Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

225 lines
9.0 KiB
Go

package dnfbridge
import (
"context"
"errors"
"fmt"
"strconv"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfguardiangem "longheng.io/server/internal/modules/dnf/guardiangem"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
func currentGuardianGemOwner(repositories dnfrepo.Group) (*dnfguardiangem.Owner, error) {
owner, err := dnfguardiangem.NewOwner(repositories)
if err != nil {
return nil, errCurrentGuardianGemTransactionMissing
}
return owner, nil
}
func currentGuardianGemMutationError(err error) error {
switch {
case errors.Is(err, dnfguardiangem.ErrOwnerUnavailable),
errors.Is(err, dnfguardiangem.ErrCharacterRequired):
return errors.Join(errCurrentGuardianGemTransactionMissing, err)
case errors.Is(err, dnfguardiangem.ErrInventoryMissing):
return errors.Join(errCurrentGuardianGemInventoryMissing, err)
default:
return err
}
}
// currentGuardianGemRefusedError marks a commit that was refused *after* the
// target medal was located and before anything was written or consumed. It
// carries the medal location so the op829 handler can push the authoritative
// list row back over the client's optimistic paint. errors.Is/errors.As reach
// the underlying cause through Unwrap, so existing error checks keep working.
type currentGuardianGemRefusedError struct {
err error
target currentGuardianGemTargetLocation
}
func (e *currentGuardianGemRefusedError) Error() string { return e.err.Error() }
func (e *currentGuardianGemRefusedError) Unwrap() error { return e.err }
func guardianGemGameplayModule() gameplayModuleDefinition {
opcode := uint16(dnfenum.CmdPacketUseGem)
handler := func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleCurrentGuardianGemUse(session, request.Body)
}
return gameplayModuleDefinition{
Name: "guardian-gem",
LegacyHandlers: map[uint16]gameplayHandler{opcode: handler},
UpperHandlers: map[uint16]gameplayHandler{
opcode: defaultClassGameplayHandler(
"game-current-guardian-gem-use-blocked",
"current_exe_op829_command_class_mismatch",
func(service *Service, session *gameSession, body []byte) error {
return service.handleCurrentGuardianGemUse(session, body)
},
),
},
LegacyNormalizers: map[uint16]gameplayLegacyNormalizer{
opcode: func(body []byte) []byte {
return stripLegacyTransportTrailer(body, currentGuardianGemUseRequestWireSize)
},
},
}
}
func (s *Service) handleCurrentGuardianGemUse(session *gameSession, body []byte) error {
request, err := decodeCurrentGuardianGemUseRequest(body)
if err != nil {
s.logGameEvent(session, "game-current-guardian-gem-use-parse-failed", "body_len", len(body), "err", err)
return nil
}
result, err := s.commitCurrentGuardianGemUse(session, request)
if err != nil {
s.logGameEvent(session, "game-current-guardian-gem-use-blocked",
"target_medal_item_id", request.TargetMedalItemID,
"guardian_gem_source_slot", request.GuardianGemSourceSlot,
"guardian_gem_item_id", request.GuardianGemItemID,
"socket_index", request.SocketIndex,
"reason", err)
// A refusal that already located the medal must still correct the
// client: it applies the socket locally before the server answers.
// Nothing was consumed, so this only restores the authoritative row.
var refused *currentGuardianGemRefusedError
if errors.As(err, &refused) {
return s.sendCurrentGuardianGemMutationRefresh(
session,
currentGuardianGemMutationResult{Target: refused.target},
)
}
return nil
}
s.logGameEvent(session, "game-current-guardian-gem-use-success",
"target_medal_item_id", request.TargetMedalItemID,
"guardian_gem_source_slot", request.GuardianGemSourceSlot,
"guardian_gem_item_id", request.GuardianGemItemID,
"socket_index", request.SocketIndex,
"target_container", result.Target.Container,
"target_list_type", result.Target.ListType,
"target_refresh_slot", result.Target.Slot,
"source_slot", result.Source.Slot)
// Current NoPack 829/830 only maintains a type-46 UI state table. It is
// not an acknowledgement nor an item update. The current item-list row is
// the real client-visible state carrier, so deliberately send no 829 reply.
