Files
90CNServer/server/internal/services/dnfbridge/gameplay_module_avatar_disjoint.go
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

102 lines
4.3 KiB
Go

package dnfbridge
import (
"context"
"longheng.io/server/internal/modules/dnf/alignedcmd"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfproto "longheng.io/server/internal/modules/dnf/protocol"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
func avatarDisjointGameplayModule() gameplayModuleDefinition {
opcode := uint16(dnfenum.CmdPacketDisjointAvatar)
return gameplayModuleDefinition{
Name: "avatar-disjoint",
LegacyHandlers: map[uint16]gameplayHandler{
opcode: func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleCurrentAvatarDisjoint(session, request.Body)
},
},
UpperHandlers: map[uint16]gameplayHandler{
opcode: func(service *Service, session *gameSession, request gameplayRequest) error {
if !requireDefaultGameplayClassification(service, session, request, "game-avatar-disjoint-blocked", "current_exe_op202_command_class_mismatch") {
return nil
}
return service.handleCurrentAvatarDisjoint(session, request.Body)
},
},
LegacyNormalizers: map[uint16]gameplayLegacyNormalizer{
opcode: func(body []byte) []byte {
if len(body) == currentAvatarDisjointRequestFullSize+4 {
return append([]byte(nil), body[:len(body)-4]...)
}
return body
},
},
}
}
func (s *Service) handleCurrentAvatarDisjoint(session *gameSession, body []byte) error {
request, err := parseCurrentAvatarDisjointRequest(body)
if err != nil {
s.logGameEvent(session, "game-avatar-disjoint-rejected", "body_len", len(body), "reason", err)
return s.sendGameUpperFailure(session, uint16(dnfenum.CmdPacketDisjointAvatar), 4)
}
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
catalog, err := s.currentPVFItemCatalog()
if err == nil {
err = s.commitCurrentAvatarDisjoint(ctx, session, catalog, request)
}
if err != nil {
s.logGameEvent(session, "game-avatar-disjoint-rejected", "slot", request.SourceSlot, "reason", err)
return s.sendGameUpperFailure(session, uint16(dnfenum.CmdPacketDisjointAvatar), currentDisjointFailureResult(err))
}
return nil
}
func (s *Service) commitCurrentAvatarDisjoint(ctx context.Context, session *gameSession, catalog *pvfDungeonDropCatalog, request currentAvatarDisjointRequest) error {
if s == nil || session == nil || catalog == nil {
return errCurrentDisjointUnavailable
}
config, err := s.currentDisjointPVFConfigCached(catalog.source)
if err != nil {
return err
}
result, err := s.commitCurrentDisjoint(ctx, session, catalog, request.SourceSlot, currentAvatarInventoryListType, func(def dungeonDropItemDefinition, document *dnfpvf.Document, _ dnfrepo.ItemStack) ([]currentDisjointReward, error) {
if request.ExpectedItemID != 0 && def.ItemID != request.ExpectedItemID {
return nil, errCurrentDisjointSourceInvalid
}
if def.Kind != dungeonDropItemEquipment || !currentDisjointDocumentIsAvatar(document) {
return nil, errCurrentDisjointSourceInvalid
}
return currentAvatarDisjointRewards(config, document)
})
if err != nil {
return err
}
// Clear/finalize the consumed avatar row before the native result popup.
// Loading from the repository also handles the rare case where a reward
// legitimately reused the same slot.
if err := s.sendSelectedIncrementalItemSlotRefreshes(session, "avatar_disjoint_source", []alignedcmd.ItemSlotRefresh{{
ListType: currentAvatarInventoryListType,
SlotIndex: request.SourceSlot,
}}); err != nil {
return err
}
if err := s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketDisjointAvatar), buildCurrentAvatarDisjointSuccessBody(request, result.Rewards), dnfproto.DefaultChannelClassification); err != nil {
return err
}
refreshes := make([]alignedcmd.ItemSlotRefresh, 0, len(result.Rewards))
for _, reward := range result.Rewards {
refreshes = append(refreshes, alignedcmd.ItemSlotRefresh{ListType: dnfrepo.MainInventoryListType, SlotIndex: reward.Slot})
}
if err := s.sendSelectedIncrementalItemSlotRefreshes(session, "avatar_disjoint_rewards", refreshes); err != nil {
return err
}
s.logGameEvent(session, "game-avatar-disjoint-committed", "slot", request.SourceSlot, "expected_item", request.ExpectedItemID, "reward_rows", len(result.Rewards), "popup", "current_exe_op202", "inventory_refresh", "repository_backed_source_before_popup_and_reward_final_rows")
return nil
}