服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
181 lines
8.3 KiB
Go
181 lines
8.3 KiB
Go
package dnfbridge
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import (
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"bytes"
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"context"
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"encoding/binary"
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"fmt"
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"math"
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"testing"
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dnfguild "longheng.io/server/internal/modules/dnf/guild"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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)
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func TestCurrentGuildCargoAndListsNativeReplies(t *testing.T) {
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for _, legacy := range []bool{false, true} {
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t.Run(fmt.Sprintf("legacy=%t", legacy), func(t *testing.T) {
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ctx := context.Background()
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repos := dnfrepomemory.NewMemoryGroup()
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character := dnfrepo.CharacterRecord{CharacterID: "16", AccountID: "dnf:master", Name: "测试会长", Level: 90}
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if err := repos.Character.Save(ctx, character); err != nil {
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t.Fatal(err)
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}
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registry := dnfguild.NewRegistry()
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guild, err := registry.Create(character, "测试公会", serviceTestNow().AddDate(0, 0, -1))
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if err != nil {
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t.Fatal(err)
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}
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guild.Mileage = 10000000
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guild.CargoLimit = 48
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if _, err := registry.Attend("16", serviceTestNow()); err != nil {
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t.Fatal(err)
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}
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if err := dnfguild.Save(ctx, repos.Settings, registry, serviceTestNow()); err != nil {
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t.Fatal(err)
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}
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if err := repos.Inventory.Save(ctx, dnfrepo.InventoryRecord{CharacterID: "16", Slots: map[string]dnfrepo.ItemStack{
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"0:131": {ItemID: 3151, Count: 35}, "0:0": {ItemID: 0, Count: 443},
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}}); err != nil {
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t.Fatal(err)
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}
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catalog, err := newPVFDungeonDropCatalog(dungeonDropCatalogTestSource{
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"monster/monster.lst": "", "equipment/equipment.lst": "",
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"stackable/stackable.lst": "3151 `test_material.stk`\n",
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"stackable/test_material.stk": "[stackable type]\n`[material]`\n[attach type]\n`[free]`\n[stack limit]\n999\n",
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})
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if err != nil {
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t.Fatal(err)
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}
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// Upstream's harness sets townSceneReadyCharacterID here. This tree
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// tracks actor/scene readiness with the initial-town route cursor
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// instead (see currentSceneTransitionReadyForState in
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// initial_town_scene_ready.go), which is what the cargo handlers gate
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// on, so the cursor is what has to be armed. Both fields are set so the
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// harness stays valid under either model.
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session := &gameSession{conn: &bufferConn{}, selectedCharacterID: 16, accountID: character.AccountID, townSceneReadyCharacterID: 16}
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session.initialTownRouteCharacterID = 16
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session.initialTownRouteStage = currentInitialTownRoutePlayerStateSent
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service := &Service{options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain, regionID: 1}, pvfItemCatalog: catalog,
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repositoryProvider: func() (dnfrepo.Group, bool) { return repos, true }}
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handlers := guildGameplayModule().UpperHandlers
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if legacy {
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handlers = guildGameplayModule().LegacyHandlers
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}
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send := func(opcode uint16, body []byte) []byte {
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t.Helper()
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session.conn.(*bufferConn).write.Reset()
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if err := handlers[opcode](service, session, gameplayRequest{Opcode: opcode, Classification: 1, Body: body}); err != nil {
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t.Fatal(err)
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}
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return session.conn.(*bufferConn).write.Bytes()
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}
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for _, amount := range []uint32{10, 25} {
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body := make([]byte, 13)
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binary.LittleEndian.PutUint16(body[1:], 131)
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binary.LittleEndian.PutUint32(body[3:], 3151)
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binary.LittleEndian.PutUint32(body[7:], amount)
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binary.LittleEndian.PutUint16(body[11:], 28)
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ack, rest := splitGameServerUpperPacket(t, send(247, body))
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if ack.Header.MsgID != 247 || ack.Body[0] != 1 {
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t.Fatalf("存入回包=%x", ack.Body)
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}
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update, rest := splitGameServerUpperPacket(t, rest)
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wantID, wantCount := uint32(3151), uint32(25)
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if amount == 25 {
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wantID, wantCount = math.MaxUint32, 0
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}
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if update.Header.MsgID != 14 || update.Header.Classification != 0 || len(update.Body) != 3+119 ||
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binary.LittleEndian.Uint16(update.Body[3:]) != 131 || binary.LittleEndian.Uint32(update.Body[5:]) != wantID ||
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binary.LittleEndian.Uint32(update.Body[9:]) != wantCount {
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t.Fatalf("背包清空/余量错误: %x", update.Body)
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}
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cargo, rest := splitGameServerUpperPacket(t, rest)
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if cargo.Header.MsgID != 261 || len(rest) != 0 || len(cargo.Body) != 7+119 ||
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binary.LittleEndian.Uint16(cargo.Body[7:]) != 28 || binary.LittleEndian.Uint32(cargo.Body[9:]) != 3151 {
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t.Fatalf("仓库物品错误: %x", cargo.Body)
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}
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}
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inventory, _, err := repos.Inventory.Load(ctx, "16")
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if err != nil || inventory.Slots["0:131"].ItemID != 0 || inventory.Slots["0:0"].Count != 443 {
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t.Fatalf("持久化背包=%+v err=%v", inventory, err)
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}
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saved, err := dnfguild.Load(ctx, repos.Settings)
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if err != nil || saved.Guilds[guild.ID].Cargo[28].Count != 35 {
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t.Fatalf("仓库数量未保留: %v", err)
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}
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// All three opcodes are registered now that the 红包 handlers exist, so
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// the loop is back to upstream's full list and every assertion below
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// runs.