return s.sendCurrentGuardianGemMutationRefresh(session, result)
}
func (s *Service) commitCurrentGuardianGemUse(session *gameSession, request currentGuardianGemUseRequest) (currentGuardianGemMutationResult, error) {
if request.GuardianGemSourceSlot > 32767 || !currentGuardianGemPageContains(int16(request.GuardianGemSourceSlot)) {
return currentGuardianGemMutationResult{}, fmt.Errorf("%w: slot=%d", errCurrentGuardianGemSourceSlotRange, request.GuardianGemSourceSlot)
}
if _, err := currentGuardianGemSocketValue(request.GuardianGemItemID); err != nil {
return currentGuardianGemMutationResult{}, err
}
characterID, repositories, catalog, err := s.currentGuardianGemMutationContext(session)
if err != nil {
return currentGuardianGemMutationResult{}, err
}
gem, err := resolveCurrentGuardianGem(catalog, request.GuardianGemItemID)
if err != nil {
return currentGuardianGemMutationResult{}, err
}
if _, err := resolveCurrentGuardianGemMedal(catalog, request.TargetMedalItemID); err != nil {
return currentGuardianGemMutationResult{}, err
}
owner, err := currentGuardianGemOwner(repositories)
if err != nil {
return currentGuardianGemMutationResult{}, err
}
var result currentGuardianGemMutationResult
// A refusal still has to push the authoritative medal row back: the client
// paints the socket before the server answers, so without a re-send a
// rejected gem would look equipped until the next list reload. Nothing is
// consumed on these paths, so the re-read simply restores the real state.
var blockedTarget currentGuardianGemTargetLocation
var blockedTargetKnown bool
err = owner.Insert(context.Background(), dnfguardiangem.Command{
CharacterID: characterID,
Project: func(assets *dnfguardiangem.Assets) (dnfguardiangem.Changes, error) {
inventory := assets.Inventory
equipment := assets.Equipment
equipmentFound := len(equipment.Entries) > 0
target, err := currentGuardianGemFindTarget(*inventory, *equipment, equipmentFound, request)
if err != nil {
return dnfguardiangem.Changes{}, err
}
blockedTarget = target
blockedTargetKnown = true
if err := currentGuardianGemRejectDuplicateAttribute(inventory, equipment, target, request, catalog, gem); err != nil {
return dnfguardiangem.Changes{}, err
}
if err := currentGuardianGemWriteTarget(inventory, equipment, target, request); err != nil {
return dnfguardiangem.Changes{}, err
}
sourceKey, sourceSlot, err := currentGuardianGemFindMedalBagSource(
inventory.Slots,
request.GuardianGemSourceSlot,
request.GuardianGemItemID,
)
if err != nil {
return dnfguardiangem.Changes{}, err
}
source := inventory.Slots[sourceKey]
if source.Count <= 0 || source.ItemID != int64(request.GuardianGemItemID) {
return dnfguardiangem.Changes{}, fmt.Errorf("%w: key=%s", errCurrentGuardianGemSourceMissing, sourceKey)
}
if source.Count == 1 {
delete(inventory.Slots, sourceKey)
} else {
source.Count--
currentRefreshStackRawEntry(&source, currentGuardianGemInventoryListType, sourceSlot)
inventory.Slots[sourceKey] = source
}
result = currentGuardianGemMutationResult{
Target: target,
Source: currentSocketChangedSlot{ListType: currentGuardianGemInventoryListType, Slot: sourceSlot},
}
return dnfguardiangem.Changes{
InventorySlots: true,
InventoryWarehouse: target.Container == currentGuardianGemTargetWarehouse,
Equipment: target.Container == currentGuardianGemTargetEquipped,
}, nil
},
})
if err != nil {
wrapped := currentGuardianGemMutationError(err)
if blockedTargetKnown && errors.Is(err, errCurrentGuardianGemAttributeDuplicate) {
// The client paints the socket before the server answers, so a
// refused write still has to push the authoritative medal row back.
// Nothing was consumed on this path, so the re-read only undoes
// that optimistic paint. The handler owns the send, because a
// commit must stay free of I/O.
return currentGuardianGemMutationResult{}, &currentGuardianGemRefusedError{err: wrapped, target: blockedTarget}
}
return currentGuardianGemMutationResult{}, wrapped
}
return result, nil
}
func (s *Service) currentGuardianGemMutationContext(session *gameSession) (string, dnfrepo.Group, *pvfDungeonDropCatalog, error) {
if session == nil || session.selectedCharacterID == 0 {
return "", dnfrepo.Group{}, nil, errCurrentGuardianGemCharacterMissing
}
repositories, ok := s.repositoryGroup()
if !ok || repositories.Inventory == nil || repositories.Equipment == nil {
return "", dnfrepo.Group{}, nil, errCurrentGuardianGemRepositoryMissing
}
if repositories.CharacterItems == nil {
return "", dnfrepo.Group{}, nil, errCurrentGuardianGemTransactionMissing
}
catalog, err := s.currentPVFItemCatalog()
if err != nil {
return "", dnfrepo.Group{}, nil, err
}
return strconv.Itoa(int(session.selectedCharacterID)), repositories, catalog, nil
}