服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
55 lines
2.0 KiB
Go
55 lines
2.0 KiB
Go
package dnfbridge
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import (
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"context"
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"encoding/binary"
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"strconv"
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)
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const (
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currentMoodProjectionMsgID = uint16(413)
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currentMoodProjectionType = byte(2)
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currentMoodProjectionVersion = byte(1)
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currentMoodProjectionBodyLength = 4
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currentMoodProjectionMax = uint16(0xff)
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currentMoodProjectionPrivateABI = "90cn_private_mood_projection_v1"
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)
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func buildCurrentMoodProjectionBody(moodValue uint16) []byte {
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body := make([]byte, currentMoodProjectionBodyLength)
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body[0] = currentMoodProjectionType
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body[1] = currentMoodProjectionVersion
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binary.LittleEndian.PutUint16(body[2:4], moodValue)
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return body
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}
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func (s *Service) sendCurrentMoodProjection(session *gameSession, moodValue uint16, source string) error {
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if s == nil || session == nil || moodValue > currentMoodProjectionMax {
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return nil
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}
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body := buildCurrentMoodProjectionBody(moodValue)
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s.logGameEvent(session, "game-mood-private-projection-send", "source", source, "char_id", session.selectedCharacterID, "msg_id", currentMoodProjectionMsgID, "classification", 0, "body_len", len(body), "mood_value", moodValue, "private_abi", currentMoodProjectionPrivateABI, "wire_owner", "90CN.dll", "native_exe_protocol", false)
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return s.sendGameUpperRawClass(session, currentMoodProjectionMsgID, body, 0)
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}
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func (s *Service) selectedCurrentMoodValue(session *gameSession) (uint16, bool, error) {
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if s == nil || session == nil || session.selectedCharacterID == 0 {
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return 0, false, nil
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}
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repositories, ok := s.repositoryGroup()
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if !ok || repositories.Character == nil {
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return 0, false, nil
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}
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ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
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defer cancel()
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character, found, err := repositories.Character.Load(ctx, strconv.Itoa(int(session.selectedCharacterID)))
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if err != nil || !found {
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return 0, false, err
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}
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moodValue := numericCharacterStatValue(character, "mood_value")
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if moodValue < 0 || moodValue > int64(currentMoodProjectionMax) {
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return 0, false, nil
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}
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return uint16(moodValue), true, nil
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}
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