Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

564 lines
27 KiB
Go

package dnfbridge
import (
"bytes"
"context"
"encoding/binary"
"testing"
"longheng.io/server/internal/modules/dnf/channelcatalog"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfproto "longheng.io/server/internal/modules/dnf/protocol"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
)
func TestOnlineItemTradeProjectsOfferAndAtomicallyCommitsOnBothReady(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
CharacterID: "1",
Slots: map[string]dnfrepo.ItemStack{
"0:97": {ItemID: 10008073, Count: 1},
},
}); err != nil {
t.Fatal(err)
}
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{CharacterID: "5", Slots: map[string]dnfrepo.ItemStack{}}); err != nil {
t.Fatal(err)
}
service := &Service{
options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain},
onlinePlayers: newOnlinePlayerManager(),
repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
}
firstConn, secondConn := &bufferConn{}, &bufferConn{}
channel := channelcatalog.Channel{ID: 42, Name: "ch.42"}
first := &gameSession{conn: firstConn, channel: channel, selectedCharacterID: 1}
second := &gameSession{conn: secondConn, channel: channel, selectedCharacterID: 5}
service.bindGameSessionCharacter(first, 1)
service.bindGameSessionCharacter(second, 5)
service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: 1, TownID: 38, AreaID: 0, Session: first})
service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: 5, TownID: 38, AreaID: 0, Session: second})
service.beginOnlineItemTrade(first, second)
// op19 carries an opaque live-item instance field, not the PVF item ID or a
// durable repository quantity. A mismatch must not reject the authoritative
// source slot.
request := buildOnlineItemTradeMoveRequest(0, 97, 0x12345678, 1, currentItemTradeListType, 0)
handled, err := service.handleAlignedGameCommand(first, byte(dnfenum.GameCmdCommand), currentItemTradeMoveMsg, request)
if err != nil || !handled {
t.Fatalf("offer handled=%t err=%v", handled, err)
}
ack, rest := splitGameServerUpperPacket(t, firstConn.write.Bytes())
if ack.Header.Classification != dnfproto.DefaultChannelClassification || ack.Header.MsgID != currentItemTradeMoveMsg ||
!bytes.Equal(ack.Body, []byte{1, 0, 97, 0, 1, 0, 0, 0, 4, 3, 0}) || len(rest) != 0 {
t.Fatalf("offer ack class=%d msg=%d body=% X trailing=%d", ack.Header.Classification, ack.Header.MsgID, ack.Body, len(rest))
}
change, rest := splitGameServerUpperPacket(t, secondConn.write.Bytes())
if change.Header.Classification != 0 || change.Header.MsgID != currentItemTradeChangeMsg || len(change.Body) != currentItemListEntryWireSize ||
binary.LittleEndian.Uint16(change.Body[:2]) != 3 || binary.LittleEndian.Uint32(change.Body[2:6]) != 10008073 || len(rest) != 0 {
t.Fatalf("peer offer class=%d msg=%d body_len=%d slot=%d item=%d trailing=%d", change.Header.Classification, change.Header.MsgID,
len(change.Body), binary.LittleEndian.Uint16(change.Body[:2]), binary.LittleEndian.Uint32(change.Body[2:6]), len(rest))
}
firstConn.write.Reset()
secondConn.write.Reset()
for _, participant := range []*gameSession{first, second} {
handled, err = service.handleAlignedGameCommand(participant, byte(dnfenum.GameCmdCommand), currentItemTradeReadyMsg, []byte{currentItemTradeAddRequest})
if err != nil || !handled {
t.Fatalf("adding done char=%d handled=%t err=%v", participant.selectedCharacterID, handled, err)
}
}
if service.currentOnlineItemTrade(1) == nil || service.currentOnlineItemTrade(5) == nil {
t.Fatal("both adding-done states committed the trade before confirmation")
