Files
90CNServer/server/internal/services/dnfbridge/gameplay_module_equipment_emblem_control.go
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

155 lines
6.6 KiB
Go

package dnfbridge
import (
"context"
"errors"
"fmt"
dnfsocketemblem "longheng.io/server/internal/modules/dnf/socketemblem"
)
func equipmentEmblemControlGameplayModule() gameplayModuleDefinition {
controlOpcode := uint16(currentNoBody796Opcode)
attachOpcode := uint16(currentEquipmentEmblemAttachOpcode)
controlHandler := func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleCurrentNoBody796(session, request.Body)
}
attachHandler := func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleCurrentEquipmentEmblemAttach(session, request.Body)
}
return gameplayModuleDefinition{
Name: "equipment-emblem-control",
LegacyHandlers: map[uint16]gameplayHandler{
controlOpcode: controlHandler,
attachOpcode: attachHandler,
},
UpperHandlers: map[uint16]gameplayHandler{
controlOpcode: defaultClassGameplayHandler(
"game-current-no-body-796-blocked",
"current_exe_no_body_796_class_mismatch",
func(service *Service, session *gameSession, body []byte) error {
return service.handleCurrentNoBody796(session, body)
},
),
attachOpcode: defaultClassGameplayHandler(
"game-current-equipment-emblem-attach-blocked",
"current_exe_equipment_emblem_command_class_mismatch",
func(service *Service, session *gameSession, body []byte) error {
return service.handleCurrentEquipmentEmblemAttach(session, body)
},
),
},
LegacyNormalizers: map[uint16]gameplayLegacyNormalizer{
controlOpcode: stripLegacyNoBody796TransportTrailer,
attachOpcode: stripLegacyEmblemAttachTransportTrailer,
},
}
}
func (s *Service) handleCurrentNoBody796(session *gameSession, body []byte) error {
// Current NoPack sub_156ED20 writes only class1/op796, and the registered
// success reader sub_1D24BD0 consumes no business bytes. Do not infer
// emblem target/source fields from this acknowledgement or mutate inventory.
if len(body) != 0 {
s.logGameEvent(session, "game-current-no-body-796-parse-failed", "body_len", len(body))
return s.sendGameUpperFailure(session, currentNoBody796Opcode, 4)
}
if err := s.sendGameUpperSuccess(session, currentNoBody796Opcode, buildCurrentNoBody796AckBody()); err != nil {
return err
}
s.logGameEvent(session, "game-current-no-body-796-success")
return nil
}
func (s *Service) handleCurrentEquipmentEmblemAttach(session *gameSession, body []byte) error {
request, err := decodeCurrentEmblemAttachRequest(body)
if err != nil {
s.logGameEvent(session, "game-current-equipment-emblem-attach-parse-failed",
"body_len", len(body),
"err", err)
return s.sendCurrentSocketParseFailure(session, currentEquipmentEmblemAttachOpcode)
}
result, err := s.commitCurrentEquipmentEmblemAttach(session, request)
if err != nil {
s.logGameEvent(session, "game-current-equipment-emblem-attach-blocked",
"target_slot", request.TargetSlot,
"target_item_id", request.TargetItemID,
"emblem_count", len(request.Emblems),
"reason", err)
return s.sendGameUpperFailure(session, currentEquipmentEmblemAttachOpcode, 4)
}
if err := s.sendGameUpperSuccess(session, currentEquipmentEmblemAttachOpcode, buildCurrentEquipmentEmblemAttachAckBody(request)); err != nil {
return err
}
s.logGameEvent(session, "game-current-equipment-emblem-attach-success",
"target_slot", request.TargetSlot,
"target_item_id", request.TargetItemID,
"emblem_count", len(request.Emblems))
if err := s.sendCurrentSocketMutationRefresh(session, result, "equipment_emblem_attach"); err != nil {
return err
}
return nil
}
func (s *Service) commitCurrentEquipmentEmblemAttach(session *gameSession, request currentEmblemAttachRequest) (currentSocketMutationResult, error) {
if request.TargetItemID <= 0 || len(request.Emblems) == 0 {
return currentSocketMutationResult{}, errCurrentSocketTargetMissing
}
characterID, owner, catalog, err := s.currentSocketMutationOwner(session)
if err != nil {
return currentSocketMutationResult{}, err
}
rule, err := currentSocketEquipmentRule(catalog, request.TargetItemID)
if err != nil {
return currentSocketMutationResult{}, err
}
if rule.class != currentEquipmentPlacementClassNormal {
return currentSocketMutationResult{}, fmt.Errorf("%w: item=%d type=%s", errCurrentSocketTargetKindMismatch, request.TargetItemID, rule.pvfType)
}
var result currentSocketMutationResult
err = owner.AttachEquipmentEmblems(context.Background(), dnfsocketemblem.Command{
CharacterID: characterID,
Project: func(assets *dnfsocketemblem.Assets) (dnfsocketemblem.Changes, error) {
inventory := assets.Inventory
targetKey := currentSocketInventoryKey(currentSocketListMain, request.TargetSlot)
if target, ok := inventory.Slots[targetKey]; ok && target.ItemID == request.TargetItemID && target.ItemID > 0 {
data := currentEquipmentEmblemData(target.Extra, target.RawEntry)
if err := currentApplyEquipmentEmblems(catalog, rule, inventory, &data, request.Emblems); err != nil {
return dnfsocketemblem.Changes{}, err
}
currentApplyEquipmentEmblemDataToStack(&target, currentSocketListMain, request.TargetSlot, data, currentEquipmentJewelSocketType(rule))
inventory.Slots[targetKey] = target
result.Target = currentSocketChangedSlot{ListType: currentSocketListMain, Slot: request.TargetSlot}
result.Consumed = currentEmblemConsumedSlots(request.Emblems)
return dnfsocketemblem.Changes{Inventory: true}, nil
}
if !assets.EquipmentFound {
return dnfsocketemblem.Changes{}, fmt.Errorf("%w: equipped slot=%d", errCurrentSocketTargetMissing, request.TargetSlot)
}
entryKey, entry, ok := currentFindEquippedEntry(*assets.Equipment, request.TargetSlot, request.TargetItemID, currentEquipmentPlacementClassNormal)
if !ok {
return dnfsocketemblem.Changes{}, fmt.Errorf("%w: equipped slot=%d item=%d", errCurrentSocketTargetMissing, request.TargetSlot, request.TargetItemID)
}
data := currentEquipmentEmblemData(entry.Extra, entry.RawEntry)
if err := currentApplyEquipmentEmblems(catalog, rule, inventory, &data, request.Emblems); err != nil {
return dnfsocketemblem.Changes{}, err
}
currentApplyEquipmentEmblemDataToEquipment(&entry, data, currentEquipmentJewelSocketType(rule))
assets.Equipment.Entries[entryKey] = entry
result.Target = currentSocketChangedSlot{ListType: currentSocketListEquipment, Slot: entry.SlotIndex}
result.TargetEquipped = true
result.Consumed = currentEmblemConsumedSlots(request.Emblems)
return dnfsocketemblem.Changes{Inventory: true, Equipment: true}, nil
},
})
if errors.Is(err, dnfsocketemblem.ErrInventoryNotFound) {
err = errCurrentSocketInventoryMissing
}
if err != nil {
return currentSocketMutationResult{}, err
}
return result, nil
}