Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

93 lines
3.0 KiB
Go

package dnfbridge
import (
"context"
"encoding/binary"
"errors"
dnfclonetitle "longheng.io/server/internal/modules/dnf/clonetitle"
"longheng.io/server/internal/modules/dnf/dnfenum"
)
const currentSetCloneTitleMsgID uint16 = uint16(dnfenum.CmdPacketSetCloneTitle)
func cloneTitleGameplayModule() gameplayModuleDefinition {
opcode := uint16(currentSetCloneTitleMsgID)
handler := func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleCurrentSetCloneTitle(session, request.Body)
}
return gameplayModuleDefinition{
Name: "clone-title",
LegacyHandlers: map[uint16]gameplayHandler{opcode: handler},
UpperHandlers: map[uint16]gameplayHandler{
opcode: defaultClassGameplayHandler(
"game-clone-title-blocked",
"current_exe_clone_title_command_class_mismatch",
func(service *Service, session *gameSession, body []byte) error {
return service.handleCurrentSetCloneTitle(session, body)
},
),
},
}
}
// handleCurrentSetCloneTitle processes CMD 0x0238 / 568: set clone title animation.
// C->S body: i32 clone_title_item_id.
// Current NoPack registers S->C op568 as DoNothing. The visible state is
// therefore refreshed through the repository-backed class0/op2 mode0 actor
// projection after the selection has been committed.
func (s *Service) handleCurrentSetCloneTitle(session *gameSession, body []byte) error {
if session == nil || session.selectedCharacterID == 0 {
return nil
}
if len(body) < 4 {
s.logGameEvent(session, "game-set-clone-title-blocked", "body_len", len(body), "reason", "body_too_short")
return nil
}
cloneTitleItemID := int32(binary.LittleEndian.Uint32(body[0:4]))
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
repos, ok := s.repositoryGroup()
if !ok {
return nil
}
owner, err := dnfclonetitle.NewOwner(repos)
if err != nil {
return nil
}
result, err := owner.Apply(ctx, dnfclonetitle.Command{
AccountID: s.accountIDForSession(session),
SelectedCharacterID: session.selectedCharacterID,
ItemID: cloneTitleItemID,
})
if errors.Is(err, dnfclonetitle.ErrTitleNotOwned) {
s.logGameEvent(session, "game-set-clone-title-blocked",
"char_id", session.selectedCharacterID,
"clone_title_item_id", cloneTitleItemID,
"reason", "title_not_owned_in_title_book")
return nil
}
if err != nil {
s.logGameEvent(session, "game-set-clone-title-save-failed",
"char_id", session.selectedCharacterID,
"reason", err)
return nil
}
s.logGameEvent(session, "game-set-clone-title-success",
"char_id", result.CharacterID, "clone_title_item_id", result.ItemID)
if err := s.sendSelectedActorAppearanceRefresh(
session,
"set_clone_title",
"durable_clone_title_then_full_class0_op2_mode0_mode1_tail_state",
); err != nil {
s.logGameEvent(session, "game-set-clone-title-refresh-failed",
"char_id", result.CharacterID,
"clone_title_item_id", result.ItemID,
"reason", err)
}
return nil
}