}
assertOnlineItemTradeStatePacket(t, firstConn.write.Bytes(), 1, currentItemTradeAddingDone)
assertOnlineItemTradeStatePacket(t, firstConn.write.Bytes(), 5, currentItemTradeAddingDone)
assertOnlineItemTradeStatePacket(t, secondConn.write.Bytes(), 1, currentItemTradeAddingDone)
assertOnlineItemTradeStatePacket(t, secondConn.write.Bytes(), 5, currentItemTradeAddingDone)
firstConn.write.Reset()
secondConn.write.Reset()
handled, err = service.handleAlignedGameCommand(first, byte(dnfenum.GameCmdCommand), currentItemTradeReadyMsg, []byte{currentItemTradeOfferAck})
if err != nil || !handled {
t.Fatalf("offer-change ack handled=%t err=%v", handled, err)
}
offerAck, rest := splitGameServerUpperPacket(t, firstConn.write.Bytes())
if offerAck.Header.Classification != dnfproto.DefaultChannelClassification || offerAck.Header.MsgID != currentItemTradeReadyMsg ||
!bytes.Equal(offerAck.Body, []byte{1}) || len(rest) != 0 {
t.Fatalf("offer-change ack class=%d msg=%d body=% X trailing=%d", offerAck.Header.Classification, offerAck.Header.MsgID, offerAck.Body, len(rest))
}
if len(secondConn.write.Bytes()) != 0 || service.currentOnlineItemTrade(1).states[1] != currentItemTradeAddingDone {
t.Fatalf("offer-change ack leaked to peer or mutated state: peer=%x state=%d", secondConn.write.Bytes(), service.currentOnlineItemTrade(1).states[1])
}
firstConn.write.Reset()
secondConn.write.Reset()
handled, err = service.handleAlignedGameCommand(first, byte(dnfenum.GameCmdCommand), currentItemTradeReadyMsg, []byte{currentItemTradeReady})
if err != nil || !handled {
t.Fatalf("first ready handled=%t err=%v", handled, err)
}
if service.currentOnlineItemTrade(1) == nil || service.currentOnlineItemTrade(5) == nil {
t.Fatal("first final confirmation committed before the peer confirmed")
}
assertOnlineItemTradeStateAbsent(t, firstConn.write.Bytes(), currentItemTradeReady)
assertOnlineItemTradeStateAbsent(t, secondConn.write.Bytes(), currentItemTradeReady)
handled, err = service.handleAlignedGameCommand(second, byte(dnfenum.GameCmdCommand), currentItemTradeReadyMsg, []byte{currentItemTradeReady})
if err != nil || !handled {
t.Fatalf("second ready handled=%t err=%v", handled, err)
}
assertOnlineItemTradeStateAbsent(t, firstConn.write.Bytes(), currentItemTradeReady)
assertOnlineItemTradeStateAbsent(t, secondConn.write.Bytes(), currentItemTradeReady)
firstInventory, _, err := repositories.Inventory.Load(ctx, "1")
if err != nil {
t.Fatal(err)
}
secondInventory, _, err := repositories.Inventory.Load(ctx, "5")
if err != nil {
t.Fatal(err)
}
if _, present := firstInventory.Slots["0:97"]; present {
t.Fatalf("source inventory still contains traded item: %+v", firstInventory.Slots)
}
if got := secondInventory.Slots["0:65"]; got.ItemID != 10008073 || got.Count != 1 {
t.Fatalf("recipient item = %+v", got)
}
assertOnlineItemTradeFinishPacket(t, firstConn.write.Bytes(), nil)
assertOnlineItemTradeFinishPacket(t, secondConn.write.Bytes(), [][2]uint16{{3, 65}})
if service.currentOnlineItemTrade(1) != nil || service.currentOnlineItemTrade(5) != nil {
t.Fatal("completed trade remained registered")
}
}
func TestOnlineItemTradeCancelReturnsAssignedItemRowAndClearsState(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
CharacterID: "1",
Slots: map[string]dnfrepo.ItemStack{
"0:97": {ItemID: 10008073, Count: 1},
},
}); err != nil {
t.Fatal(err)
}
service := &Service{
options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain},
onlinePlayers: newOnlinePlayerManager(),
repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
}
