Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

258 lines
7.0 KiB
Go

package dnfbridge
import (
"context"
"encoding/binary"
"errors"
"fmt"
"strconv"
"strings"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfepicwish "longheng.io/server/internal/modules/dnf/epicwish"
dnfproto "longheng.io/server/internal/modules/dnf/protocol"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
const currentEpicWishSnapshotWireOpcode uint16 = 1288
var (
errCurrentEpicWishRequestInvalid = errors.New("dnf epic wish request is invalid")
errCurrentEpicWishUnavailable = errors.New("dnf epic wish state is unavailable")
)
func decodeCurrentEpicWishUpdate(body []byte) ([]uint32, error) {
if len(body) == 0 {
return nil, fmt.Errorf("%w: body is empty", errCurrentEpicWishRequestInvalid)
}
count := int(body[0])
if count > dnfepicwish.MaximumItems || len(body) != 1+count*4 {
return nil, fmt.Errorf(
"%w: count=%d body_len=%d",
errCurrentEpicWishRequestInvalid,
count,
len(body),
)
}
items := make([]uint32, count)
seen := make(map[uint32]struct{}, count)
for index := range items {
items[index] = binary.LittleEndian.Uint32(body[1+index*4:])
if items[index] == 0 {
continue
}
if _, duplicate := seen[items[index]]; duplicate {
return nil, fmt.Errorf(
"%w: duplicate item=%d",
errCurrentEpicWishRequestInvalid,
items[index],
)
}
seen[items[index]] = struct{}{}
}
return items, nil
}
func buildCurrentEpicWishSnapshotBody(items []uint32) ([]byte, error) {
if len(items) > dnfepicwish.MaximumItems {
return nil, fmt.Errorf(
"%w: count=%d",
errCurrentEpicWishRequestInvalid,
len(items),
)
}
body := make([]byte, 1+len(items)*4)
body[0] = byte(len(items))
for index, itemID := range items {
binary.LittleEndian.PutUint32(body[1+index*4:], itemID)
}
return body, nil
}
func (s *Service) validateCurrentEpicWishItems(items []uint32) error {
catalog, err := s.currentPVFItemCatalog()
if err != nil {
return fmt.Errorf("%w: load item catalog: %v", errCurrentEpicWishUnavailable, err)
}
for _, itemID := range items {
if itemID == 0 {
continue
}
definition, resolveErr := catalog.ResolveItem(itemID)
if resolveErr != nil || definition.Kind != dungeonDropItemEquipment || definition.Rarity != 4 {
return fmt.Errorf(
"%w: item=%d is not PVF epic equipment: %v",
errCurrentEpicWishRequestInvalid,
itemID,
resolveErr,
)
}
}
return nil
}
// currentEpicWishItemsForCharacter revalidates durable IDs against the active
// PVF before they can be projected or influence a reward. A removed or
// downgraded item keeps its client slot as zero; a malformed persisted list or
// an unavailable catalog fails closed to an empty preference list.
func (s *Service) currentEpicWishItemsForCharacter(character dnfrepo.CharacterRecord) ([]uint32, error) {
items, err := dnfepicwish.ItemsFromCharacter(character)
if err != nil {
return nil, err
}
if len(items) == 0 {
return nil, nil
}
catalog, err := s.currentPVFItemCatalog()
if err != nil {
return nil, err
}
items = append([]uint32(nil), items...)
