Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

78 lines
2.4 KiB
Go

// game_kick.go implements GM-driven session kicking used by the launcher-ban
// flow. The ops tool writes the ban (account/IP/machine) into its own store,
// then asks this server to disconnect every online game session that matches
// the banned target through the loopback admin API.
package dnfbridge
import (
"net/netip"
"strings"
)
// KickBanType identifies which session dimension a ban matches.
type KickBanType string
const (
KickBanAccount KickBanType = "account"
KickBanIP KickBanType = "ip"
KickBanMachine KickBanType = "machine"
)
// sessionMatchesBan reports whether one online session should be kicked for
// the given ban. Account bans compare the authenticated account ID; machine
// bans compare the machine_id carried by the launcher auth frame; IP bans
// compare the peer address of the game connection. Zero/unknown dimensions
// never match, so a seat without launcher metadata survives IP/machine bans.
func sessionMatchesBan(session *gameSession, banType KickBanType, value string) bool {
if session == nil {
return false
}
value = strings.TrimSpace(value)
if value == "" {
return false
}
switch banType {
case KickBanAccount:
return session.accountID != "" && session.accountID == value
case KickBanMachine:
return session.machineID != "" && session.machineID == value
case KickBanIP:
if session.accountSourceIP.IsValid() {
if want, err := netip.ParseAddr(value); err == nil {
return session.accountSourceIP.Unmap().Compare(want.Unmap()) == 0
}
}
return false
default:
return false
}
}
// KickSessions disconnects every online game session matching the ban target.
// It returns the number of connections closed. Matching is best-effort: a
// target with no online session (or already disconnected) yields 0.
func (s *Service) KickSessions(banType KickBanType, value string) (int, error) {
if s == nil {
return 0, nil
}
s.mu.Lock()
var targets []*gameSession
for session := range s.onlineSeats {
if sessionMatchesBan(session, banType, value) {
targets = append(targets, session)
}
}
s.mu.Unlock()
for _, session := range targets {
// Closing the transport is the canonical disconnect path: the session
// reader observes the error, releaseOnlineSeat runs and the client is
// dropped at the wire level. A second attempt would just no-op on an
// already-closed connection.
if session != nil && session.conn != nil {
_ = session.conn.Close()
}
}
return len(targets), nil
}