Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

106 lines
3.9 KiB
Go

package dnfbridge
import (
"fmt"
"math"
"longheng.io/server/internal/modules/dnf/alignedcmd"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
)
// alignedGuildMedalUpgradePolicyResolver resolves one 公会徽章 (guild flag) upgrade.
//
// The two forks declare alignedcmd.UpgradePolicyResolver differently:
//
// - upstream: func(mode string, currentLevel int) (Resolution, error)
// - this tree: func(mode string, currentLevel int, targetItemID int64, amplifyType int) (Resolution, error)
//
// The wider form exists because this tree's equipment path needs the request's own
// target item and the amplify/reinforce discriminator. Neither is needed here: the
// flag being upgraded is already bound into itemID by the caller, and
// resolveCurrentGuildMedalUpgrade reads its policy from the flag_upgrade_table row
// for the given level. They are therefore ignored rather than threaded through.
func (s *Service) alignedGuildMedalUpgradePolicyResolver(itemID uint32) alignedcmd.UpgradePolicyResolver {
return func(mode string, currentLevel int, _ int64, _ int) (alignedcmd.UpgradePolicyResolution, error) {
catalog, err := s.currentPVFItemCatalog()
if err != nil {
return alignedcmd.UpgradePolicyResolution{}, err
}
return resolveCurrentGuildMedalUpgrade(catalog, itemID, mode, currentLevel)
}
}
func resolveCurrentGuildMedalUpgrade(catalog *pvfDungeonDropCatalog, itemID uint32, mode string, level int) (alignedcmd.UpgradePolicyResolution, error) {
var result alignedcmd.UpgradePolicyResolution
if _, err := resolveCurrentGuardianGemMedal(catalog, itemID); err != nil {
return result, err
}
definition, err := catalog.ResolveItem(itemID)
if err != nil {
return result, err
}
text, err := catalog.source.ReadText(currentUpgradePVFPath)
if err != nil {
return result, err
}
doc, err := dnfpvf.Parse(currentUpgradePVFPath, text)
if err != nil {
return result, err
}
var values []float64
for _, section := range doc.Sections {
if section.Name != "table type" {
continue
}
tokens := doc.Tokens[section.Start:section.End]
if len(tokens) == 0 || tokens[0].Value != "flag_upgrade_table" {
continue
}
for _, token := range tokens[1:] {
switch token.Kind {
case dnfpvf.TokenInt:
values = append(values, float64(token.Int))
case dnfpvf.TokenFloat:
values = append(values, token.Float)
default:
return result, fmt.Errorf("invalid flag upgrade table token %q", token.Raw)
}
}
break
}
var row []float64
for current, offset := 0, 0; offset < len(values); current++ {
parsed, next, ok := nextCurrentUpgradeTableRowValues(values, offset)
if !ok {
return result, fmt.Errorf("invalid flag upgrade row %d", current)
}
if current == level {
row = parsed
break
}
offset = next
}
weights := doc.Numbers("cost weights by guild flag rarity")
if mode != "reinforce" || level < 0 || len(row) == 0 || definition.Rarity < 0 || definition.Rarity >= int64(len(weights)) {
return result, fmt.Errorf("flag upgrade policy missing: item=%d rarity=%d level=%d", itemID, definition.Rarity, level)
}
tail := row[len(row)-currentUpgradeTableTailWidth:]
// sub_3866046 multiplies integer material count by an f32 weight in x87,
// then truncates without first rounding the product back to f32.
count := tail[7] * float64(float32(weights[definition.Rarity]))
if math.IsNaN(count) || count < 1 || count > math.MaxInt32 || tail[0] < 0 || tail[0] > currentUpgradeSuccessBase || tail[2] < 1 || tail[2] > 3 || tail[3] < 0 {
return result, fmt.Errorf("invalid flag upgrade row at level %d", level)
}
penalty := int(tail[2])
if penalty == 1 {
penalty = 0
} // Native flag policy: retain, reduce by value, destroy.
result = alignedcmd.UpgradePolicyResolution{
GuildMedal: true, CurrentLevel: level, GoldCost: 1,
SuccessWeight: currentUpgradeSuccessBase - int(tail[0]),
PenaltyType: penalty, PenaltyValue: int(tail[3]),
MaterialItemID: int(tail[6]), MaterialCount: int(count), NoticeLevel: -1,
}
return result, nil
}