firstConn, secondConn := &bufferConn{}, &bufferConn{}
channel := channelcatalog.Channel{ID: 42, Name: "ch.42"}
first := &gameSession{conn: firstConn, channel: channel, selectedCharacterID: 1}
second := &gameSession{conn: secondConn, channel: channel, selectedCharacterID: 5}
service.bindGameSessionCharacter(first, 1)
service.bindGameSessionCharacter(second, 5)
service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: 1, TownID: 38, AreaID: 0, Session: first})
service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: 5, TownID: 38, AreaID: 0, Session: second})
service.beginOnlineItemTrade(first, second)
request := buildOnlineItemTradeMoveRequest(0, 97, 0x12345678, 1, currentItemTradeListType, 0)
if handled, err := service.handleAlignedGameCommand(first, byte(dnfenum.GameCmdCommand), currentItemTradeMoveMsg, request); err != nil || !handled {
t.Fatalf("offer handled=%t err=%v", handled, err)
}
firstConn.write.Reset()
secondConn.write.Reset()
service.cancelOnlineItemTrade(service.currentOnlineItemTrade(1), "test_cancel")
firstCancel, rest := splitGameServerUpperPacket(t, firstConn.write.Bytes())
if firstCancel.Header.Classification != 0 || firstCancel.Header.MsgID != currentItemTradeCancelMsg ||
!bytes.Equal(firstCancel.Body, []byte{1, 0, 3, 0, 0, 97, 0}) || len(rest) != 0 {
t.Fatalf("offerer cancel class=%d msg=%d body=% X trailing=%d", firstCancel.Header.Classification, firstCancel.Header.MsgID, firstCancel.Body, len(rest))
}
secondCancel, rest := splitGameServerUpperPacket(t, secondConn.write.Bytes())
if secondCancel.Header.Classification != 0 || secondCancel.Header.MsgID != currentItemTradeCancelMsg ||
!bytes.Equal(secondCancel.Body, []byte{0, 0}) || len(rest) != 0 {
t.Fatalf("peer cancel class=%d msg=%d body=% X trailing=%d", secondCancel.Header.Classification, secondCancel.Header.MsgID, secondCancel.Body, len(rest))
}
if service.currentOnlineItemTrade(1) != nil || service.currentOnlineItemTrade(5) != nil {
t.Fatal("cancelled trade remained registered")
}
}
// 90CN.dll 在交易窗口的复位路径上补state 0,而该复位在「打开窗口」时同样
// 执行。若刚建立且完全为空的交易收到 state 0 就取交易窗口会在打开瞬间
// 自己取消(实测现象:"刚进入交易界面就提示物品交易已被取消")。因此空交+
// 刚创建的 state 0 必须被忽且不得向任何一方下op16。
func TestOnlineItemTradeIgnoresWindowOpenResetOnFreshEmptyTrade(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
CharacterID: "1",
Slots: map[string]dnfrepo.ItemStack{
"0:97": {ItemID: 10008073, Count: 1},
},
}); err != nil {
t.Fatal(err)
}
service := &Service{
options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain},
onlinePlayers: newOnlinePlayerManager(),
repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
}
firstConn, secondConn := &bufferConn{}, &bufferConn{}
channel := channelcatalog.Channel{ID: 42, Name: "ch.42"}
first := &gameSession{conn: firstConn, channel: channel, selectedCharacterID: 1}
second := &gameSession{conn: secondConn, channel: channel, selectedCharacterID: 5}
service.bindGameSessionCharacter(first, 1)
service.bindGameSessionCharacter(second, 5)
service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: 1, TownID: 38, AreaID: 0, Session: first})
service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: 5, TownID: 38, AreaID: 0, Session: second})
service.beginOnlineItemTrade(first, second)
handled, err := service.handleAlignedGameCommand(first, byte(dnfenum.GameCmdCommand),
currentItemTradeReadyMsg, []byte{currentItemTradeWindowClosed})
if err != nil || !handled {
t.Fatalf("window-open reset handled=%t err=%v", handled, err)
}
if service.currentOnlineItemTrade(1) == nil || service.currentOnlineItemTrade(5) == nil {
t.Fatal("window-open reset cancelled a freshly opened trade")
