服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
194 lines
6.4 KiB
Go
194 lines
6.4 KiB
Go
package dnfbridge
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import (
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfproto "longheng.io/server/internal/modules/dnf/protocol"
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)
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func dungeonCombatDropGameplayModule() gameplayModuleDefinition {
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dropOpcode := uint16(dnfenum.CmdPacketDropItem)
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useSkillOpcode := uint16(dnfenum.CmdPacketUseSkill)
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dieMonsterOpcode := uint16(dnfenum.CmdPacketDieMonster)
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pickupOpcode := uint16(dnfenum.CmdPacketGetItem)
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bossCheckOpcode := uint16(dnfenum.CmdPacketBossDieCheck)
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return gameplayModuleDefinition{
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Name: "dungeon-combat-drop",
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LegacyHandlers: map[uint16]gameplayHandler{
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dropOpcode: legacyDungeonDiscardGameplayHandler,
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useSkillOpcode: legacyLocalDebugUseSkillGameplayHandler,
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dieMonsterOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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return service.handleDungeonMonsterDeath(session, request.Body)
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},
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pickupOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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return service.handleCurrentDungeonPickup(session, request.Body)
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},
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},
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UpperHandlers: map[uint16]gameplayHandler{
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dropOpcode: upperDungeonDiscardGameplayHandler,
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useSkillOpcode: upperLocalDebugUseSkillGameplayHandler,
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dieMonsterOpcode: defaultClassGameplayHandler(
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"game-dungeon-monster-death-blocked",
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"current_exe_op39_command_class_mismatch",
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func(service *Service, session *gameSession, body []byte) error {
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return service.handleDungeonMonsterDeath(session, body)
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},
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),
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pickupOpcode: defaultClassGameplayHandler(
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"game-dungeon-pickup-blocked",
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"current_exe_op43_command_class_mismatch",
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func(service *Service, session *gameSession, body []byte) error {
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return service.handleCurrentDungeonPickup(session, body)
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},
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),
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bossCheckOpcode: defaultClassGameplayHandler(
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"game-dungeon-boss-die-check-blocked",
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"current_exe_op117_command_class_mismatch",
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func(service *Service, session *gameSession, body []byte) error {
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return service.handleDungeonBossDieCheck(session, body)
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},
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),
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},
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}
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}
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// USE_SKILL normally has no bridge owner. It owns exactly one real case - the
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// cast that completes a dungeon potion - and keeps the previous dispatch
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// behavior for everything else, including whenever local debugging cannot prove
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// a current in-room attack trigger.
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func legacyLocalDebugUseSkillGameplayHandler(
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service *Service,
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session *gameSession,
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request gameplayRequest,
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) error {
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if handled, err := service.handleCurrentDungeonPotionCast(session, request.Body); handled || err != nil {
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return err
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}
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if handled, err := service.handleLocalDebugUseSkill(session, request.Body); handled || err != nil {
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return err
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}
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if handled, err := service.handleAlignedGameCommand(
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session,
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byte(dnfenum.GameCmdCommand),
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request.Opcode,
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request.Body,
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); handled || err != nil {
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return err
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}
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service.logInfo("dnfbridge unhandled latest game command",
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"cmd", byte(dnfenum.GameCmdCommand),
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"type", request.Opcode,
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"runtime_cmd_name", dnfenum.CmdPacketName(request.Opcode),
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"runtime_cmd_known", dnfenum.IsKnownCmdPacket(request.Opcode),
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"body_len", len(request.Body))
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return nil
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}
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func upperLocalDebugUseSkillGameplayHandler(
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service *Service,
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session *gameSession,
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request gameplayRequest,
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) error {
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if request.Classification == dnfproto.DefaultChannelClassification {
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if handled, err := service.handleCurrentDungeonPotionCast(session, request.Body); handled || err != nil {
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return err
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}
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if handled, err := service.handleLocalDebugUseSkill(session, request.Body); handled || err != nil {
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return err
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}
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if handled, err := service.handleAlignedGameCommand(
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session,
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byte(dnfenum.GameCmdCommand),
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request.Opcode,
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request.Body,
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); handled || err != nil {
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if err != nil {
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return err
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}
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service.logPacketEvent("game-upper-aligned-fallback-handled",
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"conn_id", session.connID,
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"channel_id", session.channel.ID,
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"msg_id", request.Opcode,
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"runtime_cmd_name", dnfenum.CmdPacketName(request.Opcode),
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"runtime_cmd_known", dnfenum.IsKnownCmdPacket(request.Opcode),
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"body_len", len(request.Body),
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"reason", "unlisted_upper_command_routed_to_server_aligned_owner")
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return nil
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}
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}
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service.logInfo("dnfbridge unhandled latest upper packet",
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"msg_id", request.Opcode,
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"runtime_cmd_name", dnfenum.CmdPacketName(request.Opcode),
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"runtime_cmd_known", dnfenum.IsKnownCmdPacket(request.Opcode),
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"body_len", len(request.Body))
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return nil
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}
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func legacyDungeonDiscardGameplayHandler(
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service *Service,
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session *gameSession,
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request gameplayRequest,
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) error {
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if handled, err := service.handleCurrentDungeonDiscard(session, request.Body); handled || err != nil {
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return err
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}
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if handled, err := service.handleAlignedGameCommand(
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session,
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byte(dnfenum.GameCmdCommand),
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request.Opcode,
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request.Body,
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); handled || err != nil {
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return err
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}
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service.logInfo("dnfbridge unhandled latest game command",
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"cmd", byte(dnfenum.GameCmdCommand),
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"type", request.Opcode,
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"runtime_cmd_name", dnfenum.CmdPacketName(request.Opcode),
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"runtime_cmd_known", dnfenum.IsKnownCmdPacket(request.Opcode),
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"body_len", len(request.Body))
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return nil
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}
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func upperDungeonDiscardGameplayHandler(
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service *Service,
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session *gameSession,
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request gameplayRequest,
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) error {
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if request.Classification != dnfproto.DefaultChannelClassification {
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service.logInfo("dnfbridge unhandled latest upper packet",
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"msg_id", request.Opcode,
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"runtime_cmd_name", "",
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"runtime_cmd_known", false,
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"body_len", len(request.Body))
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return nil
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}
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if handled, err := service.handleCurrentDungeonDiscard(session, request.Body); handled || err != nil {
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return err
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}
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if handled, err := service.handleAlignedGameCommand(
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session,
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byte(dnfenum.GameCmdCommand),
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request.Opcode,
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request.Body,
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); handled || err != nil {
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if err != nil {
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return err
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}
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service.logPacketEvent("game-upper-aligned-fallback-handled",
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"conn_id", session.connID,
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"channel_id", session.channel.ID,
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"msg_id", request.Opcode,
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"runtime_cmd_name", dnfenum.CmdPacketName(request.Opcode),
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"runtime_cmd_known", dnfenum.IsKnownCmdPacket(request.Opcode),
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"body_len", len(request.Body),
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"reason", "unlisted_upper_command_routed_to_server_aligned_owner")
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return nil
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}
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service.logInfo("dnfbridge unhandled latest upper packet",
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"msg_id", request.Opcode,
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"runtime_cmd_name", dnfenum.CmdPacketName(request.Opcode),
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"runtime_cmd_known", dnfenum.IsKnownCmdPacket(request.Opcode),
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"body_len", len(request.Body))
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return nil
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}
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