服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
97 lines
4.2 KiB
Go
97 lines
4.2 KiB
Go
package dnfbridge
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import (
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"fmt"
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"strings"
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"time"
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"longheng.io/server/internal/modules/dnf/onlineevent"
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)
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// Current DNF.exe registers sub_1D89E70 at notification 0x357 (855).
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// Its four u32 reads are type, state, content ID, and the extra schedule
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// value. sub_1DBCD80 stores {ID, state, type, extra}; the portal's
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// sub_34097D0 -> sub_1DBCBD0 accepts dungeon/type 0 with state 1 or 2.
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const currentDungeonScheduleNotificationID uint16 = 855
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// The town's seven co-located gate NPCs use [open visible event] 2418..2424.
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// 0x23A8CC5 / 0x23B030D query base-directory membership via sub_2041F70,
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// not the twelve-parameter activity state. Include only today's gate in op108:
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// adding all seven base rows would draw overlapping native ANI/ALS assemblies.
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// Production callers supply the service clock when constructing the directory.
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func currentMysteriousRuinsPortalEventID(now time.Time) uint16 {
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weekday := now.In(onlineevent.ChinaCalendar).Weekday()
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return 2418 + uint16((int(weekday)+6)%7) // Monday..Sunday
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}
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var currentMysteriousRuinsDungeons = [...]struct {
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id uint32
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path string
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}{
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{4906, "dungeon/gcontents/171116_dayofdungeon/chn_daydungeon_01.dgn"},
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{4907, "dungeon/gcontents/171116_dayofdungeon/chn_daydungeon_02.dgn"},
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{4908, "dungeon/gcontents/171116_dayofdungeon/chn_daydungeon_03.dgn"},
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{4909, "dungeon/gcontents/171116_dayofdungeon/chn_daydungeon_04.dgn"},
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{4910, "dungeon/gcontents/171116_dayofdungeon/chn_daydungeon_05.dgn"},
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}
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// 神秘异次元遗迹所在的城镇/区域与地图。城镇 107 = `town/chn_DayDungeon.twn`,
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// 其 [area] 0 就是 `Town/DayDungeon/DayDungeon_town.map`(该 .twn 里逐字如此)。
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// 阿比斯入口的放行判定要求这三者同时精确匹配,避免把放行范围扩散到其它目标。
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const (
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currentMysteriousRuinsTownID = 107
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currentMysteriousRuinsAreaID = 0
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currentMysteriousRuinsTownMapPath = "Town/DayDungeon/DayDungeon_town.map"
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)
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func isCurrentMysteriousRuinsTownArea(townID, areaID byte) bool {
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return int(townID) == currentMysteriousRuinsTownID && int(areaID) == currentMysteriousRuinsAreaID
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}
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// isCurrentMysteriousRuinsTownMapPath 归一化大小写与分隔符后精确比对地图路径。
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func isCurrentMysteriousRuinsTownMapPath(path string) bool {
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normalized := strings.ToLower(strings.ReplaceAll(strings.TrimSpace(path), "\\", "/"))
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return normalized == strings.ToLower(currentMysteriousRuinsTownMapPath)
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}
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func buildCurrentMysteriousRuinsScheduleBody(dungeonID uint32) []byte {
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var writer packetWriter
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writer.writeUint32(0) // native dungeon schedule category
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writer.writeUint32(1) // open; the local profile opens these five all day
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writer.writeUint32(dungeonID)
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writer.writeUint32(0)
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return writer.bytes()
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}
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func (s *Service) sendCurrentMysteriousRuinsSchedule(session *gameSession, townID, areaID byte, source string) error {
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if s == nil || session == nil || session.selectedCharacterID == 0 || townID != 107 || areaID != 0 {
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return nil
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}
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if s.options.pvfPath == "" {
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return nil // services without a runtime PVF do not own this activity
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}
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table, _, err := s.dungeonWorldMap()
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if err != nil {
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return err
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}
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// Validate the whole scope before the first write. Never reinterpret an ID
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// belonging to a different PVF, or invent a dungeon to complete the list.
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for _, spec := range currentMysteriousRuinsDungeons {
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dungeon, found := table.FindDungeon(int64(spec.id))
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if !found || !strings.EqualFold(strings.ReplaceAll(dungeon.Path, "\\", "/"), spec.path) {
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return fmt.Errorf("mysterious ruins schedule: dungeon %d does not match runtime PVF %s", spec.id, spec.path)
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}
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}
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for _, spec := range currentMysteriousRuinsDungeons {
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if err := s.sendCurrentSceneFixedClass0Packet(session, currentDungeonScheduleNotificationID,
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buildCurrentMysteriousRuinsScheduleBody(spec.id), source+"_mysterious_ruins_schedule"); err != nil {
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return err
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}
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}
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s.logGameEvent(session, "game-mysterious-ruins-schedule-open", "char_id", session.selectedCharacterID,
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"town_id", townID, "area_id", areaID, "notification", currentDungeonScheduleNotificationID,
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"dungeon_ids", []uint32{4906, 4907, 4908, 4909, 4910}, "state", 1,
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"source", source, "policy", "local_all_day_native_schedule")
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return nil
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}
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