}
assertOnlineItemTradeCancelAbsent(t, firstConn.write.Bytes())
assertOnlineItemTradeCancelAbsent(t, secondConn.write.Bytes())
}
// 一旦交易承载了内容,收到state 0 就是用户真的关窗,必须整单取消并向双方
// 下发 op16:否则对方窗口不关、双方卡在交易NPC 商店拒绝购买)、客户端
// 搬进交易容器的物品不回背包。
func TestOnlineItemTradeCancelsOnWindowClosedAfterContent(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
CharacterID: "1",
Slots: map[string]dnfrepo.ItemStack{
"0:97": {ItemID: 10008073, Count: 1},
},
}); err != nil {
t.Fatal(err)
}
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
CharacterID: "5",
Slots: map[string]dnfrepo.ItemStack{},
}); err != nil {
t.Fatal(err)
}
service := &Service{
options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain},
onlinePlayers: newOnlinePlayerManager(),
repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
}
firstConn, secondConn := &bufferConn{}, &bufferConn{}
channel := channelcatalog.Channel{ID: 42, Name: "ch.42"}
first := &gameSession{conn: firstConn, channel: channel, selectedCharacterID: 1}
second := &gameSession{conn: secondConn, channel: channel, selectedCharacterID: 5}
service.bindGameSessionCharacter(first, 1)
service.bindGameSessionCharacter(second, 5)
service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: 1, TownID: 38, AreaID: 0, Session: first})
service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: 5, TownID: 38, AreaID: 0, Session: second})
service.beginOnlineItemTrade(first, second)
request := buildOnlineItemTradeMoveRequest(0, 97, 0x12345678, 1, currentItemTradeListType, 0)
if handled, err := service.handleAlignedGameCommand(first, byte(dnfenum.GameCmdCommand),
currentItemTradeMoveMsg, request); err != nil || !handled {
t.Fatalf("offer handled=%t err=%v", handled, err)
}
firstConn.write.Reset()
secondConn.write.Reset()
handled, err := service.handleAlignedGameCommand(first, byte(dnfenum.GameCmdCommand),
currentItemTradeReadyMsg, []byte{currentItemTradeWindowClosed})
if err != nil || !handled {
t.Fatalf("window close handled=%t err=%v", handled, err)
}
if service.currentOnlineItemTrade(1) != nil || service.currentOnlineItemTrade(5) != nil {
t.Fatal("window close left the trade registered")
}
assertOnlineItemTradeCancelPresent(t, firstConn.write.Bytes())
assertOnlineItemTradeCancelPresent(t, secondConn.write.Bytes())
}
func assertOnlineItemTradeCancelPresent(t *testing.T, data []byte) {
t.Helper()
for len(data) > 0 {
packet, rest := splitGameServerUpperPacket(t, data)
if packet.Header.Classification == 0 && packet.Header.MsgID == currentItemTradeCancelMsg {
return
}
data = rest
}
t.Fatalf("expected item-trade op%d cancel packet, got % X", currentItemTradeCancelMsg, data)
}
func assertOnlineItemTradeCancelAbsent(t *testing.T, data []byte) {
t.Helper()
for len(data) > 0 {
packet, rest := splitGameServerUpperPacket(t, data)
if packet.Header.MsgID == currentItemTradeCancelMsg {
t.Fatalf("unexpected item-trade op%d cancel body=% X", currentItemTradeCancelMsg, packet.Body)
}
data = rest
}
}
func TestOnlineItemTradeProjectsAndAtomicallyCommitsGold(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
for _, record := range []dnfrepo.CharacterRecord{
{CharacterID: "1", AccountID: "a", Stats: map[string]int64{"gold": 250_000}},
{CharacterID: "5", AccountID: "b", Stats: map[string]int64{"gold": 40_000}},
} {
if err := repositories.Character.Save(ctx, record); err != nil {
t.Fatal(err)
}
}
service := &Service{
options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain},
onlinePlayers: newOnlinePlayerManager(),
repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
}
