Files
90CNServer/server/internal/services/dnfbridge/package_item_lock_replay_test.go
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

114 lines
4.2 KiB
Go

package dnfbridge
import (
"context"
"testing"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfitemlock "longheng.io/server/internal/modules/dnf/itemlock"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
)
// 两把锁都只存在于客户端:黄色装备锁在 op251 锁列表里,小的蓝色整理锁在 op713
// 位置回放里(物品行并不携带它们)。打开礼包会重发 op14 物品行,客户端重建格子
// 时两套标记一起消失 —— 活体 2026-09-15 07:36-07:40:开礼包后装备锁与装扮锁定
// 的小蓝锁都消失,整理背包或重新选角才恢复(那两条路都会重放)。
// 这条测试同时钉住"没有任何锁定时一个多余的包都不发"。
func TestPackageOpenReplaysBothLockKindsOnlyWhenSomethingIsLocked(t *testing.T) {
for name, test := range map[string]struct {
rows map[string]dnfrepo.ItemStack
wantEquipLock bool
wantSortLock bool
}{
"装备锁一行": {
rows: map[string]dnfrepo.ItemStack{
"0:20": {ItemID: 700, Count: 1, Extra: map[string]string{"equipment_lock_state": "1"}},
},
wantEquipLock: true,
},
"整理锁一行": {
rows: map[string]dnfrepo.ItemStack{
"0:21": {ItemID: 701, Count: 1, Extra: map[string]string{"item_sort_lock_state": "1"}},
},
wantSortLock: true,
},
"两把锁都有": {
rows: map[string]dnfrepo.ItemStack{
"0:20": {ItemID: 700, Count: 1, Extra: map[string]string{"equipment_lock_state": "1"}},
"0:21": {ItemID: 701, Count: 1, Extra: map[string]string{"item_sort_lock_state": "1"}},
},
wantEquipLock: true,
wantSortLock: true,
},
"没有锁": {rows: nil},
} {
t.Run(name, func(t *testing.T) {
catalog := mustCurrentBoosterTestCatalog(t)
repositories := dnfrepomemory.NewMemoryGroup()
ctx := context.Background()
if err := repositories.Character.Save(ctx, dnfrepo.CharacterRecord{
CharacterID: "19", AccountID: "account-1",
}); err != nil {
t.Fatal(err)
}
slots := map[string]dnfrepo.ItemStack{"0:75": {ItemID: 500, Count: 2}}
for key, stack := range test.rows {
slots[key] = stack
}
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
CharacterID: "19", Slots: slots,
}); err != nil {
t.Fatal(err)
}
connection := &bufferConn{}
service := currentBoosterTestService(catalog, repositories)
service.gameplayTimers = newFakeCurrentDungeonDeathTimerQueue()
session := &gameSession{conn: connection, connID: "booster-lock-replay-test", selectedCharacterID: 19}
if err := service.handleGameCommand(
session,
byte(dnfenum.GameCmdCommand),
uint16(dnfenum.CmdPacketUseBoosterItem),
[]byte{75, 0},
); err != nil {
t.Fatal(err)
}
ack, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
if ack.Header.MsgID != uint16(dnfenum.CmdPacketUseBoosterItem) {
t.Fatalf("ack header=%+v", ack.Header)
}
rest = assertCurrentBoosterSourceRefresh(t, rest, 75, 500, 1)
_, rest = splitCurrentSceneItemListPacket(t, rest)
// 逐包收尾:允许 op251 与 op713 各一次,其他一律不允许。
var sawEquipLock, sawSortLock bool
for len(rest) > 0 {
packet, trailing := splitGameServerUpperPacket(t, rest)
rest = trailing
switch packet.Header.MsgID {
case dnfitemlock.LockListMessageID:
if sawEquipLock {
t.Fatalf("重复的锁列表包 header=%+v", packet.Header)
}
sawEquipLock = true
if packet.Header.Classification != 0 || len(packet.Body) < 2 ||
packet.Body[0] == 0 && packet.Body[1] == 0 {
t.Fatalf("锁列表包应为非空: header=%+v body=%x", packet.Header, packet.Body)
}
case uint16(dnfenum.CmdPacketRequestItemSortLock):
if sawSortLock {
t.Fatalf("重复的整理锁包 header=%+v", packet.Header)
}
sawSortLock = true
default:
t.Fatalf("尾部出现意外包 header=%+v", packet.Header)
}
}
if sawEquipLock != test.wantEquipLock || sawSortLock != test.wantSortLock {
t.Fatalf("锁回放 装备锁=%t 整理锁=%t want 装备锁=%t 整理锁=%t",
sawEquipLock, sawSortLock, test.wantEquipLock, test.wantSortLock)
}
})
}
}