Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

469 lines
20 KiB
Go

package dnfbridge
import (
"bytes"
"context"
"errors"
"fmt"
"reflect"
"testing"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
)
func TestRuntimePartyDungeonCardSelectionUsesStableSlotAndSynchronizesPeers(t *testing.T) {
service := &Service{options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain}}
sourceConn := &bufferConn{}
peerConn := &bufferConn{}
source := &gameSession{conn: sourceConn, selectedCharacterID: 1001}
peer := &gameSession{conn: peerConn, selectedCharacterID: 1002}
service.bindGameSessionCharacter(source, 1001)
service.bindGameSessionCharacter(peer, 1002)
owner := &runtimePartyDungeonOwner{
partyID: 2, leaderID: 1001, leaderSlot: 0,
members: []runtimePartyDungeonMember{
{slot: 0, userID: 1001, generation: source.characterGeneration},
{slot: 1, userID: 1002, generation: peer.characterGeneration},
},
}
sourceRuntime := &runtimeDungeonState{
partyDungeonOwner: owner, partyMemberIndexed: true, partyMemberIndex: 0,
}
peerRuntime := &runtimeDungeonState{
partyDungeonOwner: owner, partyMemberIndexed: true, partyMemberIndex: 1,
settlementCardLayoutSent: true,
}
source.dungeon.runtime = sourceRuntime
peer.dungeon.runtime = peerRuntime
if got := runtimePartyDungeonCardMemberIndex(peerRuntime); got != 1 {
t.Fatalf("peer stable card slot=%d want=1", got)
}
body := []byte{1, 0, 0xff, 0, 0}
if err := service.publishRuntimePartyDungeonCardSelection(
source, sourceRuntime, dungeonCardSideFree, 0, body,
); err != nil {
t.Fatal(err)
}
packet, trailing := splitGameServerUpperPacket(t, peerConn.write.Bytes())
if packet.Header.Classification != currentDungeonCardResponseClass ||
packet.Header.MsgID != uint16(dnfenum.CmdPacketSelectCard) ||
!bytes.Equal(packet.Body, body) || len(trailing) != 0 {
t.Fatalf("peer card projection class=%d msg=%d body=%x trailing=%x",
packet.Header.Classification, packet.Header.MsgID, packet.Body, trailing)
}
if sourceConn.write.Len() != 0 {
t.Fatalf("source received duplicate public card projection=%x", sourceConn.write.Bytes())
}
if err := service.publishRuntimePartyDungeonCardSelection(
source, sourceRuntime, dungeonCardSideFree, 0, body,
); err != nil {
t.Fatal(err)
}
if peerConn.write.Len() == 0 {
t.Fatal("peer card projection unexpectedly disappeared")
}
_, duplicate := splitGameServerUpperPacket(t, peerConn.write.Bytes())
if len(duplicate) != 0 {
t.Fatalf("duplicate card selection emitted trailing packet=%x", duplicate)
}
peerConn.write.Reset()
peerRuntime.settlementCardLayoutSent = false
queuedBody := []byte{1, 0xff, 0, 0, 0}
if err := service.publishRuntimePartyDungeonCardSelection(
source, sourceRuntime, dungeonCardSidePaid, 0, queuedBody,
); err != nil {
t.Fatal(err)
}
if peerConn.write.Len() != 0 || len(peerRuntime.partyCardSelectionPending) != 1 {
t.Fatalf("pre-layout projection bytes=%x pending=%d", peerConn.write.Bytes(), len(peerRuntime.partyCardSelectionPending))
}
peerRuntime.settlementCardLayoutSent = true
if err := service.flushRuntimePartyDungeonCardSelectionsLocked(peer, peerRuntime); err != nil {
t.Fatal(err)
}
queued, trailing := splitGameServerUpperPacket(t, peerConn.write.Bytes())
if queued.Header.MsgID != uint16(dnfenum.CmdPacketSelectCard) ||
!bytes.Equal(queued.Body, queuedBody) || len(trailing) != 0 ||
len(peerRuntime.partyCardSelectionPending) != 0 {