for index, itemID := range items {
if itemID == 0 {
continue
}
definition, resolveErr := catalog.ResolveItem(itemID)
if resolveErr != nil || definition.Kind != dungeonDropItemEquipment || definition.Rarity != 4 {
items[index] = 0
}
}
return items, nil
}
func (s *Service) sendCurrentEpicWishSnapshot(
session *gameSession,
characterID string,
items []uint32,
source string,
) error {
body, err := buildCurrentEpicWishSnapshotBody(items)
if err != nil {
return err
}
if err := s.sendGameUpperRawClass(
session,
currentEpicWishSnapshotWireOpcode,
body,
0,
); err != nil {
return err
}
s.logGameEvent(session, "game-epic-wish-snapshot-sent",
"source", source,
"character_id", characterID,
"item_count", len(items),
"wire_opcode", currentEpicWishSnapshotWireOpcode,
"classification", 0)
return nil
}
func (s *Service) sendCurrentDungeonEpicWishSnapshot(
session *gameSession,
runtime *runtimeDungeonState,
source string,
) error {
if runtime == nil || !currentDungeonTimeRiftRuntime(runtime) {
return nil
}
items, err := s.currentEpicWishItemsForCharacter(runtime.Character)
if err != nil {
// The op29 scene is already committed to the socket at this boundary.
// Publish an empty authoritative vector instead of tearing down a valid
// dungeon session because an old Stats row or its PVF item disappeared.
s.logGameEvent(session, "game-epic-wish-snapshot-sanitized",
"source", source,
"character_id", runtime.Character.CharacterID,
"reason", err)
items = nil
}
return s.sendCurrentEpicWishSnapshot(
session,
runtime.Character.CharacterID,
items,
source,
)
}
func (s *Service) sendCurrentEpicWishUpdateFailure(session *gameSession, reason error) error {
if session == nil {
if reason != nil {
return reason
}
return errCurrentEpicWishUnavailable
}
s.logGameEvent(session, "game-epic-wish-update-blocked",
"character_id", session.selectedCharacterID,
"reason", reason)
return s.sendGameUpperRawClass(
session,
uint16(dnfenum.CmdPacketUpdateWishItem),
[]byte{0},
dnfproto.DefaultChannelClassification,
)
}
func (s *Service) handleCurrentEpicWishUpdate(session *gameSession, body []byte) error {
if session == nil || session.selectedCharacterID == 0 {
return s.sendCurrentEpicWishUpdateFailure(session, errCurrentEpicWishUnavailable)
}
items, err := decodeCurrentEpicWishUpdate(body)
if err != nil {
return s.sendCurrentEpicWishUpdateFailure(session, err)
}
if err := s.validateCurrentEpicWishItems(items); err != nil {
return s.sendCurrentEpicWishUpdateFailure(session, err)
}
repositories, ok := s.repositoryGroup()
if !ok {
return s.sendCurrentEpicWishUpdateFailure(session, errCurrentEpicWishUnavailable)
}
owner, err := dnfepicwish.NewOwner(repositories)
if err != nil {
return s.sendCurrentEpicWishUpdateFailure(session, err)
}
baseContext := context.Background()
if session.ctx != nil {
baseContext = session.ctx
}
ctx, cancel := context.WithTimeout(baseContext, createWriteTimeout)
defer cancel()
characterID := strconv.FormatUint(uint64(session.selectedCharacterID), 10)
result, err := owner.Apply(ctx, dnfepicwish.Command{
CharacterID: characterID,
AccountID: strings.TrimSpace(s.accountIDForSession(session)),
Items: items,
})
if err != nil {
return s.sendCurrentEpicWishUpdateFailure(session, err)
}
session.dungeon.mu.Lock()
if runtime := session.dungeon.runtime; dungeonRuntimeOwnsCharacter(runtime, session.selectedCharacterID) {
runtime.Character = dnfrepo.CloneCharacter(result.Character)
}
session.dungeon.mu.Unlock()
if err := s.sendGameUpperRawClass(
session,
uint16(dnfenum.CmdPacketUpdateWishItem),
[]byte{1},
dnfproto.DefaultChannelClassification,
); err != nil {
return err
}
if err := s.sendCurrentEpicWishSnapshot(
session,
result.Character.CharacterID,
result.Items,
"op1352_commit",
); err != nil {
return err
}
s.logGameEvent(session, "game-epic-wish-update-applied",
"character_id", characterID,
"item_count", len(result.Items),
"changed", result.Changed)
return nil
}