipment-type and upgrade-count tables remain
// authoritative.
func resolveCurrentEnchantCardMetadata(catalog *pvfDungeonDropCatalog, source dnfpvf.Source, cardItemID, targetItemID int64) (alignedcmd.EnchantBeadResolution, error) {
resolution := alignedcmd.EnchantBeadResolution{CardItemID: cardItemID}
if catalog == nil || source == nil {
return alignedcmd.EnchantBeadResolution{}, errDungeonDropSourceRequired
}
if cardItemID <= 0 || cardItemID > int64(^uint32(0)) || targetItemID <= 0 || targetItemID > int64(^uint32(0)) {
return alignedcmd.EnchantBeadResolution{}, nil
}
cardDefinition, err := catalog.ResolveItem(uint32(cardItemID))
if err != nil {
if errors.Is(err, errDungeonDropItemUnresolved) {
return alignedcmd.EnchantBeadResolution{}, nil
}
return alignedcmd.EnchantBeadResolution{}, fmt.Errorf("resolve enchant card item=%d: %w", cardItemID, err)
}
if cardDefinition.Kind != dungeonDropItemStackable {
return alignedcmd.EnchantBeadResolution{}, nil
}
resolution.CardPVFPath = cardDefinition.PVFPath
cardDocument, err := parseDungeonCardPVFDocument(source, cardDefinition.PVFPath)
if err != nil {
return alignedcmd.EnchantBeadResolution{}, fmt.Errorf("parse enchant card item=%d path=%s: %w", cardItemID, cardDefinition.PVFPath, err)
}
stringData := cardDocument.Texts("string data")
if len(stringData) > 1 {
resolution.AllowedEquipmentTypes = append([]string(nil), stringData[1:]...)
}
resolution.UpgradeCounts = currentMonsterCardUpgradeIndices(cardDocument)
targetDefinition, err := catalog.ResolveItem(uint32(targetItemID))
if err != nil {
if errors.Is(err, errDungeonDropItemUnresolved) {
return resolution, nil
}
return alignedcmd.EnchantBeadResolution{}, fmt.Errorf("resolve enchant target item=%d: %w", targetItemID, err)
}
resolution.TargetKind = string(targetDefinition.Kind)
if targetDefinition.Kind != dungeonDropItemEquipment {
return resolution, nil
}
targetDocument, err := parseDungeonCardPVFDocument(source, targetDefinition.PVFPath)
if err != nil {
return alignedcmd.EnchantBeadResolution{}, fmt.Errorf("parse enchant target item=%d path=%s: %w", targetItemID, targetDefinition.PVFPath, err)
}
equipmentType, found := targetDocument.Text("equipment type")
if !found {
return alignedcmd.EnchantBeadResolution{}, fmt.Errorf("enchant target item=%d path=%s missing [equipment type]", targetItemID, targetDefinition.PVFPath)
}
resolution.TargetEquipmentType = equipmentType
return resolution, nil
}