firstConn, secondConn := &bufferConn{}, &bufferConn{}
channel := channelcatalog.Channel{ID: 42, Name: "ch.42"}
first := &gameSession{conn: firstConn, channel: channel, selectedCharacterID: 1}
second := &gameSession{conn: secondConn, channel: channel, selectedCharacterID: 5}
service.bindGameSessionCharacter(first, 1)
service.bindGameSessionCharacter(second, 5)
service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: 1, TownID: 38, AreaID: 0, Session: first})
service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: 5, TownID: 38, AreaID: 0, Session: second})
service.beginOnlineItemTrade(first, second)
request := buildOnlineItemTradeMoveRequest(0, 0, 0, 100_000, currentItemTradeListType, 0)
handled, err := service.handleAlignedGameCommand(first, byte(dnfenum.GameCmdCommand), currentItemTradeMoveMsg, request)
if err != nil || !handled {
t.Fatalf("gold offer handled=%t err=%v", handled, err)
}
ack, rest := splitGameServerUpperPacket(t, firstConn.write.Bytes())
if ack.Header.MsgID != currentItemTradeMoveMsg || ack.Header.Classification != dnfproto.DefaultChannelClassification ||
!bytes.Equal(ack.Body, []byte{1, 0, 0, 0, 0xa0, 0x86, 0x01, 0, 4, 0, 0}) || len(rest) != 0 {
t.Fatalf("gold ack class=%d msg=%d body=% X trailing=%d", ack.Header.Classification, ack.Header.MsgID, ack.Body, len(rest))
}
change, rest := splitGameServerUpperPacket(t, secondConn.write.Bytes())
if change.Header.MsgID != currentItemTradeChangeMsg || change.Header.Classification != 0 || len(change.Body) != currentItemListEntryWireSize ||
binary.LittleEndian.Uint16(change.Body[0:2]) != 0 || binary.LittleEndian.Uint32(change.Body[2:6]) != 0 ||
binary.LittleEndian.Uint32(change.Body[6:10]) != 100_000 || len(rest) != 0 {
t.Fatalf("peer gold row class=%d msg=%d body=% X trailing=%d", change.Header.Classification, change.Header.MsgID, change.Body[:10], len(rest))
}
firstConn.write.Reset()
secondConn.write.Reset()
for _, state := range []byte{currentItemTradeAddRequest, currentItemTradeReady} {
if _, err := service.handleAlignedGameCommand(first, byte(dnfenum.GameCmdCommand), currentItemTradeReadyMsg, []byte{state}); err != nil {
t.Fatal(err)
}
if _, err := service.handleAlignedGameCommand(second, byte(dnfenum.GameCmdCommand), currentItemTradeReadyMsg, []byte{state}); err != nil {
t.Fatal(err)
}
}
firstCharacter, _, _ := repositories.Character.Load(ctx, "1")
secondCharacter, _, _ := repositories.Character.Load(ctx, "5")
if firstCharacter.Stats["gold"] != 150_000 || secondCharacter.Stats["gold"] != 140_000 {
t.Fatalf("gold after trade first=%d second=%d", firstCharacter.Stats["gold"], secondCharacter.Stats["gold"])
}
// 角色 5 收到了 100000 金币 -> 它的完成包体里多一条金币伪行 (0,0)。
assertOnlineItemTradeFinishPacket(t, firstConn.write.Bytes(), nil)
assertOnlineItemTradeFinishPacket(t, secondConn.write.Bytes(), [][2]uint16{{0, 0}})
}
// TestOnlineItemTradeReplaysCounterpartOffersWhenBothAddingDone 覆盖「补齐双方锁定后服务端下
// 对方物品信息」这一修复:第二个参与者上报「添加完5)」使双方同时进入锁定时,服务端必须通过
// op15(class-0) 向双方各重放一次对方的报价快照;锁定之后本侧不得再改物品报价与金币报价。
func TestOnlineItemTradeReplaysCounterpartOffersWhenBothAddingDone(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
CharacterID: "1",
Slots: map[string]dnfrepo.ItemStack{
"0:97": {ItemID: 10008073, Count: 1},
"0:98": {ItemID: 10008075, Count: 1},
},
}); err != nil {
t.Fatal(err)
}
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
CharacterID: "5",
Slots: map[string]dnfrepo.ItemStack{
"0:96": {ItemID: 10008074, Count: 2},
},
}); err != nil {
t.Fatal(err)
}
for _, record := range []dnfrepo.CharacterRecord{
{CharacterID: "1", AccountID: "a", Stats: map[string]int64{"gold": 250_000}},