t.Fatalf("queued card projection msg=%d body=%x trailing=%x pending=%d",
queued.Header.MsgID, queued.Body, trailing, len(peerRuntime.partyCardSelectionPending))
}
}
func TestCurrentDungeonSelectedCardSlotsPreserveRemoteMemberRow(t *testing.T) {
runtime := &runtimeDungeonState{
settlementCardRewardState: &dungeonCardState{
plan: dungeonCardRewardPlan{
Sides: [dungeonCardSideCount]dungeonCardRewardBundle{
{Gold: 19},
{Gold: 27},
},
},
},
partyDungeonOwner: &runtimePartyDungeonOwner{
partyID: 2,
members: []runtimePartyDungeonMember{
{slot: 0, userID: 1001, generation: 1},
{slot: 1, userID: 1002, generation: 1},
},
},
settlementCardSideSelectionKnown: [dungeonCardSideCount]bool{true, false},
settlementCardSideMember: [dungeonCardSideCount]byte{1, 1},
}
slots, rewardTupleCount := currentDungeonSelectedCardSlots(runtime)
if slots[1].StateA != 1 || slots[1].StateB != 0xff {
t.Fatalf("2P card row state=%d/%d want=1/255", slots[1].StateA, slots[1].StateB)
}
if len(slots[1].Rewards) != 0 {
t.Fatalf("2P free public reward=%+v", slots[1].Rewards)
}
if rewardTupleCount != 0 {
t.Fatalf("free op71 tuple count=%d want=0; free rewards belong to op35", rewardTupleCount)
}
for index, slot := range slots {
if index == 1 {
continue
}
if slot.StateA != 0xff || slot.StateB != 0xff || len(slot.Rewards) != 0 {
t.Fatalf("unselected card row %d=%+v", index, slot)
}
}
runtime.settlementCardSideSelectionKnown[dungeonCardSidePaid] = true
slots, count := currentDungeonSelectedCardSlots(runtime)
if slots[1].StateA != 1 || slots[1].StateB != 1 || count != 1 ||
!reflect.DeepEqual(slots[1].Rewards, []currentDungeonOp71RewardTuple{{ValueA: 0, ValueB: 27}}) {
t.Fatalf("paid response must use StateB and type3 tuples: %+v count=%d", slots[1], count)
}
}
func newPartyCardResultTest(t *testing.T, slots ...byte) (*Service, *runtimePartyDungeonOwner, []*gameSession) {
t.Helper()
service := &Service{options: options{gameUpperBodyCodec: gameUpperBodyCodecPlain}}
owner := &runtimePartyDungeonOwner{partyID: 9}
var sessions []*gameSession
for i, slot := range slots {
id := uint16(1001 + i)
session := &gameSession{conn: &bufferConn{}, selectedCharacterID: id}
service.bindGameSessionCharacter(session, id)
owner.members = append(owner.members, runtimePartyDungeonMember{slot: slot, userID: id, generation: session.characterGeneration})
character := dnfrepo.CharacterRecord{CharacterID: fmt.Sprint(id), Name: fmt.Sprint(id), Level: 5, Job: "0", Stats: map[string]int64{}}
runtime := &runtimeDungeonState{Character: character, partyDungeonOwner: owner, partyMemberIndexed: true, partyMemberIndex: slot,
settlementPlayResultReceived: true, settlementPhase: currentDungeonSettlementPhaseClearEnabled,
settlementPlayResultBody: make([]byte, currentDungeonPlayResultBaseSize)}
runtime.settlementCardRewardState = &dungeonCardState{plan: dungeonCardRewardPlan{
CharacterID: character.CharacterID,
Sides: [dungeonCardSideCount]dungeonCardRewardBundle{{Gold: int64(10 + i)}, {Gold: int64(100 + i)}},
}}
reward := currentDungeonClearRewardSnapshot{CharacterID: id, CompletionKey: "party-test-clear", Source: "committed_test", Committed: true,
Base: [4]uint32{uint32(70 + i)}, CardSlots: currentDungeonClearRewardCardSlotsFromRuntime(runtime),
Tail: currentDungeonClearRewardTail{ShowResult: true}}
// Give each member a distinct black-diamond result and deliberately
// different unused rows, as in the captured private op35 snapshots.
