Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

83 lines
2.8 KiB
Go

package dnfbridge
import (
"context"
"errors"
"testing"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
appkit "longheng.io/server/internal/platform/app"
)
func TestGMEquipmentUnequipAndDeleteAreOfflineAndAtomic(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
must := func(err error) {
if err != nil {
t.Fatal(err)
}
}
must(repositories.Character.Save(ctx, dnfrepo.CharacterRecord{
CharacterID: "11", AccountID: "dnf:equipment", Name: "Equipment", Job: "0", Level: 90,
}))
must(repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
CharacterID: "11",
Slots: map[string]dnfrepo.ItemStack{
"0:9": {ItemID: 99, Count: 1},
},
Warehouse: map[string]dnfrepo.ItemStack{},
}))
must(repositories.AccountInventory.Save(ctx, dnfrepo.AccountInventoryRecord{AccountID: "dnf:equipment", Slots: map[string]dnfrepo.ItemStack{}}))
must(repositories.Equipment.Save(ctx, dnfrepo.EquipmentRecord{
CharacterID: "11",
Entries: map[string]dnfrepo.EquipmentEntry{
"12": {SlotIndex: 12, ItemID: 700, RawEntry: []byte{0x12, 0x34}, Extra: map[string]string{"reinforce": "12"}},
"13": {SlotIndex: 13, ItemID: 701, RawEntry: []byte{0x56, 0x78}},
},
}))
service := NewWithOptions(&appkit.Env{}, ServiceOptions{RepositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true }})
snapshot, err := service.GMUnequipEquipment(ctx, "11", "12")
if err != nil {
t.Fatal(err)
}
if len(snapshot.Items) != 3 {
t.Fatalf("snapshot items=%+v", snapshot.Items)
}
inventory, found, err := repositories.Inventory.Load(ctx, "11")
if err != nil || !found {
t.Fatalf("load inventory found=%v err=%v", found, err)
}
unequipped := inventory.Slots["0:10"]
if unequipped.ItemID != 700 || unequipped.Count != 1 || unequipped.Extra["reinforce"] != "12" {
t.Fatalf("unequipped stack=%+v", unequipped)
}
equipment, found, err := repositories.Equipment.Load(ctx, "11")
if err != nil || !found {
t.Fatalf("load equipment found=%v err=%v", found, err)
}
if _, exists := equipment.Entries["12"]; exists {
t.Fatalf("slot 12 remained equipped: %+v", equipment.Entries)
}
snapshot, err = service.GMDeleteEquipment(ctx, "11", "3:13")
if err != nil {
t.Fatal(err)
}
for _, item := range snapshot.Items {
if item.Container == "equipment" && item.Slot == 13 {
t.Fatalf("deleted equipment remained in snapshot: %+v", item)
}
}
equipment, _, _ = repositories.Equipment.Load(ctx, "11")
if _, exists := equipment.Entries["13"]; exists {
t.Fatalf("slot 13 remained equipped: %+v", equipment.Entries)
}
service.gameSessions[11] = &gameSession{selectedCharacterID: 11}
if _, err := service.GMUnequipEquipment(ctx, "11", "12"); !errors.Is(err, ErrGMCharacterOnline) {
t.Fatalf("online unequip error=%v", err)
}
}