Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

196 lines
5.9 KiB
Go

package dnfbridge
import (
"fmt"
"strings"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
)
func initialEquipmentPathMap(source initialEquipmentTextSource) (map[int64]string, error) {
text, err := source.ReadText(initialEquipmentItemList)
if err != nil {
return nil, err
}
doc, err := dnfpvf.Parse(initialEquipmentItemList, text)
if err != nil {
return nil, err
}
out := make(map[int64]string)
for _, entry := range dnfpvf.ParseList(doc) {
if entry.ID <= 0 || entry.Path == "" {
continue
}
if _, exists := out[entry.ID]; !exists {
out[entry.ID] = entry.Path
}
}
return out, nil
}
func initialEquipmentDurability(source initialEquipmentTextSource, equipmentPaths map[int64]string, itemID int64) (uint16, string, error) {
durability, _, pvfPath, _, err := initialEquipmentMetadata(source, equipmentPaths, itemID, "")
return durability, pvfPath, err
}
func initialEquipmentMetadata(source initialEquipmentTextSource, equipmentPaths map[int64]string, itemID int64, jobTag string) (uint16, int64, string, []initialEquipmentModelLayer, error) {
refPath, ok := equipmentPaths[itemID]
if !ok {
return 0, 0, "", nil, fmt.Errorf("initial equipment item %d not found in %s", itemID, initialEquipmentItemList)
}
text, actualPath, err := readInitialPVFText(source, initialPVFPath("equipment", refPath), refPath)
if err != nil {
return 0, 0, "", nil, err
}
doc, err := dnfpvf.Parse(actualPath, text)
if err != nil {
return 0, 0, "", nil, err
}
durability := int64(initialEquipmentDefaultDur)
if value, ok := firstInitialEquipmentInt(doc, "durability", "maximum durability", "max durability"); ok && value > 0 {
durability = value
}
if durability > 0xffff {
durability = 0xffff
}
equipType, _ := firstInitialEquipmentInt(doc, "equipment type")
return uint16(durability), equipType, actualPath, parseInitialEquipmentModelLayers(doc, jobTag), nil
}
func parseInitialEquipmentModelLayers(doc *dnfpvf.Document, jobTag string) []initialEquipmentModelLayer {
if doc == nil || strings.TrimSpace(jobTag) == "" {
return nil
}
wantJob := normalizeInitialPVFTag(jobTag)
var layers []initialEquipmentModelLayer
activeJob := false
for idx, section := range doc.Sections {
name := normalizeInitialEquipmentSlotName(section.Name)
switch name {
case "animation job":
activeJob = normalizeInitialPVFTag(sectionFirstText(doc, section)) == wantJob
case "layer variation":
if !activeJob {
continue
}
layer, ok := parseInitialEquipmentLayerVariation(doc, section)
if !ok {
continue
}
if idx+1 < len(doc.Sections) && normalizeInitialEquipmentSlotName(doc.Sections[idx+1].Name) == "equipment ani script" {
layer.Script = strings.TrimSpace(sectionFirstText(doc, doc.Sections[idx+1]))
}
layers = append(layers, layer)
}
}
return layers
}
func parseInitialEquipmentLayerVariation(doc *dnfpvf.Document, section dnfpvf.Section) (initialEquipmentModelLayer, bool) {
var layer initialEquipmentModelLayer
if section.Start < 0 || section.End > len(doc.Tokens) || section.Start > section.End {
return layer, false
}
for _, token := range doc.Tokens[section.Start:section.End] {
switch token.Kind {
case dnfpvf.TokenInt:
if layer.Key == 0 && token.Int > 0 && token.Int <= 0xffff {
layer.Key = uint16(token.Int)
}
case dnfpvf.TokenString, dnfpvf.TokenIdent:
if strings.TrimSpace(layer.Name) == "" {
layer.Name = strings.TrimSpace(token.Value)
}
}
}
if layer.Key == 0 || strings.TrimSpace(layer.Name) == "" {
return layer, false
}
return layer, true
}
func sectionFirstText(doc *dnfpvf.Document, section dnfpvf.Section) string {
if doc == nil || section.Start < 0 || section.End > len(doc.Tokens) || section.Start > section.End {
return ""
}
for _, token := range doc.Tokens[section.Start:section.End] {
if token.Kind == dnfpvf.TokenString || token.Kind == dnfpvf.TokenIdent {
return strings.TrimSpace(token.Value)
}
}
return ""
}
func firstInitialPVFSectionText(text, name string) (string, bool) {
want := normalizeInitialEquipmentSlotName(name)
lines := strings.Split(text, "\n")
for idx, line := range lines {
trimmed := strings.TrimSpace(line)
if !strings.HasPrefix(trimmed, "[") {
continue
}
end := strings.IndexByte(trimmed, ']')
if end <= 0 || normalizeInitialEquipmentSlotName(trimmed[1:end]) != want {
continue
}
if value, ok := firstInitialPVFLineText(trimmed[end+1:]); ok {
return value, true
}
for next := idx + 1; next < len(lines); next++ {
nextLine := strings.TrimSpace(lines[next])
if nextLine == "" || strings.HasPrefix(nextLine, "#") || strings.HasPrefix(nextLine, "//") {
continue
}
if strings.HasPrefix(nextLine, "[") {
if nextEnd := strings.IndexByte(nextLine, ']'); nextEnd > 0 {
return "", false
}
}
return firstInitialPVFLineText(nextLine)
}
return "", false
}
return "", false
}
func firstInitialPVFLineText(line string) (string, bool) {
line = strings.TrimSpace(line)
if line == "" || strings.HasPrefix(line, "#") || strings.HasPrefix(line, "//") {
return "", false
}
if idx := strings.Index(line, "//"); idx >= 0 {
line = strings.TrimSpace(line[:idx])
}
if idx := strings.Index(line, "#"); idx >= 0 {
line = strings.TrimSpace(line[:idx])
}
if line == "" {
return "", false
}
switch line[0] {
case '`', '\'', '"':
quote := line[0]
if end := strings.IndexByte(line[1:], quote); end >= 0 {
return strings.TrimSpace(line[1 : end+1]), true
}
}
fields := strings.Fields(line)
if len(fields) == 0 {
return "", false
}
return strings.Trim(fields[0], "`'\""), strings.Trim(fields[0], "`'\"") != ""
}
func normalizeInitialPVFTag(value string) string {
return strings.ToLower(strings.Join(strings.Fields(strings.TrimSpace(value)), " "))
}
func firstInitialEquipmentInt(doc *dnfpvf.Document, names ...string) (int64, bool) {
for _, name := range names {
if value, ok := doc.Int(name); ok {
return value, true
}
}
return 0, false
}