for j := 0; j < dungeonCardSlotsPerSide; j++ {
reward.AuxGroupsB[j] = []currentDungeonClearRewardPair{{Key: uint32(30000 + i*10 + j), Value: 1}}
}
plan, err := buildCurrentDungeonSettlementPacketPlan(0, currentDungeonPlayResultNotice{
Participants: []currentDungeonPlayResultParticipant{{ObjectKey: id}},
}, reward, character, dnfrepo.SkillPointState{})
if err != nil {
t.Fatal(err)
}
runtime.settlementResultPlan = &plan
session.dungeon.runtime = runtime
sessions = append(sessions, session)
}
owner.leaderID, owner.leaderSlot = owner.members[len(slots)-1].userID, slots[len(slots)-1]
return service, owner, sessions
}
func readPartyCardResultTables(t *testing.T, session *gameSession) [3][8][]currentDungeonClearRewardPair {
t.Helper()
data := session.conn.(*bufferConn).write.Bytes()
var body []byte
for _, opcode := range []uint16{34, 37, 35} {
packet, rest := splitGameServerUpperPacket(t, data)
if packet.Header.MsgID != opcode {
t.Fatalf("result order: got %d want %d", packet.Header.MsgID, opcode)
}
body, data = packet.Body, rest
}
if len(data) != 0 {
t.Fatalf("unexpected packets after op35: %x", data)
}
r := settlementProtocolReader{body: body, offset: 17 + 22*4}
for i := 0; i < 2; i++ {
r.offset += int(r.u8()) * 8
}
r.offset += 7*4 + 4*4
r.offset += int(r.u32()) * 8
r.offset += int(r.u8()) * 15
var tables [3][8][]currentDungeonClearRewardPair
for kind := range tables {
if kind == 1 {
r.u32()
}
for slot := range tables[kind] {
count := int(r.u8())
for i := 0; i < count; i++ {
tables[kind][slot] = append(tables[kind][slot], currentDungeonClearRewardPair{Key: r.u32(), Value: r.u32()})
}
}
}
if r.offset+26 != len(body) {
t.Fatalf("op35 reader boundary=%d body=%d", r.offset, len(body))
}
return tables
}
func TestPartyCardResultBarrierSharesNativeMemberTables(t *testing.T) {
for _, slots := range [][]byte{{0, 1}, {1, 3}, {0, 1, 2, 3}} {
t.Run(fmt.Sprint(slots), func(t *testing.T) {
service, owner, sessions := newPartyCardResultTest(t, slots...)
