Files
90CNServer/server/internal/services/dnfbridge/gameplay_module_avatar_socket.go

113 lines
4.7 KiB
Go

package dnfbridge
import (
"context"
"errors"
"fmt"
dnfsocketemblem "longheng.io/server/internal/modules/dnf/socketemblem"
)
func avatarSocketGameplayModule() gameplayModuleDefinition {
opcode := uint16(currentAvatarSocketOpenOpcode)
handler := func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleCurrentAvatarSocketOpen(session, request.Body)
}
return gameplayModuleDefinition{
Name: "avatar-socket",
LegacyHandlers: map[uint16]gameplayHandler{opcode: handler},
UpperHandlers: map[uint16]gameplayHandler{
opcode: defaultClassGameplayHandler(
"game-current-avatar-socket-open-blocked",
"current_exe_socket_command_class_mismatch",
func(service *Service, session *gameSession, body []byte) error {
return service.handleCurrentAvatarSocketOpen(session, body)
},
),
},
LegacyNormalizers: map[uint16]gameplayLegacyNormalizer{
opcode: stripLegacySocketOpenTransportTrailer,
},
}
}
func (s *Service) handleCurrentAvatarSocketOpen(session *gameSession, body []byte) error {
request, err := decodeCurrentSocketOpenRequest(body)
if err != nil {
s.logGameEvent(session, "game-current-avatar-socket-open-parse-failed", "body_len", len(body), "err", err)
return s.sendCurrentSocketParseFailure(session, currentAvatarSocketOpenOpcode)
}
result, err := s.commitCurrentAvatarSocketOpen(session, request)
if err != nil {
s.logGameEvent(session, "game-current-avatar-socket-open-blocked",
"target_slot", request.TargetSlot,
"target_item_id", request.TargetItemID,
"material_slot", request.MaterialSlot,
"reason", err)
return s.sendGameUpperFailure(session, currentAvatarSocketOpenOpcode, 4)
}
if err := s.sendGameUpperSuccess(session, currentAvatarSocketOpenOpcode, buildCurrentSocketOpenAckBody(request)); err != nil {
return err
}
s.logGameEvent(session, "game-current-avatar-socket-open-success",
"target_slot", request.TargetSlot,
"target_item_id", request.TargetItemID,
"material_slot", request.MaterialSlot,
"material_consumed", len(result.Consumed) > 0)
return s.sendCurrentSocketMutationRefresh(session, result, "avatar_socket_open")
}
func (s *Service) commitCurrentAvatarSocketOpen(session *gameSession, request currentSocketOpenRequest) (currentSocketMutationResult, error) {
characterID, owner, catalog, err := s.currentSocketMutationOwner(session)
if err != nil {
return currentSocketMutationResult{}, err
}
rule, err := currentSocketEquipmentRule(catalog, request.TargetItemID)
if err != nil {
return currentSocketMutationResult{}, err
}
if rule.class != currentEquipmentPlacementClassAvatar {
return currentSocketMutationResult{}, fmt.Errorf("%w: item=%d type=%s", errCurrentSocketTargetKindMismatch, request.TargetItemID, rule.pvfType)
}
socketTypes, err := currentSocketAvatarSocketTypes(catalog, request.TargetItemID)
if err != nil {
return currentSocketMutationResult{}, err
}
socketTypes = currentAvatarSocketTypesForOpen(rule, socketTypes)
if len(socketTypes) == 0 {
return currentSocketMutationResult{}, fmt.Errorf("%w: avatar socket definitions missing item=%d", errCurrentSocketPVFInvalid, request.TargetItemID)
}
var result currentSocketMutationResult
err = owner.OpenAvatarSocket(context.Background(), dnfsocketemblem.Command{
CharacterID: characterID,
Project: func(assets *dnfsocketemblem.Assets) (dnfsocketemblem.Changes, error) {
inventory := assets.Inventory
targetKey := currentSocketInventoryKey(currentSocketListAvatar, request.TargetSlot)
target, ok := inventory.Slots[targetKey]
if !ok || target.ItemID != request.TargetItemID || target.ItemID <= 0 {
return dnfsocketemblem.Changes{}, fmt.Errorf("%w: avatar list=1 slot=%d item=%d", errCurrentSocketTargetMissing, request.TargetSlot, request.TargetItemID)
}
data := currentAvatarSocketData(target.Extra)
if currentAvatarSocketOpenCount(data) <= 0 {
if _, _, err := consumeCurrentSocketStack(inventory, currentSocketListMain, request.MaterialSlot, 0, false); err != nil {
return dnfsocketemblem.Changes{}, err
}
result.Consumed = append(result.Consumed, currentSocketChangedSlot{ListType: currentSocketListMain, Slot: request.MaterialSlot})
}
currentSetAvatarSocketTypes(&data, socketTypes)
currentApplyAvatarSocketDataToStack(&target, currentSocketListAvatar, request.TargetSlot, data)
inventory.Slots[targetKey] = target
result.Target = currentSocketChangedSlot{ListType: currentSocketListAvatar, Slot: request.TargetSlot}
return dnfsocketemblem.Changes{Inventory: true}, nil
},
})
if errors.Is(err, dnfsocketemblem.ErrInventoryNotFound) {
err = errCurrentSocketInventoryMissing
}
if err != nil {
return currentSocketMutationResult{}, err
}
return result, nil
}