Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

173 lines
5.9 KiB
Go

package dnfbridge
import (
"bytes"
"context"
"encoding/binary"
"fmt"
"testing"
"time"
dnfguild "longheng.io/server/internal/modules/dnf/guild"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
)
func TestGuildWarNativeRoutesRankingAndTimeout(t *testing.T) {
for _, legacy := range []bool{false, true} {
t.Run(fmt.Sprint(legacy), func(t *testing.T) {
ctx := context.Background()
now := time.Date(2026, 9, 12, 4, 0, 0, 0, time.UTC)
queue := &runtimeRaidPhaseTestQueue{now: now}
repos := dnfrepomemory.NewMemoryGroup()
failure := &guildFailSettlement{base: repos.CharacterSettlement}
repos.CharacterSettlement = failure
r := dnfguild.NewRegistry()
var g, enemy *dnfguild.Guild
for i := 16; i < 19; i++ {
c := dnfrepo.CharacterRecord{CharacterID: fmt.Sprint(i), AccountID: fmt.Sprint(i), Name: fmt.Sprint(i), Level: 90, Stats: map[string]int64{}}
if err := repos.Character.Save(ctx, c); err != nil {
t.Fatal(err)
}
v, err := r.Create(c, fmt.Sprint("guild", i), now)
if err != nil {
t.Fatal(err)
}
v.ActiveGuardian = 1
v.Guardians = []dnfguild.Guardian{{ID: 1, Level: 11, Skills: [5]byte{2, 1}}}
v.Mark = 13
v.Experience = 100
if i == 16 {
g = v
v.Experience = 50
} else {
enemy = v
}
}
if err := dnfguild.Save(ctx, repos.Settings, r, now); err != nil {
t.Fatal(err)
}
items, err := newPVFDungeonDropCatalog(warMissionSource())
if err != nil {
t.Fatal(err)
}
s := &Service{options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain}, gameplayTimers: queue, pvfItemCatalog: items, repositoryProvider: func() (dnfrepo.Group, bool) { return repos, true }}
ss := &gameSession{conn: &bufferConn{}, selectedCharacterID: 16, accountID: "16", initialTownRouteCharacterID: 16, initialTownRouteStage: currentInitialTownRoutePlayerStateSent}
conn := ss.conn.(*bufferConn)
send := func(op uint16, body []byte, want byte) []byte {
t.Helper()
conn.write.Reset()
h := guildGameplayModule().UpperHandlers[op]
if legacy {
h = guildGameplayModule().LegacyHandlers[op]
}
if err := h(s, ss, gameplayRequest{Opcode: op, Classification: 1, Body: body}); err != nil {
t.Fatal(err)
}
ack, rest := splitGameServerUpperPacket(t, conn.write.Bytes())
value := []byte{1}
if want != 0 {
value = []byte{0, want}
}
if ack.Header.MsgID != op || !bytes.Equal(ack.Body, value) {
t.Fatalf("op=%d ack=%x want=%x", op, ack.Body, value)
}
return rest
}
rest := send(1345, []byte{0, 0, 0, 0}, 0)
for _, op := range []uint16{1297, 784, 1283} {
p, tail := splitGameServerUpperPacket(t, rest)
if p.Header.MsgID != op {
t.Fatal(p.Header, op)
}
rest = tail
}
if len(rest) != 0 {
t.Fatal("query tail")
}
send(1364, []byte{1}, 0)
r, _ = dnfguild.Load(ctx, repos.Settings)
if len(r.Guilds[g.ID].War.Rivals) != 2 {
t.Fatal("real rivals not returned")
}
b := buildCurrentGuildWarOverviewBody(r.Guilds[g.ID], r)
if b[80+27] != 13 {
t.Fatal("rival mark")
}
match := make([]byte, 21)
binary.LittleEndian.PutUint32(match[13:], 1)
binary.LittleEndian.PutUint32(match[17:], enemy.ID)
failure.fail = true
send(841, match, 253)
failure.fail = false
r, _ = dnfguild.Load(ctx, repos.Settings)
if r.Guilds[g.ID].War.Battle != nil {
t.Fatal("failed match persisted")
}
rest = send(841, match, 0)
for _, op := range []uint16{1297, 784, 779, 1261} {
p, tail := splitGameServerUpperPacket(t, rest)
if p.Header.MsgID != op {
t.Fatal(p.Header, op)
}
if op == 779 && (len(p.Body) != 13983 || p.Body[23] != 13 || binary.LittleEndian.Uint32(p.Body[0x2E1D+68:]) != 1) {
t.Fatal("enemy native snapshot")
}
if op == 1261 && (len(p.Body) != 68 || binary.LittleEndian.Uint32(p.Body[40:]) != 2 || binary.LittleEndian.Uint32(p.Body[48:]) != 2) {
t.Fatal("inactive cannon/support advertised a countdown without a deadline")
}
rest = tail
}
if len(rest) != 0 || queue.callback == nil || queue.scheduledDelay != 900*time.Second {
t.Fatal("matching timer/packets")
}
expire := queue.callback
r, _ = dnfguild.Load(ctx, repos.Settings)
key := r.Guilds[g.ID].War.Battle.Key
send(841, match, 0)
r, _ = dnfguild.Load(ctx, repos.Settings)
if r.Guilds[g.ID].War.Battle.Key != key {
t.Fatal("match retry replaced battle")
}
conn.write.Reset()
if err = s.writeCurrentGuildRanking(ss, g); err != nil {
t.Fatal(err)
}
p, tail := splitGameServerUpperPacket(t, conn.write.Bytes())
if p.Header.MsgID != 413 || len(tail) != 0 || !bytes.Equal(p.Body, buildCurrentGuildRankingBody(16, 3, 50)) {
t.Fatalf("rank %x", p.Body)
}
conn.write.Reset()
if err = s.writeCurrentGuildRanking(ss, nil); err != nil {
t.Fatal(err)
}
p, _ = splitGameServerUpperPacket(t, conn.write.Bytes())
if !bytes.Equal(p.Body, buildCurrentGuildRankingBody(16, 0, 0)) {
t.Fatal("left guild rank retained")
}
queue.now = now.Add(901 * time.Second)
expire(queue.now)
expire(queue.now)
r, _ = dnfguild.Load(ctx, repos.Settings)
if r.Guilds[g.ID].War.Battle != nil || r.Guilds[g.ID].War.AttackLosses != 1 || r.Guilds[enemy.ID].War.DefenceWins != 1 {
t.Fatal("expiry double count")
}
// A queued old callback must not cancel the next matching generation.
r.Guilds[g.ID].War.Results = nil
if err = dnfguild.Save(ctx, repos.Settings, r, queue.now); err != nil {
t.Fatal(err)
}
send(841, match, 0)
expire(queue.now.Add(901 * time.Second))
r, _ = dnfguild.Load(ctx, repos.Settings)
if r.Guilds[g.ID].War.Battle == nil || r.Guilds[g.ID].War.Battle.Key == key {
t.Fatal("stale timer ended new battle")
}
ss.accountID = "wrong"
send(841, match, 253)
ss.accountID = "16"
send(841, match[:20], 250)
})
}
}