for i := len(sessions) - 1; i >= 0; i-- {
if err := service.sendCurrentDungeonSettlementResultsLocked(sessions[i], sessions[i].dungeon.runtime, "test"); err != nil {
t.Fatal(err)
}
if i > 0 {
for _, session := range sessions {
if session.conn.(*bufferConn).write.Len() != 0 {
t.Fatal("op35 sent before every member's reward was ready")
}
}
}
}
var want [3][8][]currentDungeonClearRewardPair
for i, slot := range slots {
want[0][slot] = []currentDungeonClearRewardPair{{Key: 0, Value: uint32(10 + i)}}
want[2][slot] = []currentDungeonClearRewardPair{{Key: uint32(30000 + i*10 + int(slot)), Value: 1}}
}
for _, session := range sessions {
if got := readPartyCardResultTables(t, session); !reflect.DeepEqual(got, want) {
t.Fatalf("char=%d tables=%+v want=%+v", session.selectedCharacterID, got, want)
}
written := session.conn.(*bufferConn).write.Len()
if err := service.sendCurrentDungeonSettlementResultsLocked(session, session.dungeon.runtime, "replay"); err != nil {
t.Fatal(err)
}
if session.conn.(*bufferConn).write.Len() != written {
t.Fatal("replayed settlement duplicated reward UI")
}
}
if !owner.cardRewardsFrozen {
t.Fatal("public table was not frozen")
}
})
}
}
func TestPartyCardResultBarrierReleasesOnDisconnectAndRejectsStaleMember(t *testing.T) {
service, _, sessions := newPartyCardResultTest(t, 1, 3)
first, leaving := sessions[0], sessions[1]
if err := service.sendCurrentDungeonSettlementResultsLocked(first, first.dungeon.runtime, "first"); err != nil {
t.Fatal(err)
}
leaving.characterGeneration++
if _, err := service.prepareRuntimePartyDungeonCardRewardsLocked(leaving, leaving.dungeon.runtime); err == nil {
t.Fatal("stale generation published reward")
}
leaving.characterGeneration--
service.releaseDisconnectedDungeonAttempt(leaving, "test_disconnect_before_op46")
tables := readPartyCardResultTables(t, first)
if len(tables[0][1]) != 1 || len(tables[0][3]) != 0 {
t.Fatalf("disconnect fabricated/moved rewards: %+v", tables)
}
if leaving.conn.(*bufferConn).write.Len() != 0 {
t.Fatal("departed member received settlement")
}
}
func TestRuntimePartyDungeonCardSelectionWriteFailureKeepsRetry(t *testing.T) {
service, _, sessions := newPartyCardResultTest(t, 0, 1)
source, peer := sessions[0], sessions[1]
wantErr := errors.New("peer write failed")
body := []byte{1, 0, 255, 0, 0}
peer.dungeon.runtime.settlementCardLayoutSent = true
peer.conn = &failNthDungeonWriteConn{failAt: 1, err: wantErr}
if err := service.publishRuntimePartyDungeonCardSelection(source, source.dungeon.runtime, dungeonCardSideFree, 0, body); !errors.Is(err, wantErr) {
t.Fatalf("first send=%v", err)
}
if peer.dungeon.runtime.partyCardSelectionSeen[dungeonCardSideFree][0] {
t.Fatal("failed send marked peer notification delivered")
}
peer.conn = &bufferConn{}
if err := service.publishRuntimePartyDungeonCardSelection(source, source.dungeon.runtime, dungeonCardSideFree, 0, body); err != nil {
t.Fatal(err)
}
packet, rest := splitGameServerUpperPacket(t, peer.conn.(*bufferConn).write.Bytes())
if !bytes.Equal(packet.Body, body) || len(rest) != 0 {
t.Fatalf("retry body=%x rest=%x", packet.Body, rest)
}
peer.dungeon.runtime.settlementCardLayoutSent = false
if err := service.publishRuntimePartyDungeonCardSelection(source, source.dungeon.runtime, dungeonCardSidePaid, 0, body); err != nil {
t.Fatal(err)
}
peer.dungeon.runtime.settlementCardLayoutSent = true
peer.conn = &failNthDungeonWriteConn{failAt: 1, err: wantErr}
if err := service.flushRuntimePartyDungeonCardSelectionsLocked(peer, peer.dungeon.runtime); !errors.Is(err, wantErr) {
t.Fatalf("queued send=%v", err)
}
if len(peer.dungeon.runtime.partyCardSelectionPending) != 1 {
