Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

95 lines
3.4 KiB
Go

package dnfbridge
import (
"context"
"fmt"
"strconv"
"time"
dnfonlineevent "longheng.io/server/internal/modules/dnf/onlineevent"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
func (s *Service) currentLaborDayCatalog(ctx context.Context) (*dnfonlineevent.LaborDayCatalog, error) {
s.laborDayMu.Lock()
defer s.laborDayMu.Unlock()
if s.laborDayCatalog != nil {
return s.laborDayCatalog, nil
}
s.initialEquipmentMu.Lock()
archive := s.initialEquipmentArchive
s.initialEquipmentMu.Unlock()
repos, ok := s.repositoryGroup()
if archive == nil || !ok || repos.Settings == nil {
return nil, nil
}
c, err := dnfonlineevent.LoadLaborDayCatalog(ctx, archive)
if err != nil {
return nil, err
}
c.Policy, err = dnfonlineevent.LoadOrCreateLaborDayPolicy(ctx, repos.Settings, s.gameplayNow())
if err != nil {
return nil, err
}
s.laborDayCatalog = c
s.logPacketEvent("labor-day-2348-window", "starts", c.Policy.Starts, "ends", c.Policy.Ends, "daily_seconds", 600, "daily_limit", 10)
return c, nil
}
func (s *Service) preloadLaborDayCatalog(ctx context.Context) error {
_, err := s.currentLaborDayCatalog(ctx)
return err
}
func (s *Service) settleCurrentLaborDay(ctx context.Context, session *gameSession, c *dnfonlineevent.LaborDayCatalog, from, to time.Time, login bool) error {
if c == nil {
return nil
}
repos, ok := s.repositoryGroup()
if !ok {
return dnfonlineevent.ErrOwnerUnavailable
}
characterID := session.spendTime.characterID
if characterID == 0 {
characterID = session.selectedCharacterID
}
id := strconv.Itoa(int(characterID))
now := s.gameplayNow()
state, err := dnfonlineevent.SettleLaborDay(ctx, repos, c, dnfonlineevent.LaborDayCommand{
AccountID: s.accountIDForSession(session), CharacterID: id, Now: now, From: from, To: to, Login: login,
Deliver: func(mailboxes dnfrepo.MailboxRepository, r dnfonlineevent.AttendancePVFItemReward, key string) (string, error) {
items, err := s.currentPVFItemCatalog()
if err != nil {
return "", err
}
d, err := items.ResolveItem(uint32(r.ItemID))
if err != nil {
return "", err
}
d, err = currentPVFItemDefinitionForGrantAt(d, now.UTC())
if err != nil {
return "", err
}
if d.Kind != dungeonDropItemStackable || (!d.ExpirationDate.IsZero() && !d.ExpirationDate.After(now)) {
return "", fmt.Errorf("labor day reward %d expired or unsupported", r.ItemID)
}
return dnfrepo.AppendSystemMail(ctx, mailboxes, dnfrepo.SystemMailDelivery{
RecipientCharacterID: id, Title: "狂热劳动节豪礼大放送", Body: "劳动节活动奖励已送达,请查收附件。每日在线每满10分钟获得一次惊喜礼盒,最多10次。", Source: "labor_day_2348", CompletionKey: key, CreatedAt: now,
Attachments: []dnfrepo.MailAttachment{{ItemID: r.ItemID, Count: r.Count, ExpireAt: d.ExpirationDate}},
})
},
})
if err != nil {
return err
}
if len(state.MailIDs) > 0 {
s.logGameEvent(session, "game-labor-day-reward", "login_days", state.LoginDays, "today_seconds", state.TodaySeconds, "today_paid", state.TodayPaid, "mail_count", len(state.MailIDs))
// Mail has committed. An alarm failure must not prevent the observation
// cursor advancing; the mailbox is authoritative on the next login.
if err := s.sendMailboxAlarmForSession(session, characterID, "labor_day_2348"); err != nil {
s.logGameEvent(session, "game-labor-day-mail-alarm-deferred", "error", err)
}
}
return nil
}