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hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

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package dnfbridge
import (
"encoding/binary"
"encoding/hex"
"errors"
"testing"
dnfguild "longheng.io/server/internal/modules/dnf/guild"
)
// 两笔实测请求(2026-09-15,packet_log.txt),字段含义靠比对数据库里的 list 38
// 逐个确认:
//
// 38:0 = 100380023 耀眼的勋章(稀有度 0)
// 38:1 = 100380023 耀眼的勋章(稀有度 0)
// 38:49 = 90002 耀眼之光守护珠(稀有度 2)×10
const (
liveCompoundFlagBody = "fd3de600a2f38b22d8e0145b00" +
"02000000" + "00000000" + "0000000001000000ffffffffffffffff"
liveCompoundGemBody = "f8c2f548809d0a52d89ebc3a80" +
"04000000" + "02000000" + "31000000310000003100000031000000"
)
func TestParseCurrentGuildCompoundRequestMatchesTheLiveSamples(t *testing.T) {
for _, row := range []struct {
name string
body string
wantFlag byte
wantCount uint32
wantRare uint32
wantSlots []int16
}{
{
name: "勋章合成", body: liveCompoundFlagBody,
wantFlag: 0x00, wantCount: 2, wantRare: 0, wantSlots: []int16{0, 1},
},
{
name: "守护珠合成", body: liveCompoundGemBody,
wantFlag: 0x80, wantCount: 4, wantRare: 2, wantSlots: []int16{49, 49, 49, 49},
},
} {
t.Run(row.name, func(t *testing.T) {
body, err := hex.DecodeString(row.body)
if err != nil {
t.Fatalf("fixture is not hex: %v", err)
}
if len(body) != currentGuildCompoundRequestSize {
t.Fatalf("fixture is %d bytes, want %d", len(body), currentGuildCompoundRequestSize)
}
request, err := parseCurrentGuildCompoundRequest(body)
if err != nil {
t.Fatalf("parse error = %v", err)
}
if request.Flag != row.wantFlag {
t.Fatalf("flag = %#x, want %#x", request.Flag, row.wantFlag)
}
if request.Count != row.wantCount {
t.Fatalf("count = %d, want %d", request.Count, row.wantCount)
}
if request.Rarity != row.wantRare {
t.Fatalf("rarity = %d, want %d", request.Rarity, row.wantRare)
}
if len(request.Slots) != len(row.wantSlots) {
t.Fatalf("slots = %v, want %v", request.Slots, row.wantSlots)
}
for index, slot := range row.wantSlots {
if request.Slots[index] != slot {
t.Fatalf("slots = %v, want %v", request.Slots, row.wantSlots)
}
}
})
}
}
func TestParseCurrentGuildCompoundRequestRejectsMalformedBodies(t *testing.T) {
good, _ := hex.DecodeString(liveCompoundGemBody)
if _, err := parseCurrentGuildCompoundRequest(good[:20]); !errors.Is(err, errCurrentGuildCompoundRequestMalformed) {
t.Fatalf("short body error = %v", err)
}
// count 与实际填了几个槽必须一致,否则就是伪造的请求。
mismatched := append([]byte(nil), good...)
binary.LittleEndian.PutUint32(mismatched[13:17], 3)
if _, err := parseCurrentGuildCompoundRequest(mismatched); !errors.Is(err, errCurrentGuildCompoundRequestMalformed) {
t.Fatalf("count mismatch error = %v", err)
}
// 槽位必须落在 list 38 之内。
outOfRange := append([]byte(nil), good...)
binary.LittleEndian.PutUint32(outOfRange[21:25], 9999)
if _, err := parseCurrentGuildCompoundRequest(outOfRange); !errors.Is(err, errCurrentGuildCompoundRequestMalformed) {
t.Fatalf("slot range error = %v", err)
}
// 一个槽都没填也不行。
empty := append([]byte(nil), good...)