t.Fatal("failed send discarded queued flip")
}
peer.conn = &bufferConn{}
if err := service.flushRuntimePartyDungeonCardSelectionsLocked(peer, peer.dungeon.runtime); err != nil {
t.Fatal(err)
}
if len(peer.dungeon.runtime.partyCardSelectionPending) != 0 {
t.Fatal("successful retry retained queued flip")
}
}
func TestPartyCardClickedPositionsSynchronizeImmediatelyAndRewardTheirOwners(t *testing.T) {
service, owner, sessions := newPartyCardResultTest(t, 0, 1)
repos := dnfrepomemory.NewMemoryGroup()
service.repositoryProvider = func() (dnfrepo.Group, bool) { return repos, true }
ctx := context.Background()
for _, session := range sessions {
runtime := session.dungeon.runtime
runtime.settlementCardLayoutSent = true
runtime.settlementPhase = currentDungeonSettlementPhaseCardsRevealed
plan, err := newDungeonCardRewardPlan(dungeonCardPlanIdentity{CharacterID: runtime.Character.CharacterID, DungeonID: 3},
"party_screen_test", runtime.settlementCardRewardState.plan.Sides[0], runtime.settlementCardRewardState.plan.Sides[1])
if err != nil {
t.Fatal(err)
}
runtime.settlementCardRewardState, err = newDungeonCardState(plan)
if err != nil {
t.Fatal(err)
}
if err := repos.Character.Save(ctx, runtime.Character); err != nil {
t.Fatal(err)
}
if err := repos.Inventory.Save(ctx, dnfrepo.InventoryRecord{CharacterID: runtime.Character.CharacterID, Slots: map[string]dnfrepo.ItemStack{}}); err != nil {
t.Fatal(err)
}
if err := repos.Equipment.Save(ctx, dnfrepo.EquipmentRecord{CharacterID: runtime.Character.CharacterID, Entries: map[string]dnfrepo.EquipmentEntry{}}); err != nil {
t.Fatal(err)
}
}
reset := func() {
for _, s := range sessions {
s.conn.(*bufferConn).write.Reset()
}
}
click := func(member, side, slot byte) {
t.Helper()
if err := service.handleDungeonSelectCard(sessions[member], []byte{side, 0x80 | slot<<4 | member}); err != nil {
t.Fatal(err)
}
}
for side := byte(0); side < 2; side++ {
reset()
click(0, side, 3) // A chooses card 4, regardless of member slot 0.
peerPacket, rest := splitGameServerUpperPacket(t, sessions[1].conn.(*bufferConn).write.Bytes())
slots := decodeCurrentDungeonOp71SlotsForTest(t, peerPacket.Body)
if len(rest) != 0 || peerPacket.Header.MsgID != 71 || peerPacket.Header.Classification != 1 ||
(side == 0 && slots[3].StateA != 0) || (side == 1 && slots[3].StateB != 0) {
t.Fatalf("A card 4 was not immediately projected to B: side=%d slots=%+v rest=%x", side, slots, rest)
}
reset()
click(1, side, 3) // A wins the race; B must choose again, with no grant.
rejected, rest := splitGameServerUpperPacket(t, sessions[1].conn.(*bufferConn).write.Bytes())
if !bytes.Equal(rejected.Body, []byte{0, 254, side, 3}) || len(rest) != 0 || sessions[0].conn.(*bufferConn).write.Len() != 0 ||
sessions[1].dungeon.runtime.settlementCardSideSelectionKnown[side] {
t.Fatalf("collision was not rejected: body=%x rest=%x", rejected.Body, rest)
}
reset()
click(1, side, 0) // B chooses card 1, regardless of member slot 1.
peerPacket, rest = splitGameServerUpperPacket(t, sessions[0].conn.(*bufferConn).write.Bytes())
slots = decodeCurrentDungeonOp71SlotsForTest(t, peerPacket.Body)
if len(rest) != 0 || (side == 0 && slots[0].StateA != 1) || (side == 1 && slots[0].StateB != 1) {
t.Fatalf("B card 1 was not immediately projected to A: side=%d slots=%+v", side, slots)
}
if side == 1 && (!reflect.DeepEqual(slots[0].Rewards, []currentDungeonOp71RewardTuple{{ValueA: 0, ValueB: 101}}) || len(slots[1].Rewards) != 0) {
t.Fatalf("paid reward lost its real member owner: %+v", slots)
}
reset()
click(0, side, 2) // A replay cannot move card 4 or grant again.