{CharacterID: "5", AccountID: "b", Stats: map[string]int64{"gold": 40_000}},
} {
if err := repositories.Character.Save(ctx, record); err != nil {
t.Fatal(err)
}
}
service := &Service{
options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain},
onlinePlayers: newOnlinePlayerManager(),
repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
}
firstConn, secondConn := &bufferConn{}, &bufferConn{}
channel := channelcatalog.Channel{ID: 42, Name: "ch.42"}
first := &gameSession{conn: firstConn, channel: channel, selectedCharacterID: 1}
second := &gameSession{conn: secondConn, channel: channel, selectedCharacterID: 5}
service.bindGameSessionCharacter(first, 1)
service.bindGameSessionCharacter(second, 5)
service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: 1, TownID: 38, AreaID: 0, Session: first})
service.onlinePlayers.EnterArea(&onlinePlayerInfo{CharacterID: 5, TownID: 38, AreaID: 0, Session: second})
service.beginOnlineItemTrade(first, second)
// 双方各放入一件物品:放入瞬间只有「放入方 -> 对方」的逐件 op15。
if handled, err := service.handleAlignedGameCommand(first, byte(dnfenum.GameCmdCommand), currentItemTradeMoveMsg,
buildOnlineItemTradeMoveRequest(0, 97, 0x12345678, 1, currentItemTradeListType, 0)); err != nil || !handled {
t.Fatalf("first offer handled=%t err=%v", handled, err)
}
// 源槽堆叠为两件但本次只放入一件:重放行必须显示「本次放入数量。,而不是源槽的 2。
if handled, err := service.handleAlignedGameCommand(second, byte(dnfenum.GameCmdCommand), currentItemTradeMoveMsg,
buildOnlineItemTradeMoveRequest(0, 96, 0x12345678, 1, currentItemTradeListType, 0)); err != nil || !handled {
t.Fatalf("second offer handled=%t err=%v", handled, err)
}
firstConn.write.Reset()
secondConn.write.Reset()
// 双方先后点击「添加完成」:第二个上5 的参与者使双方同时进入锁定态,
// 此刻服务端必须向双方各重放一次对方的报价快照。
for _, participant := range []*gameSession{first, second} {
if _, err := service.handleAlignedGameCommand(participant, byte(dnfenum.GameCmdCommand), currentItemTradeReadyMsg, []byte{currentItemTradeAddRequest}); err != nil {
t.Fatal(err)
}
}
assertOnlineItemTradeChangePacket(t, secondConn.write.Bytes(), 3, 10008073, 1)
assertOnlineItemTradeChangePacket(t, firstConn.write.Bytes(), 3, 10008074, 1)
// 锁定后报价不可再改:新增物品报价必须失败,且不得把物品行泄露给对端。
firstConn.write.Reset()
secondConn.write.Reset()
if handled, err := service.handleAlignedGameCommand(first, byte(dnfenum.GameCmdCommand), currentItemTradeMoveMsg,
buildOnlineItemTradeMoveRequest(0, 98, 0x12345678, 1, currentItemTradeListType, 0)); err != nil || !handled {
t.Fatalf("locked offer handled=%t err=%v", handled, err)
}
assertOnlineItemTradeMoveFailure(t, firstConn.write.Bytes())
if len(secondConn.write.Bytes()) != 0 {
t.Fatalf("locked offer leaked to peer: %x", secondConn.write.Bytes())
}
// 锁定后金币同样不可再改。
firstConn.write.Reset()
secondConn.write.Reset()
if handled, err := service.handleAlignedGameCommand(first, byte(dnfenum.GameCmdCommand), currentItemTradeMoveMsg,
buildOnlineItemTradeMoveRequest(0, 0, 0, 10_000, currentItemTradeListType, 0)); err != nil || !handled {
t.Fatalf("locked gold handled=%t err=%v", handled, err)
}
assertOnlineItemTradeMoveFailure(t, firstConn.write.Bytes())
if len(secondConn.write.Bytes()) != 0 {
t.Fatalf("locked gold leaked to peer: %x", secondConn.write.Bytes())
}
trade := service.currentOnlineItemTrade(1)
if trade == nil || trade.states[1] != currentItemTradeAddingDone || trade.states[5] != currentItemTradeAddingDone ||
len(trade.offers[1]) != 1 || len(trade.offers[5]) != 1 || trade.gold[1] != 0 {
t.Fatalf("locked trade mutated: %+v", trade)
}
}
