Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

125 lines
4.1 KiB
Go

package dnfbridge
import (
"context"
"encoding/binary"
"fmt"
"strconv"
dnfonlineevent "longheng.io/server/internal/modules/dnf/onlineevent"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
const currentLegacyLevelEventID uint16 = 116
const currentLegacyLevelReserveID uint16 = 567
const currentLegacyLevelClaimID uint16 = 1122
func (s *Service) currentLegacyLevelCatalog(ctx context.Context) (*dnfonlineevent.LegacyLevelCatalog, error) {
s.legacyLevelMu.Lock()
defer s.legacyLevelMu.Unlock()
if s.legacyLevelCatalog != nil {
return s.legacyLevelCatalog, nil
}
s.initialEquipmentMu.Lock()
archive := s.initialEquipmentArchive
s.initialEquipmentMu.Unlock()
if archive == nil {
return nil, nil
}
catalog, err := dnfonlineevent.LoadLegacyLevelCatalog(ctx, archive)
if err != nil {
return nil, err
}
s.legacyLevelCatalog = catalog
return catalog, nil
}
func (s *Service) sendCurrentLegacyLevel(session *gameSession, target uint32, claim bool) error {
if s == nil || session == nil || session.selectedCharacterID == 0 {
return nil
}
ctx, cancel := context.WithTimeout(context.Background(), currentSpendTimeWriteTimeout)
defer cancel()
catalog, err := s.currentLegacyLevelCatalog(ctx)
if err != nil || catalog == nil {
if err == nil && (target != 0 || claim) {
return dnfonlineevent.ErrOwnerUnavailable
}
return err
}
repos, ok := s.repositoryGroup()
if !ok {
return dnfonlineevent.ErrOwnerUnavailable
}
items, err := s.currentPVFItemCatalog()
if err != nil {
return err
}
now := s.gameplayNow()
characterID := strconv.Itoa(int(session.selectedCharacterID))
result, err := dnfonlineevent.SettleLegacyLevel(ctx, repos, catalog, dnfonlineevent.LegacyLevelCommand{
AccountID: s.accountIDForSession(session), CharacterID: characterID, Target: target, Claim: claim, Now: now,
Deliver: func(mailboxes dnfrepo.MailboxRepository, reward dnfonlineevent.AttendancePVFItemReward, key string) (string, error) {
definition, err := items.ResolveItem(uint32(reward.ItemID))
if err != nil {
return "", err
}
if definition.Kind != dungeonDropItemStackable || (!definition.ExpirationDate.IsZero() && !definition.ExpirationDate.After(now)) {
return "", fmt.Errorf("legacy level reward item=%d is expired or unsupported", reward.ItemID)
}
return dnfrepo.AppendSystemMail(ctx, mailboxes, dnfrepo.SystemMailDelivery{
RecipientCharacterID: characterID, Title: "全职Lv预约奖励", Body: "预约升级奖励已发放,请查收附件。",
Source: "legacy_levelup_116", CompletionKey: key, CreatedAt: now,
Attachments: []dnfrepo.MailAttachment{{ItemID: reward.ItemID, Count: reward.Count, ExpireAt: definition.ExpirationDate}},
})
},
})
if err != nil {
return err
}
if target != 0 {
var writer packetWriter
writer.writeByte(1)
writer.writeUint32(result.Target)
if err := s.sendGameUpperRawClass(session, currentLegacyLevelReserveID, writer.bytes(), 1); err != nil {
return err
}
}
var writer packetWriter
writer.writeUint32(result.Target)
if result.Claimed {
writer.writeByte(1)
} else {
writer.writeByte(0)
}
if err := s.sendGameUpperRawClass(session, 496, writer.bytes(), 0); err != nil {
return err
}
if claim && result.Claimed {
if err := s.sendGameUpperRawClass(session, 497, nil, 0); err != nil {
return err
}
}
if len(result.MailIDs) != 0 {
return s.sendMailboxAlarmForSession(session, session.selectedCharacterID, "legacy_levelup")
}
return nil
}
func (s *Service) handleCurrentLegacyLevel(session *gameSession, opcode uint16, body []byte) error {
valid := session != nil && session.selectedCharacterID != 0 && ((opcode == currentLegacyLevelReserveID && len(body) == 4) || (opcode == currentLegacyLevelClaimID && len(body) == 0))
var target uint32
if valid && opcode == currentLegacyLevelReserveID {
target = binary.LittleEndian.Uint32(body)
valid = target != 0
}
if valid {
if err := s.sendCurrentLegacyLevel(session, target, opcode == currentLegacyLevelClaimID); err == nil {
return nil
} else {
s.logGameEvent(session, "game-legacy-level-rejected", "opcode", opcode, "error", err)
}
}
return s.sendGameUpperRawClass(session, opcode, []byte{0, 1}, 1)
}