if owner.cardScreenOwners[side][3] != 1001 || owner.cardScreenOwners[side][0] != 1002 || owner.cardScreenOwners[side][2] != 0 || sessions[1].conn.(*bufferConn).write.Len() != 0 {
t.Fatalf("replay reordered cards or duplicated peer flip: %+v", owner.cardScreenOwners)
}
for i, session := range sessions {
character, found, err := repos.Character.Load(ctx, session.dungeon.runtime.Character.CharacterID)
want := int64(10 + i)
if side == 1 {
want += int64(100 + i)
}
if err != nil || !found || character.Stats["gold"] != want || !session.dungeon.runtime.settlementCardSideRewardCommitted[side] {
t.Fatalf("member %d reward=%v want=%d found=%v err=%v", i, character.Stats, want, found, err)
}
}
}
}
func TestPartyCardScreenRetryAutoSelectionAndInvalidMember(t *testing.T) {
service, owner, sessions := newPartyCardResultTest(t, 0, 1)
for _, session := range sessions {
session.dungeon.runtime.settlementCardLayoutSent = true
session.dungeon.runtime.settlementPhase = currentDungeonSettlementPhaseCardsRevealed
}
a, b := sessions[0], sessions[1]
if err := service.handleDungeonSelectCard(a, []byte{0, 0xB1}); err != nil {
t.Fatal(err)
}
if a.conn.(*bufferConn).write.Len() != 0 || owner.cardScreenOwners[0][3] != 0 {
t.Fatal("spoofed member selected a card")
}
wantErr := errors.New("first card ACK failed")
a.conn = &failNthDungeonWriteConn{failAt: 1, err: wantErr}
if err := service.handleDungeonSelectCard(a, []byte{0, 0x90}); !errors.Is(err, wantErr) {
t.Fatalf("first ACK err=%v", err)
}
if owner.cardScreenOwners[0][1] != 1001 || a.dungeon.runtime.settlementCardSideSelectionSent[0] {
t.Fatal("failed ACK lost reservation or marked sent")
}
a.conn = &bufferConn{}
if err := service.handleDungeonSelectCard(a, []byte{0, 0xB0}); err != nil {
t.Fatal(err)
}
if a.dungeon.runtime.settlementCardSidePosition[0] != 1 || owner.cardScreenOwners[0][3] != 0 {
t.Fatal("retry moved original card")
}
if err := service.selectCurrentDungeonCardLocked(b, b.dungeon.runtime, dungeonCardSideFree, 1, "timer_test"); err != nil {
t.Fatal(err)
}
if b.dungeon.runtime.settlementCardSidePosition[0] != 0 || owner.cardScreenOwners[0][1] != 1001 {
t.Fatal("automatic flip overwrote A's card")
}
// Full rows must fail without overwriting another character's reservation.
owner.cardScreenOwners[1] = [4]uint16{2001, 2002, 2003, 2004}
if err := service.selectCurrentDungeonCardLocked(b, b.dungeon.runtime, dungeonCardSidePaid, 1, "full_row_test"); !errors.Is(err, errDungeonCardSelectionInvalid) {
t.Fatalf("full row err=%v", err)
}
if owner.cardScreenOwners[1] != [4]uint16{2001, 2002, 2003, 2004} {
t.Fatal("full row overwritten")
}
for wire := 0; wire < 256; wire++ {
request, err := decodeCurrentDungeonOp71Request([]byte{0, byte(wire)})
if wire&0x80 == 0 {
if err != nil || request.HasScreenSlot {
t.Fatalf("old request %x: %+v %v", wire, request, err)
}
continue
}
valid := wire&15 < 4 && (wire>>4)&7 < 4
if valid && (err != nil || !request.HasScreenSlot || request.ValueB != byte(wire&15) || request.ScreenSlot != byte((wire>>4)&7)) {
t.Fatalf("tagged request %x: %+v %v", wire, request, err)
}
if !valid && err == nil {
t.Fatalf("accepted invalid tagged request %x", wire)
}
}
}