Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

88 lines
2.9 KiB
Go

package dnfbridge
import (
"fmt"
"time"
dnfguild "longheng.io/server/internal/modules/dnf/guild"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
"longheng.io/server/internal/modules/dnf/worldmap"
)
// The durable battle key owns the timer. Refresh/reconnect reconstructs its
// remaining delay, and a callback from an older battle never changes a new one.
func (s *Service) scheduleCurrentGuildWar(g *dnfguild.Guild) error {
if g == nil || g.War.Battle == nil {
return nil
}
b := *g.War.Battle
id := g.ID
queue := s.ensureGameplayTimeQueue()
return queue.ScheduleAfter(fmt.Sprintf("guild-war:%d:%s", id, b.Key), max(time.Millisecond, time.Unix(b.EndsAt, 0).Sub(queue.Now())), func(now time.Time) {
ctx, cancel := s.currentGuildContext()
defer cancel()
var ended *dnfguild.Guild
err := s.mutateCurrentGuild(ctx, func(_ dnfrepo.Group, r *dnfguild.Registry) error {
g := r.Guilds[id]
if g == nil || g.War.Battle == nil || g.War.Battle.Key != b.Key || now.Unix() < g.War.Battle.EndsAt {
return nil
}
r.AdvanceWars(now)
ended = g
return nil
})
if err != nil {
s.logPacketEvent("game-guild-war-expiry-failed", "guild_id", id, "error", err)
// Preserve the same durable generation while retrying a failed save.
retry := *g
copyBattle := b
copyBattle.EndsAt = now.Add(time.Second).Unix()
retry.War.Battle = &copyBattle
if e := s.scheduleCurrentGuildWar(&retry); e != nil {
s.logPacketEvent("game-guild-war-expiry-retry-failed", "error", e)
}
return
}
if ended != nil {
if err = s.publishCurrentGuildWarEnd(ended, b.Key); err != nil {
s.logPacketEvent("game-guild-war-expiry-publish-failed", "guild_id", id, "error", err)
}
}
})
}
func (s *Service) publishCurrentGuildWarEnd(g *dnfguild.Guild, key string) error {
for id := range g.Members {
identity, online := s.onlineGameSessionCharacterSnapshot(uint16(currentGuildNumericID(id)))
if !online || identity.session == nil {
continue
}
ss := identity.session
if err := s.postGameSessionCharacterEvent(ss, "guild-war-ended", identity.character, identity.generation, func() error {
ss.dungeon.mu.Lock()
runtime := ss.dungeon.runtime
belongs := runtime != nil && runtime.guildWarID == g.ID && runtime.guildWarKey == key && runtime.Session != nil
active := belongs && runtime.Session.Snapshot().Run.Status == worldmap.DungeonRunActive
ss.dungeon.mu.Unlock()
if active {
ctx, cancel := s.currentGuildContext()
defer cancel()
transition, err := s.prepareCurrentDungeonTownTransitionForSession(ctx, ss, identity.character)
if err != nil {
return err
}
if err = s.sendCurrentActiveDungeonReturnToTown(ss, runtime, transition, 132, "guild_war_ended"); err != nil {
return err
}
}
if ready, _ := s.currentSceneTransitionReadyForState(ss); !ready {
return nil
}
return s.writeCurrentGuildWarOverview(ss, g)
}); err != nil {
return err
}
}
return nil
}