Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

163 lines
5.6 KiB
Go

package dnfbridge
import (
"context"
"fmt"
"strconv"
"strings"
"time"
dnfequip "longheng.io/server/internal/modules/dnf/equip"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
const (
gmEquipmentListMain byte = 0
gmEquipmentListAvatar byte = 1
gmEquipmentListWorn byte = 3
gmEquipmentListPet byte = 7
gmEquipmentListGuildMedal byte = 38
)
// GMUnequipEquipment atomically moves one offline character's worn item back
// to the correct inventory page through the same equipment owner as gameplay.
func (s *Service) GMUnequipEquipment(ctx context.Context, characterID, key string) (GMInventorySnapshot, error) {
characterID, numericID, repositories, slot, err := s.gmEquipmentMutationTarget(ctx, characterID, key)
if err != nil {
return GMInventorySnapshot{}, err
}
destinationList, destinationSlot, err := gmEquipmentUnequipDestination(slot)
if err != nil {
return GMInventorySnapshot{}, err
}
validator := dnfequip.PlacementValidatorFunc(func(context.Context, dnfequip.Placement) error {
return fmt.Errorf("%w: unequip unexpectedly attempted an equipment placement", ErrGMInvalidRequest)
})
owner, err := dnfequip.NewOwnerWithPlacementValidator(repositories, validator)
if err != nil {
return GMInventorySnapshot{}, err
}
if _, err = owner.Move(ctx, dnfequip.MoveCommand{
SelectedCharacterID: numericID,
SourceListType: gmEquipmentListWorn,
SourceSlotIndex: slot,
MoveCount: 1,
DestinationListType: destinationList,
DestinationSlotIndex: destinationSlot,
}); err != nil {
return GMInventorySnapshot{}, err
}
return s.GMInventory(ctx, characterID)
}
// GMDeleteEquipment permanently destroys one ordinary worn item. Creature and
// artifact slots must first be unequipped so their pet aggregate stays valid.
func (s *Service) GMDeleteEquipment(ctx context.Context, characterID, key string) (GMInventorySnapshot, error) {
characterID, _, repositories, slot, err := s.gmEquipmentMutationTarget(ctx, characterID, key)
if err != nil {
return GMInventorySnapshot{}, err
}
if slot >= 26 && slot <= 29 {
return GMInventorySnapshot{}, fmt.Errorf("%w: creature equipment must be unequipped before deletion", ErrGMInvalidRequest)
}
if repositories.CharacterItems == nil {
return GMInventorySnapshot{}, ErrGMUnavailable
}
entryKey := strconv.FormatInt(int64(slot), 10)
err = repositories.CharacterItems.WithinCharacterItems(ctx, characterID, func(_ dnfrepo.InventoryRepository, equipment dnfrepo.EquipmentRepository) error {
record, found, loadErr := equipment.Load(ctx, characterID)
if loadErr != nil {
return loadErr
}
if !found {
return fmt.Errorf("%w: equipment record is missing", ErrGMInvalidRequest)
}
record = dnfrepo.CloneEquipment(record)
entry, found := record.Entries[entryKey]
if !found {
return fmt.Errorf("%w: equipped slot %d is empty", ErrGMInvalidRequest, slot)
}
if entry.SlotIndex != slot {
return fmt.Errorf("%w: equipment key %s contains slot %d", ErrGMInvalidRequest, entryKey, entry.SlotIndex)
}
delete(record.Entries, entryKey)
record.UpdatedAt = time.Now().UTC()
return dnfrepo.SaveEquipmentFields(ctx, equipment, record, dnfrepo.EquipmentFieldEntries)
})
if err != nil {
return GMInventorySnapshot{}, err
}
return s.GMInventory(ctx, characterID)
}
func (s *Service) gmEquipmentMutationTarget(
ctx context.Context,
characterID string,
key string,
) (string, uint16, dnfrepo.Group, int16, error) {
characterID, numericID, err := gmCharacterID(characterID)
if err != nil {
return "", 0, dnfrepo.Group{}, 0, err
}
if _, online := s.onlineGameSession(numericID); online {
return "", 0, dnfrepo.Group{}, 0, ErrGMCharacterOnline
}
repositories, ok := s.repositoryGroup()
if !ok || repositories.Character == nil || repositories.Inventory == nil || repositories.Equipment == nil {
return "", 0, dnfrepo.Group{}, 0, ErrGMUnavailable
}
if _, found, loadErr := repositories.Character.Load(ctx, characterID); loadErr != nil {
return "", 0, dnfrepo.Group{}, 0, loadErr
} else if !found {
return "", 0, dnfrepo.Group{}, 0, ErrGMCharacterNotFound
}
slot, err := gmEquipmentSlot(key)
if err != nil {
return "", 0, dnfrepo.Group{}, 0, err
}
record, found, err := repositories.Equipment.Load(ctx, characterID)
if err != nil {
return "", 0, dnfrepo.Group{}, 0, err
}
entryKey := strconv.FormatInt(int64(slot), 10)
entry, exists := record.Entries[entryKey]
if !found || !exists {
return "", 0, dnfrepo.Group{}, 0, fmt.Errorf("%w: equipped slot %d is empty", ErrGMInvalidRequest, slot)
}
if entry.SlotIndex != slot {
return "", 0, dnfrepo.Group{}, 0, fmt.Errorf("%w: equipment key %s contains slot %d", ErrGMInvalidRequest, entryKey, entry.SlotIndex)
}
return characterID, numericID, repositories, slot, nil
}
func gmEquipmentSlot(key string) (int16, error) {
key = strings.TrimSpace(key)
if strings.HasPrefix(key, "3:") {
key = strings.TrimPrefix(key, "3:")
}
value, err := strconv.ParseInt(key, 10, 16)
if err != nil || value < 0 || value > 32 {
return 0, fmt.Errorf("%w: invalid equipment key %q", ErrGMInvalidRequest, key)
}
return int16(value), nil
}
func gmEquipmentUnequipDestination(slot int16) (byte, int16, error) {
switch {
case slot >= 0 && slot <= 11:
return gmEquipmentListAvatar, 0, nil
case slot >= 12 && slot <= 25:
return gmEquipmentListMain, 9, nil
case slot == 26:
return gmEquipmentListPet, 0, nil
case slot >= 27 && slot <= 29:
return gmEquipmentListPet, 140, nil
case slot == 30:
return gmEquipmentListMain, 9, nil
case slot == 32:
return gmEquipmentListGuildMedal, 0, nil
default:
return 0, 0, fmt.Errorf("%w: equipped slot %d has no proven inventory destination", ErrGMInvalidRequest, slot)
}
}