binary.LittleEndian.PutUint32(empty[13:17], 0)
for index := 0; index < currentGuildCompoundSlotCount; index++ {
// 0xFFFFFFFF 就是 currentGuildCompoundEmptySlot(-1) 的线上写法。
binary.LittleEndian.PutUint32(empty[21+index*4:25+index*4], 0xFFFFFFFF)
}
if _, err := parseCurrentGuildCompoundRequest(empty); !errors.Is(err, errCurrentGuildCompoundRequestMalformed) {
t.Fatalf("empty request error = %v", err)
}
}
// 成功包必须是 [1] + u32 产物 ID:sub_1D2A7E0 / sub_1D2A660 在成功分支上只读一个
// u32,多读少读都会错位。
func TestBuildCurrentGuildCompoundSuccessBody(t *testing.T) {
body := buildCurrentGuildCompoundSuccessBody(100380031)
if len(body) != 5 {
t.Fatalf("body len = %d, want 5", len(body))
}
if body[0] != 1 {
t.Fatalf("success flag = %d, want 1", body[0])
}
if got := binary.LittleEndian.Uint32(body[1:5]); got != 100380031 {
t.Fatalf("result item = %d, want 100380031", got)
}
}
// 失败码不能落在 sub_32DDC70 的通用码表里,否则客户端会弹一句和合成无关的话。
func TestCurrentGuildCompoundFailureCodesAvoidTheGenericTable(t *testing.T) {
generic := map[byte]struct{}{
12: {}, 54: {}, 77: {}, 105: {}, 114: {}, 115: {}, 122: {}, 134: {}, 136: {},
137: {}, 167: {}, 208: {}, 210: {}, 214: {}, 229: {}, 230: {}, 232: {}, 234: {},
237: {}, 239: {},
}
for name, code := range map[string]byte{
"roll_failed": currentGuildCompoundErrorRollFailed,
"rejected": currentGuildCompoundErrorRejected,
"no_space": currentGuildCompoundErrorNoSpace,
} {
if _, taken := generic[code]; taken {
t.Fatalf("%s code %d is claimed by the generic sub_32DDC70 table", name, code)
}
}
// 95 是 op864/op835 自己码表里的「请整理物品栏的空间后再试。」,必须留给它。
if currentGuildCompoundErrorNoSpace != 95 {
t.Fatalf("no-space code = %d, want 95 (dstr 33345)", currentGuildCompoundErrorNoSpace)
}
// 另外两个必须落在默认分支上:60/95 都被 handler 显式接管,60 会弹
//「正在使用个人商店, 无法进行合成。」,那句在合成失败时是错的。
for name, code := range map[string]byte{
"roll_failed": currentGuildCompoundErrorRollFailed,
"rejected": currentGuildCompoundErrorRejected,
} {
if code == 60 || code == 95 {
t.Fatalf("%s code = %d, it must fall through to the default branch", name, code)
}
}
}
// 掷骰失败的文案只能靠 0x298 公告窗顶替:这个包的原生码表里没有"合成失败",
// 而失败 ACK 又必须发(0x01D2A948 对窗口 430 调 sub_E622C0(1) 解锁界面)。
// 顶替帧走的是和 ACK 弹窗同一个窗口,90CN.dll 开窗前会先关掉已开的那个。
func TestCurrentGuildCompoundFailureNoticeUsesTheAnnouncementWindow(t *testing.T) {
if noticeSurfaceNativeWindow.Backend != noticeBackendNativeWindow {
t.Fatalf("failure notice surface = %+v, want the 0x298 announcement window",
noticeSurfaceNativeWindow)
}
if currentGuildCompoundFailureNotice != "合成失败" {
t.Fatalf("failure notice text = %q, want dstr 19212 的原文",
currentGuildCompoundFailureNotice)
}
}
// 守护珠同属性升档:900<属性><档位>,所以同一个 ID 四件的产物就是 ID+1。
func TestCurrentGuildCompoundGemFamilySuccessor(t *testing.T) {
candidates := []uint32{90003, 90013, 90023}
if got, ok := currentGuildCompoundGemFamilySuccessor([]uint32{90002, 90002, 90002, 90002}, 3, candidates); !ok || got != 90003 {
t.Fatalf("successor = %d, %t; want 90003, true", got, ok)
}
// 材料属性不一致时没有"同属性"可言,退回随机。
if _, ok := currentGuildCompoundGemFamilySuccessor([]uint32{90002, 90012, 90002, 90002}, 3, candidates); ok {
t.Fatal("mixed materials must not resolve to a family successor")
}
// 推出来的 ID 必须真的存在于候选集里。
if _, ok := currentGuildCompoundGemFamilySuccessor([]uint32{90122, 90122}, 3, []uint32{90003}); ok {
t.Fatal("a successor missing from the candidate set must fall back to random")
}
}
func TestCurrentGuildCompoundPickResultPrefersTheGemFamily(t *testing.T) {
got, err := currentGuildCompoundPickResult(
dnfguild.CompoundGem, []uint32{90002, 90002, 90002, 90002}, 3, []uint32{90003, 90013})
if err != nil || got != 90003 {
t.Fatalf("pick = %d, %v; want 90003", got, err)
}
// 勋章没有同族对应关系,只能随机,但必须落在候选集里。
medals := []uint32{100380031, 100380032, 100380033}
for attempt := 0; attempt < 32; attempt++ {
picked, err := currentGuildCompoundPickResult(
dnfguild.CompoundFlag, []uint32{100380021, 100380021, 100380021, 100380021}, 2, medals)
if err != nil {
t.Fatalf("pick error = %v", err)
}
found := false
for _, candidate := range medals {
if candidate == picked {
found = true
break
}
}
if !found {
t.Fatalf("picked %d, which is not a rarity-2 medal", picked)
}
}
if _, err := currentGuildCompoundPickResult(dnfguild.CompoundFlag, nil, 2, nil); !errors.Is(err, errCurrentGuildCompoundNoCandidate) {
t.Fatalf("empty candidate error = %v", err)
}
}
// 建候选索引时必须先按路径预筛。没有它要对 PVF 里每一件可堆叠物与装备各跑一次
// ResolveItem,实测第一次合成因此卡了 8.66 秒——玩家看到的就是"合成会卡住一段
// 时间"。这里钉住预筛判据本身,别被人顺手删掉。
func TestCurrentGuildCompoundPathPrefilter(t *testing.T) {
catalog := &pvfDungeonDropCatalog{
itemRefs: map[uint32]dungeonDropItemReference{
90002: {path: "stackable/flaggem/90002.stk"},
100380031: {path: "equipment/character/common/flag/100380031.equ"},
3011: {path: "stackable/material/3011.stk"},
},
}
for itemID, want := range map[uint32]bool{
90002: true,
100380031: true,
3011: false,
999999: false, // 不在 itemRefs 里
} {
if got := currentGuildCompoundPathMayHold(catalog, itemID); got != want {
t.Fatalf("path prefilter for %d = %t, want %t", itemID, got, want)
}
}
}