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for _, opcode := range []uint16{747, 1300, 1301} {
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first := append([]byte(nil), send(opcode, nil)...)
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packet, rest := splitGameServerUpperPacket(t, first)
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if packet.Header.Classification != 1 || packet.Body[0] != 1 || len(rest) != 0 {
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t.Fatalf("列表回包 %d: %x", opcode, packet.Body)
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}
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switch opcode {
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case 747:
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// The row OFFSETS are identical to upstream's layout; three
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// VALUES differ, because this tree's 公会积分 rules are
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// deliberately richer (report §11.1 #9):
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// +0x22 reason: upstream hardcodes 2 (20998 公会成员每日签到).
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// We send 0x0B for the guild master, which this client
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// renders as 20989 公会会长每日签到 -- and this character
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// IS the master. Our guild_runtime_test.go pins the same
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// byte, with the 21000-byte derivation.
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// +0x24 character id: upstream leaves it zero; we write the
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// real id (16). Documented in currentGuildMileageHistoryBody.
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// +0x28 points: upstream's Attend grants 1; ours grants
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// MileageSignInPoints (3), per help text 76514
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// 完成公会每日签到,可以获得3点公会贡献。
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if len(packet.Body) != 53 || binary.LittleEndian.Uint32(packet.Body[1:]) != 1 ||
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binary.LittleEndian.Uint32(packet.Body[5:]) != uint32(serviceTestNow().Unix()) ||
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!bytes.Equal(packet.Body[9:9+len(rosterNameBytes(character.Name))], rosterNameBytes(character.Name)) ||
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packet.Body[39] != 0x0B ||
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binary.LittleEndian.Uint32(packet.Body[41:]) != 16 ||
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binary.LittleEndian.Uint32(packet.Body[45:]) != dnfguild.MileageSignInPoints {
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t.Fatalf("积分历史格式=%x", packet.Body)
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}
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case 1300:
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if !bytes.Equal(packet.Body, append([]byte{1, 1, 0}, make([]byte, 12)...)) {
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t.Fatalf("红包列表头=%x", packet.Body)
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}
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case 1301:
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if len(packet.Body) != 45 || binary.LittleEndian.Uint32(packet.Body[1:]) != 1 ||
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binary.LittleEndian.Uint32(packet.Body[5:]) != 16 || packet.Body[9] != 90 ||
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!bytes.Equal(packet.Body[10:10+len(rosterNameBytes(character.Name))], rosterNameBytes(character.Name)) ||
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binary.LittleEndian.Uint32(packet.Body[40:]) != 0 {
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t.Fatalf("红包排行混入 GM 点数: %x", packet.Body)
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}
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}
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repeat, _ := splitGameServerUpperPacket(t, send(opcode, nil))
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if !bytes.Equal(packet.Body, repeat.Body) {
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t.Fatalf("重复打开改变了 %d 数据", opcode)
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}
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bad, _ := splitGameServerUpperPacket(t, send(opcode, []byte{1}))
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if bad.Body[0] != 0 {
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t.Fatalf("接受畸形请求 %d", opcode)
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}
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if opcode != 747 && (len(bad.Body) != 6 || binary.LittleEndian.Uint32(bad.Body[2:]) != uint32(currentGuildGenericError)) {
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t.Fatalf("红包失败回包缺少 u32: %x", bad.Body)
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}
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session.selectedCharacterID = 17
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bad, _ = splitGameServerUpperPacket(t, send(opcode, nil))
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if bad.Body[0] != 0 {
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t.Fatalf("向非会员泄漏公会列表 %d", opcode)
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}
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session.selectedCharacterID = 16
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}
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})
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}
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// Upstream calls buildCurrentGuildMileageHistoryBody(guild *dnfguild.Guild)
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// here. This tree split that builder in two: the row layout is assembled from
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// pre-encoded rows by currentGuildMileageHistoryBody (see guild_protocol.go,
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// which also documents why our row layout differs from upstream's). The
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// assertion is unchanged: an empty history encodes as a bare u32 zero count.
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if b := currentGuildMileageHistoryBody(nil); !bytes.Equal(b, make([]byte, 4)) {
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t.Fatalf("空积分记录=%x", b)
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}
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}
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