Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

92 lines
3.4 KiB
Go

package dnfbridge
import (
"context"
"encoding/binary"
"testing"
"longheng.io/server/internal/modules/dnf/channelcatalog"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
)
func TestSendSelectedCharacterNativeProgressionStateRefreshesTownActorBeforeCommittedOp37(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
character := dnfrepo.CharacterRecord{
CharacterID: "19",
AccountID: "dnf:1",
Name: "LevelTwo",
Job: "10",
Level: 2,
Stats: map[string]int64{"exp": 1000},
}
if err := repositories.Character.Save(ctx, character); err != nil {
t.Fatal(err)
}
if err := repositories.Skill.Save(ctx, dnfrepo.SkillRecord{
CharacterID: "19",
Skills: map[int64]dnfrepo.SkillState{91: {Level: 1, Enabled: true}},
Points: dnfrepo.SkillPointState{
TotalSP: 30, RemainingSP: 30, SyncedLevel: 2,
},
// Reproduce the live failure: the selected alternate tree still has
// its pre-sync level-one point state when the post-commit chain starts.
Trees: map[int]dnfrepo.SkillTreeState{
1: {
Skills: map[int64]dnfrepo.SkillState{91: {Level: 1, Enabled: true}},
Points: dnfrepo.SkillPointState{SyncedLevel: 1},
},
},
}); err != nil {
t.Fatal(err)
}
connection := &bufferConn{}
service := &Service{
options: options{
accountID: "dnf:1",
gameUpperHeader: gameUpperHeaderServer16,
gameUpperBodyCodec: gameUpperBodyCodecPlain,
},
repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
}
session := &gameSession{
conn: connection,
connID: "native-level-progression",
channel: channelcatalog.Channel{ID: 19},
selectedCharacterID: 19,
townSceneReadyCharacterID: 19,
connectionTownActorOwnerChannel: 19,
townActorOwnerChannel: 19,
}
if err := service.sendSelectedCharacterNativeProgressionState(session, "event_server_level_up"); err != nil {
t.Fatalf("sendSelectedCharacterNativeProgressionState error = %v", err)
}
mode0, rest := splitGameServerUpperPacketWithHeader(t, connection.write.Bytes(), service.gameUpperHeaderSize())
if mode0.Header.MsgID != uint16(dnfenum.CmdPacketSetUDPIPPort) ||
mode0.Header.Classification != 0 || len(mode0.Body) == 0 || mode0.Body[0] != 0 {
t.Fatalf("town actor level refresh header=%+v body=%x", mode0.Header, mode0.Body)
}
if level, _, ok := currentSceneObjectLevelForLog(mode0.Body); !ok || level != 2 {
t.Fatalf("town actor mode0 level=%d ok=%t body=%x", level, ok, mode0.Body)
}
op37, trailing := splitGameServerUpperPacketWithHeader(t, rest, service.gameUpperHeaderSize())
if op37.Header.MsgID != currentDungeonCharacterStateMsgID ||
op37.Header.Classification != 0 || len(op37.Body) != currentFinishLoadingCharacterStateBodySize {
t.Fatalf("op37 header=%+v body=%x", op37.Header, op37.Body)
}
if op37.Body[0] != 2 || binary.LittleEndian.Uint32(op37.Body[1:5]) != 1000 ||
binary.LittleEndian.Uint16(op37.Body[9:11]) != 30 ||
binary.LittleEndian.Uint16(op37.Body[11:13]) != 30 {
t.Fatalf("op37 committed level/exp/SP body=%x", op37.Body)
}
if len(trailing) != 0 {
t.Fatalf("unexpected trailing progression packets=%x", trailing)
}
}