func buildOnlineItemTradeMoveRequest(sourceList byte, sourceSlot int16, itemID, count int32, destinationList byte, destinationSlot int16) []byte {
body := make([]byte, 28)
body[0] = sourceList
binary.LittleEndian.PutUint16(body[1:3], uint16(sourceSlot))
binary.LittleEndian.PutUint32(body[3:7], uint32(itemID))
binary.LittleEndian.PutUint32(body[7:11], uint32(count))
body[11] = destinationList
binary.LittleEndian.PutUint16(body[12:14], uint16(destinationSlot))
return body
}
// assertOnlineItemTradeFinishPacket 校验 op18「交易完成」包体:u16 行数 + 每行
// (u16 交易 u16 目标。金币伪行是 (0,0)。
func assertOnlineItemTradeFinishPacket(t *testing.T, data []byte, wantRows [][2]uint16) {
t.Helper()
for len(data) > 0 {
packet, rest := splitGameServerUpperPacket(t, data)
if packet.Header.Classification == 0 && packet.Header.MsgID == currentItemTradeFinishMsg {
wantLength := 2 + 4*len(wantRows)
if len(packet.Body) != wantLength {
t.Fatalf("finish body = % X, want %d rows / %d bytes", packet.Body, len(wantRows), wantLength)
}
if got := int(binary.LittleEndian.Uint16(packet.Body[:2])); got != len(wantRows) {
t.Fatalf("finish row count = %d, want %d", got, len(wantRows))
}
for index, row := range wantRows {
offset := 2 + 4*index
if binary.LittleEndian.Uint16(packet.Body[offset:offset+2]) != row[0] ||
binary.LittleEndian.Uint16(packet.Body[offset+2:offset+4]) != row[1] {
t.Fatalf("finish row %d = % X, want [%d %d]",
index, packet.Body[offset:offset+4], row[0], row[1])
}
}
return
}
data = rest
}
t.Fatal("finish packet not sent")
}
func assertOnlineItemTradeStatePacket(t *testing.T, data []byte, wantCharacterID uint16, wantState byte) {
t.Helper()
for len(data) > 0 {
packet, rest := splitGameServerUpperPacket(t, data)
if packet.Header.Classification == 0 && packet.Header.MsgID == currentItemTradeStateMsg &&
len(packet.Body) == 3 && binary.LittleEndian.Uint16(packet.Body[:2]) == wantCharacterID &&
packet.Body[2] == wantState {
return
}
data = rest
}
t.Fatalf("trade state packet char=%d state=%d not sent", wantCharacterID, wantState)
}
// assertOnlineItemTradeChangePacket 断言收到指定槽位/物品/数量op15(class-0) 报价行。
func assertOnlineItemTradeChangePacket(t *testing.T, data []byte, wantSlot uint16, wantItemID int64, wantCount uint32) {
t.Helper()
for len(data) > 0 {
packet, rest := splitGameServerUpperPacket(t, data)
if packet.Header.Classification == 0 && packet.Header.MsgID == currentItemTradeChangeMsg &&
len(packet.Body) == currentItemListEntryWireSize &&
binary.LittleEndian.Uint16(packet.Body[:2]) == wantSlot &&
binary.LittleEndian.Uint32(packet.Body[2:6]) == uint32(wantItemID) {
if got := binary.LittleEndian.Uint32(packet.Body[6:10]); got != wantCount {
t.Fatalf("op15 slot=%d item=%d count=%d want %d", wantSlot, wantItemID, got, wantCount)
}
return
}
data = rest
}
t.Fatalf("op15 slot=%d item=%d not sent", wantSlot, wantItemID)
}
// assertOnlineItemTradeMoveFailure 断言 op19 返回失败应答(body 首字节为 0)。
func assertOnlineItemTradeMoveFailure(t *testing.T, data []byte) {
t.Helper()
for len(data) > 0 {
packet, rest := splitGameServerUpperPacket(t, data)
if packet.Header.MsgID == currentItemTradeMoveMsg && len(packet.Body) > 0 && packet.Body[0] == 0 {
return
}
data = rest
}
t.Fatalf("op19 failure ack not sent")
}
func assertOnlineItemTradeStateAbsent(t *testing.T, data []byte, unwantedState byte) {
t.Helper()
for len(data) > 0 {
packet, rest := splitGameServerUpperPacket(t, data)
if packet.Header.Classification == 0 && packet.Header.MsgID == currentItemTradeStateMsg &&
len(packet.Body) == 3 && packet.Body[2] == unwantedState {
t.Fatalf("unexpected item-trade op17 state %d body=% X", unwantedState, packet.Body)
}
data = rest
}
}