Files
90CNServer/server/internal/services/dnfbridge/gameplay_module_dungeon_combat_drop.go
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

194 lines
6.4 KiB
Go

package dnfbridge
import (
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfproto "longheng.io/server/internal/modules/dnf/protocol"
)
func dungeonCombatDropGameplayModule() gameplayModuleDefinition {
dropOpcode := uint16(dnfenum.CmdPacketDropItem)
useSkillOpcode := uint16(dnfenum.CmdPacketUseSkill)
dieMonsterOpcode := uint16(dnfenum.CmdPacketDieMonster)
pickupOpcode := uint16(dnfenum.CmdPacketGetItem)
bossCheckOpcode := uint16(dnfenum.CmdPacketBossDieCheck)
return gameplayModuleDefinition{
Name: "dungeon-combat-drop",
LegacyHandlers: map[uint16]gameplayHandler{
dropOpcode: legacyDungeonDiscardGameplayHandler,
useSkillOpcode: legacyLocalDebugUseSkillGameplayHandler,
dieMonsterOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleDungeonMonsterDeath(session, request.Body)
},
pickupOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleCurrentDungeonPickup(session, request.Body)
},
},
UpperHandlers: map[uint16]gameplayHandler{
dropOpcode: upperDungeonDiscardGameplayHandler,
useSkillOpcode: upperLocalDebugUseSkillGameplayHandler,
dieMonsterOpcode: defaultClassGameplayHandler(
"game-dungeon-monster-death-blocked",
"current_exe_op39_command_class_mismatch",
func(service *Service, session *gameSession, body []byte) error {
return service.handleDungeonMonsterDeath(session, body)
},
),
pickupOpcode: defaultClassGameplayHandler(
"game-dungeon-pickup-blocked",
"current_exe_op43_command_class_mismatch",
func(service *Service, session *gameSession, body []byte) error {
return service.handleCurrentDungeonPickup(session, body)
},
),
bossCheckOpcode: defaultClassGameplayHandler(
"game-dungeon-boss-die-check-blocked",
"current_exe_op117_command_class_mismatch",
func(service *Service, session *gameSession, body []byte) error {
return service.handleDungeonBossDieCheck(session, body)
},
),
},
}
}
// USE_SKILL normally has no bridge owner. It owns exactly one real case - the
// cast that completes a dungeon potion - and keeps the previous dispatch
// behavior for everything else, including whenever local debugging cannot prove
// a current in-room attack trigger.
func legacyLocalDebugUseSkillGameplayHandler(
service *Service,
session *gameSession,
request gameplayRequest,
) error {
if handled, err := service.handleCurrentDungeonPotionCast(session, request.Body); handled || err != nil {
return err
}
if handled, err := service.handleLocalDebugUseSkill(session, request.Body); handled || err != nil {
return err
}
if handled, err := service.handleAlignedGameCommand(
session,
byte(dnfenum.GameCmdCommand),
request.Opcode,
request.Body,
); handled || err != nil {
return err
}
service.logInfo("dnfbridge unhandled latest game command",
"cmd", byte(dnfenum.GameCmdCommand),
"type", request.Opcode,
"runtime_cmd_name", dnfenum.CmdPacketName(request.Opcode),
"runtime_cmd_known", dnfenum.IsKnownCmdPacket(request.Opcode),
"body_len", len(request.Body))
return nil
}
func upperLocalDebugUseSkillGameplayHandler(
service *Service,
session *gameSession,
request gameplayRequest,
) error {
if request.Classification == dnfproto.DefaultChannelClassification {
if handled, err := service.handleCurrentDungeonPotionCast(session, request.Body); handled || err != nil {
return err
}
if handled, err := service.handleLocalDebugUseSkill(session, request.Body); handled || err != nil {
return err
}
if handled, err := service.handleAlignedGameCommand(
session,
byte(dnfenum.GameCmdCommand),
request.Opcode,
request.Body,
); handled || err != nil {
if err != nil {
return err
}
service.logPacketEvent("game-upper-aligned-fallback-handled",
"conn_id", session.connID,
"channel_id", session.channel.ID,
"msg_id", request.Opcode,
"runtime_cmd_name", dnfenum.CmdPacketName(request.Opcode),
"runtime_cmd_known", dnfenum.IsKnownCmdPacket(request.Opcode),
"body_len", len(request.Body),
"reason", "unlisted_upper_command_routed_to_server_aligned_owner")
return nil
}
}
service.logInfo("dnfbridge unhandled latest upper packet",
"msg_id", request.Opcode,
"runtime_cmd_name", dnfenum.CmdPacketName(request.Opcode),
"runtime_cmd_known", dnfenum.IsKnownCmdPacket(request.Opcode),
"body_len", len(request.Body))
return nil
}
func legacyDungeonDiscardGameplayHandler(
service *Service,
session *gameSession,
request gameplayRequest,
) error {
if handled, err := service.handleCurrentDungeonDiscard(session, request.Body); handled || err != nil {
return err
}
if handled, err := service.handleAlignedGameCommand(
session,
byte(dnfenum.GameCmdCommand),
request.Opcode,
request.Body,
); handled || err != nil {
return err
}
service.logInfo("dnfbridge unhandled latest game command",
"cmd", byte(dnfenum.GameCmdCommand),
"type", request.Opcode,
"runtime_cmd_name", dnfenum.CmdPacketName(request.Opcode),
"runtime_cmd_known", dnfenum.IsKnownCmdPacket(request.Opcode),
"body_len", len(request.Body))
return nil
}
func upperDungeonDiscardGameplayHandler(
service *Service,
session *gameSession,
request gameplayRequest,
) error {
if request.Classification != dnfproto.DefaultChannelClassification {
service.logInfo("dnfbridge unhandled latest upper packet",
"msg_id", request.Opcode,
"runtime_cmd_name", "",
"runtime_cmd_known", false,
"body_len", len(request.Body))
return nil
}
if handled, err := service.handleCurrentDungeonDiscard(session, request.Body); handled || err != nil {
return err
}
if handled, err := service.handleAlignedGameCommand(
session,
byte(dnfenum.GameCmdCommand),
request.Opcode,
request.Body,
); handled || err != nil {
if err != nil {
return err
}
service.logPacketEvent("game-upper-aligned-fallback-handled",
"conn_id", session.connID,
"channel_id", session.channel.ID,
"msg_id", request.Opcode,
"runtime_cmd_name", dnfenum.CmdPacketName(request.Opcode),
"runtime_cmd_known", dnfenum.IsKnownCmdPacket(request.Opcode),
"body_len", len(request.Body),
"reason", "unlisted_upper_command_routed_to_server_aligned_owner")
return nil
}
service.logInfo("dnfbridge unhandled latest upper packet",
"msg_id", request.Opcode,
"runtime_cmd_name", dnfenum.CmdPacketName(request.Opcode),
"runtime_cmd_known", dnfenum.IsKnownCmdPacket(request.Opcode),
"body_len", len(request.Body))
return nil
}